Difference between revisions of "Working for the Man's Widow"

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|RunnerList={{AARCharacterList|Knack}}
|RunnerList={{AARCharacterList|Saint|Zenith|Oberon|Insight}}
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==Summary==
==Summary==
A call from a new friend finds Knack in a lucky position to get some quick, painless cash. Surely there's not a catch!
Runners are called to a cop bar for some morally ambiguous work - the latter is normal, the former is not. Wetwork's the job, and they'll do their best with it of course.


==Background==
==Background==
The ongoing troubles at the Green Light tavern, where the Locals hang out, are escalating. A series of disappearances has friends of the locals reaching for help.
When a Halloweener reject named Chef kills a respected officer of Knight Errant at a mall riding the border between Yakuza and Triad territory, her wife wants to cook the Chef and his gang - the Snax Club - dead. The leader alone is enough, the rest are a bonus.
 
Knack, amidst discussions with her sister, continues to work in the shadows rather than follow the "honest job" path her sister has chosen.


==The Meet==
==The Meet==
After being contacted by [[Sarah Snow]], Knack catches a ride north to meet with a woman named Ritz - who has a lead on some material which might get thugs that have been hanging around the neighborhood to buzz off. The trick is that she needs someone to break into the place.  
Runners receive information that brings them to a cop bar - where a room full of Knight Errant officers, both on and off duty, are hanging around and drinking. Wary eyes track the runners through.


Apparently, Yakuza have been hanging around the neighborhood - identified as Kanagas by Ritz. A not-very-anonymous tipoff by a member of that family who's apparently trying to discredit a rival has pointed her towards a piece of blackmail which might be able to take some heat off them. A brief discussion of the expected problems gets Knack to conclude that she can handle the job without getting shot - so she accepts for a small payday, with the promise that there will be credsticks on site to steal.
It takes only moments for the meet in the back room of the bar to go poorly. The still-weeping widow explains a small amount of the situation to the runners - and squabbling between the children of the streets and the officers who so often made their lives miserable begins. Saint flings insults, Oberon snipes away with snide remarks. Arguing heats up further - then Zenith smacks a pistol down onto the tabletop between the runners and the cops. That gets quiet and a major ratcheting of the tension - after which, the runners are able to negotiate with the officers for access to some case information to help their legwork along.


==The Plan==
==The Plan==
Armed with a fair deal of foreknowledge, Knack elects to call a friend - [[Angi Harris]] gets called to drive by the site and check what she can spot. Reporting in that there's at least 8 guards hanging around, with cameras lurking as well, Knack assesses the situation - and determines she will move forward with the job.
The team does a solid chunk of research - backed by Insight's decking skills, the team's knowledge of gang turf, and an extremely helpful note from [[Agamemnon]]. They learn the following:
 
1The gang lives in a shopping mall turned crime hive on the border between the Kanaga-gumi and the Black Chrysantheum Triad, meaning neither can move in to clear it. They sell drugs through there to the poorer people of Tacoma. Primarily, they push Cram, Betameth, and Novacoke. Weaker stuff and small arms are also sold. There's a lot of homeless people living here, and a lot of gangs that pop up because of it. Murders are common.
 
There have been multiple officers lost trying to enter to investigate crimes. The most recent death reported was Taylor Bellenoit, a female Knight Errant detective. Their was streamed to a few public media sites, though under different names and not associated to the news channels.
 
The lucky tip from Agamemnon though is the name of an accomplice of Chef - a man name Stevie Strikes, whose name has been associated with the Finnigan syndicate in the past. Saint fumes at the knowledge - and is eager to get another little chunk of vengeance upon them.


A second drive by, this time with Knack peeking out the window, reveals a pair of watchers keeping an eye on things, with a fire spirit potentially hanging about inside the mansion. The holes? The neighboring lots. Knack picks the house on the left, then gets going.
With information on the gang's activities, their likely supplier, and a time when they'll be meeting him, they're ready to go on site and come up with a plan to assassinate the enemy.


==The Run==
==The Run==
Over the fence, and the mage goes in silently on foot - sneaking to the corner of the home. A quick spell to stick to the wall, and she clambers up. Into one room she goes - then invisibly she sneaks past one guard and a camera. Her luck's excellent - she finds the safe room immediately.
On-site work starts with Oberon scouting around - listening out for any signs of activity from the gang.


A close call with a tamper system inspires her to use a silencing spell to keep the guards from hearing her. Three safes later, she's secured data, nuyen, and a picture of Yamada's personal business.
As he investigates, he's called out to by a ganger in a store, pushing drugs. After asking for something extra (and mentioning a couple hundred nuyen), the Nocturna gets a nod and an invitation to come in the back so he can get it. The warning from Insight comes a bit late - he's jumped by multiple gangers, who stick him up - and charge triple price for the drugs he's bought. Fuming, he leaves - going to find a place to open his ears. Luckily, his patience is rewarded - quickly, he learns that a supply run is due to show up soon.


Careful spellwork and footwork later, and she slips away.
The runners set up stakeout positions, Zenith taking a place above to shoot down on their target when he meets the Finns, Saint settling in to 'provide backup' - all while she fights the urge to start cutting the Finns down.
 
When the time comes, Zenith's gunshot is unerring - down goes their target. Moments later, he runs interference to prevent Saint from rushing the Finns, and the team makes good on a quick escape.


==Aftermath==
==Aftermath==
Data is passed to Ritz - for what end is unclear.
Down goes another ganger, vengeance achieved. The Knight Errant officers' captain, having learned what they were up to, meets the runners himself - and ensures they're paid fairly, smiling as he notes, "I like it when criminals kill criminals. Good work."


Days later, the Yakuza will discover the missing items - but by then, Knack's away clean.
And while the team might not be happy with that, the pay ought to make up for it.


==Rewards==
==Rewards==
Rewards for "A Knack for Safecracking" (Medium, 13 RVP)
Run Rewards for "Working for the Man's Widow" (High - 16 RVP)
 
10k Nuyen - 5 RVP


4k nuyen - 2 RVP
7 Karma - 7 RVP


6k nuyen found in a safe - 3 RVP
8 CDP - 4 RVP


6 Karma - 6 RVP
2 CDP Base


6 CDP - 2 RVP, Base
For Oberon: 1 Chip Earned against Agamemnon


==Game Quotes==
==Game Quotes==

Latest revision as of 08:14, 25 February 2024

Working for the Man's Widow
Date2085-01-22
GMLHOG
LocationRedmond, Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven Kanaga-gumi
Saint
Zenith
Oberon
Insight
Kousuke Yamada


Summary

Runners are called to a cop bar for some morally ambiguous work - the latter is normal, the former is not. Wetwork's the job, and they'll do their best with it of course.

Background

When a Halloweener reject named Chef kills a respected officer of Knight Errant at a mall riding the border between Yakuza and Triad territory, her wife wants to cook the Chef and his gang - the Snax Club - dead. The leader alone is enough, the rest are a bonus.

The Meet

Runners receive information that brings them to a cop bar - where a room full of Knight Errant officers, both on and off duty, are hanging around and drinking. Wary eyes track the runners through.

It takes only moments for the meet in the back room of the bar to go poorly. The still-weeping widow explains a small amount of the situation to the runners - and squabbling between the children of the streets and the officers who so often made their lives miserable begins. Saint flings insults, Oberon snipes away with snide remarks. Arguing heats up further - then Zenith smacks a pistol down onto the tabletop between the runners and the cops. That gets quiet and a major ratcheting of the tension - after which, the runners are able to negotiate with the officers for access to some case information to help their legwork along.

The Plan

The team does a solid chunk of research - backed by Insight's decking skills, the team's knowledge of gang turf, and an extremely helpful note from Agamemnon. They learn the following:

1The gang lives in a shopping mall turned crime hive on the border between the Kanaga-gumi and the Black Chrysantheum Triad, meaning neither can move in to clear it. They sell drugs through there to the poorer people of Tacoma. Primarily, they push Cram, Betameth, and Novacoke. Weaker stuff and small arms are also sold. There's a lot of homeless people living here, and a lot of gangs that pop up because of it. Murders are common.

There have been multiple officers lost trying to enter to investigate crimes. The most recent death reported was Taylor Bellenoit, a female Knight Errant detective. Their was streamed to a few public media sites, though under different names and not associated to the news channels.

The lucky tip from Agamemnon though is the name of an accomplice of Chef - a man name Stevie Strikes, whose name has been associated with the Finnigan syndicate in the past. Saint fumes at the knowledge - and is eager to get another little chunk of vengeance upon them.

With information on the gang's activities, their likely supplier, and a time when they'll be meeting him, they're ready to go on site and come up with a plan to assassinate the enemy.

The Run

On-site work starts with Oberon scouting around - listening out for any signs of activity from the gang.

As he investigates, he's called out to by a ganger in a store, pushing drugs. After asking for something extra (and mentioning a couple hundred nuyen), the Nocturna gets a nod and an invitation to come in the back so he can get it. The warning from Insight comes a bit late - he's jumped by multiple gangers, who stick him up - and charge triple price for the drugs he's bought. Fuming, he leaves - going to find a place to open his ears. Luckily, his patience is rewarded - quickly, he learns that a supply run is due to show up soon.

The runners set up stakeout positions, Zenith taking a place above to shoot down on their target when he meets the Finns, Saint settling in to 'provide backup' - all while she fights the urge to start cutting the Finns down.

When the time comes, Zenith's gunshot is unerring - down goes their target. Moments later, he runs interference to prevent Saint from rushing the Finns, and the team makes good on a quick escape.

Aftermath

Down goes another ganger, vengeance achieved. The Knight Errant officers' captain, having learned what they were up to, meets the runners himself - and ensures they're paid fairly, smiling as he notes, "I like it when criminals kill criminals. Good work."

And while the team might not be happy with that, the pay ought to make up for it.

Rewards

Run Rewards for "Working for the Man's Widow" (High - 16 RVP)

10k Nuyen - 5 RVP

7 Karma - 7 RVP

8 CDP - 4 RVP

2 CDP Base

For Oberon: 1 Chip Earned against Agamemnon

Game Quotes

Player After Action Reports (AARs)