Difference between revisions of "Working for the Man's Widow"

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==The Meet==
==The Meet==
After being contacted by [[Sarah Snow]], Knack catches a ride north to meet with a woman named Ritz - who has a lead on some material which might get thugs that have been hanging around the neighborhood to buzz off. The trick is that she needs someone to break into the place.  
Runners receive information that brings them to a cop bar - where a room full of Knight Errant officers, both on and off duty, are hanging around and drinking. Wary eyes track the runners through.


Apparently, Yakuza have been hanging around the neighborhood - identified as Kanagas by Ritz. A not-very-anonymous tipoff by a member of that family who's apparently trying to discredit a rival has pointed her towards a piece of blackmail which might be able to take some heat off them. A brief discussion of the expected problems gets Knack to conclude that she can handle the job without getting shot - so she accepts for a small payday, with the promise that there will be credsticks on site to steal.
It takes only moments for the meet in the back room of the bar to go poorly. The still-weeping widow explains a small amount of the situation to the runners - and squabbling between the children of the streets and the officers who so often made their lives miserable begins. Saint flings insults, Oberon snipes away with snide remarks. Arguing heats up further - then Zenith smacks a pistol down onto the tabletop between the runners and the cops. That gets quiet and a major ratcheting of the tension - after which, the runners are able to negotiate with the officers for access to some case information to help their legwork along.


==The Plan==
==The Plan==

Revision as of 07:58, 25 February 2024

Working for the Man's Widow
Date2085-01-22
GMLHOG
LocationRedmond, Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven Kanaga-gumi
Saint
Zenith
Oberon
Insight
Kousuke Yamada


Summary

Runners are called to a cop bar for some morally ambiguous work - the latter is normal, the former is not. Wetwork's the job, and they'll do their best with it of course.

Background

When a Halloweener reject named Chef kills a respected officer of Knight Errant at a mall riding the border between Yakuza and Triad territory, her wife wants to cook the Chef and his gang - the Snax Club - dead. The leader alone is enough, the rest are a bonus.

The Meet

Runners receive information that brings them to a cop bar - where a room full of Knight Errant officers, both on and off duty, are hanging around and drinking. Wary eyes track the runners through.

It takes only moments for the meet in the back room of the bar to go poorly. The still-weeping widow explains a small amount of the situation to the runners - and squabbling between the children of the streets and the officers who so often made their lives miserable begins. Saint flings insults, Oberon snipes away with snide remarks. Arguing heats up further - then Zenith smacks a pistol down onto the tabletop between the runners and the cops. That gets quiet and a major ratcheting of the tension - after which, the runners are able to negotiate with the officers for access to some case information to help their legwork along.

The Plan

Armed with a fair deal of foreknowledge, Knack elects to call a friend - Angi Harris gets called to drive by the site and check what she can spot. Reporting in that there's at least 8 guards hanging around, with cameras lurking as well, Knack assesses the situation - and determines she will move forward with the job.

A second drive by, this time with Knack peeking out the window, reveals a pair of watchers keeping an eye on things, with a fire spirit potentially hanging about inside the mansion. The holes? The neighboring lots. Knack picks the house on the left, then gets going.

The Run

Over the fence, and the mage goes in silently on foot - sneaking to the corner of the home. A quick spell to stick to the wall, and she clambers up. Into one room she goes - then invisibly she sneaks past one guard and a camera. Her luck's excellent - she finds the safe room immediately.

A close call with a tamper system inspires her to use a silencing spell to keep the guards from hearing her. Three safes later, she's secured data, nuyen, and a picture of Yamada's personal business.

Careful spellwork and footwork later, and she slips away.

Aftermath

Data is passed to Ritz - for what end is unclear.

Days later, the Yakuza will discover the missing items - but by then, Knack's away clean.

Rewards

Rewards for "A Knack for Safecracking" (Medium, 13 RVP)

4k nuyen - 2 RVP

6k nuyen found in a safe - 3 RVP

6 Karma - 6 RVP

6 CDP - 2 RVP, Base

Game Quotes

Player After Action Reports (AARs)