Difference between revisions of "Under The Bridge"

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==The Meet==
==The Meet==
The runners arrived into The Daze before Mr. Johnson. Right on time, Mr. J Enters the baar. It is clear, that he is neither at home in such an establishment, nor he is an experienced Johnson. He However tries to appear professional, and the runners agree to the job, but as an added bonus, they can now have his Commlink number as a Contact.
The runners arrived into The Daze before Mr. Johnson. Right on time, Mr. J Enters the bar. It is clear, that he is neither at home in such an establishment, nor he is an experienced Johnson. He However tries to appear professional, and the runners agree to the job, but as an added bonus, they can now have his commlink number as a Contact.


==The Plan==
==The Plan==
T
The runners rent a motel near the area, and decide to find the squatters a new place, so they can ask them politely to move. Vic calls Warboss, one of his contacts, to see if he knows a place in the Ork Underground. While Warboss knew no such place, he did mentioned, that there's is a place in Redmond, frequented by his smugglers, where occasionally, packages, and couriers go missing. They wanted to check the place out for themselves, but he is willing to let Vic and the others clear out the place, and have it, but she will owe him. And she needs to guarantee that no more packages get lost in that area. They agree.


==The Run==
==The Run==
Twitch uses his drones to scout out the area. They find signs of a nest of devil rats in the garage, and on the top floor of the building, in the rooftop garden, he can clearly hear growling. The drones also find signs of the lost runners. Or rather the skeletal remains, and some torn packages.
The team sets up a sniper nest in a nearby building. Some squatters try to shake them down, but upon seeing Pelle, and Vic, fully armed, and two large, armored drones, they decide against it, and the two runners were never disturbed again for the duration of the run.





Revision as of 09:08, 13 June 2020

Under The Bridge
Date2081-06-12
GMYorkhai
LocationOutskirts of Redmond
Status Threat Level: Low
Factions Involved
ShadowHaven Critters
Pell
Vichnozeleny
Harebuck
Twitch
Barghest
Devil Rat


Summary

The team was hired by a sararyman to clear out a run down motel of squatters, but do it as peacefully as possible, before the wageslaves Corp. Demolishes the building with the squatters in it. The team of runners called in a favor, cleared out a new area for the squatters, and they peacefully settled into their new abode.


Background

Yellowhat Constructions, a AA corp, has won a project, and the are selected for the construction was an old motel, that was devastated during the Night of Rage. However, recently, a group of squatters, with nowhere else to go, took up residence there. Initial Negotiations failed, as the PR representative sent to evict the squatters, was a self centered wage slave, and although he brought two bodyguards, (expecting minimal opposition). One of the squatters was a former veteran of the Amazonian War, and the three Corp. representatives had to retreat. The Corp decided to just set explosive charges and demolish the building in five days time. However Ardella Alosi, a manager of higher ranking, did not liked the idea. He mustered up enough courage to call one of his childhood friends, a fixer by trade, and they set up a meeting with a group of Shadowrunners, to help the squatters move, before blood is spilled.


The Meet

The runners arrived into The Daze before Mr. Johnson. Right on time, Mr. J Enters the bar. It is clear, that he is neither at home in such an establishment, nor he is an experienced Johnson. He However tries to appear professional, and the runners agree to the job, but as an added bonus, they can now have his commlink number as a Contact.

The Plan

The runners rent a motel near the area, and decide to find the squatters a new place, so they can ask them politely to move. Vic calls Warboss, one of his contacts, to see if he knows a place in the Ork Underground. While Warboss knew no such place, he did mentioned, that there's is a place in Redmond, frequented by his smugglers, where occasionally, packages, and couriers go missing. They wanted to check the place out for themselves, but he is willing to let Vic and the others clear out the place, and have it, but she will owe him. And she needs to guarantee that no more packages get lost in that area. They agree.

The Run

Twitch uses his drones to scout out the area. They find signs of a nest of devil rats in the garage, and on the top floor of the building, in the rooftop garden, he can clearly hear growling. The drones also find signs of the lost runners. Or rather the skeletal remains, and some torn packages. The team sets up a sniper nest in a nearby building. Some squatters try to shake them down, but upon seeing Pelle, and Vic, fully armed, and two large, armored drones, they decide against it, and the two runners were never disturbed again for the duration of the run.


Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)