Angel
Angel directs here. If you are looking for the retired Angel as played by TechnocratZenith, click here. |
Sniper, Stalker, Decker | |
---|---|
Discord | @ezene |
onomatopus | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 4 |
D.O.B. | June 11th, 2054 |
Age | 31 |
Folder | Drive |
Max IGs/Ascension | 1 |
Optional Infected powers allowed | 0 |
Essence(Current/Max): | 6/12 |
Character Information
Summary
While listed as a sniper and part-time cracker, Angel usually has a cheery and easygoing demeanor - unlike the average example of her job. When not blending in with the scenery, she prefers to set her electronic hair to bold pink and dress in reasonably-trendy clothes, forming a fairly standard 'college girl' persona. The signs of an ex-soldier peek through during operations, however - she holds herself to the kind of standards that require having other behaviors beaten out of someone in a training camp. Having a partner with similar training helps the image.
That trained professionalism seems to be why barely a month passed between her and her partner's arrival in Seattle, and their having established themselves enough to sign up with ShadowHaven.
Goals
- "Hm? Goals? Euh... I suppose, get back into shape? Hahaha. I've had too much sitting around waiting, not enough target practice! Or fitness. ... I wonder if carrying a pack on a walk through Redmond would count as both?"
- "Oh, and getting a deck again. I had to burn my old one... it's complicated. But the skills are still there, even without the hardware~"
- "Long-term? Aha... I haven't thought about that much yet."
Background
Ange LeBlanc was born to a pair of SINless street folk and learned early how to pull her own weight and survive. Being orphaned at some point was half-expected - the other half was dying herself before they did. Luckily enough for her, the pessimistic coin landed on heads and she survived alone during her teenage years.
She kept track of local events as best she could as she grew, time that could have been wasted on regular hobbies instead being spent getting access to news sources wherever she could find them. Staying one step ahead of oncoming changes gave her an advantage in surviving - knowing when a shortage would come due to economic issues, knowing when a crackdown would come due to political displays, and so on. When a serial killer bit off more than he could chew by taking someone who mattered, she accurately predicted the route he would take and laid low to wait for the heat to die down.
Unfortunately, her efforts didn't work out, and she became another entry in the statistics. It was disappointing, but not unexpected - death was ever a companion that would come for her too, one day.
... Getting back up the next day was definitely not expected, though. Nor was having already killed someone herself in a fugue. The idea that "serial killer" was actually contagious was darkly hilarious to her. Less so to the team tasked with finding and making an example of their quarry, who were briefly led astray by her own actions. Thankfully, they recognized what had happened... and rather than simply putting her down, they listened to the info she provided. That ability to predict his movements ended up crucial in keeping him from getting away, and ensuring happy superiors.
Being of provable value was enough to sway the squad away from standard operating procedures and, in combination with her relative youth, they ended up functionally adopting her for all it was couched as keeping an informant on hand. Joining the force with them came as soon as she and they could arrange enough paperwork for it, and enough strings pulled to make sure she stayed with them. Her contributions ended up being a duo of sniping and decking, both facilitated by her incredible intuition - and her ruthlessness in putting down threats to her new family from on high earned her the moniker of their 'Avenging Ange'.
This new life continued more or less predictably, using the ever-present corruption and mafia connections to secure daily food and occasional hostile casualties becoming kills for the rest. If anything broke that pattern up, it was having traced some escaped Ares corporate property down, only relevant after years due to intel that they had gotten involved with a rival. One of them, notably more functional than most of the bred sociopaths, understood her place in a moment and helped with the job; that mirror to her own recruitment led Ange to try to pass on what she had received by offering the woman the chance to join up with them.
The process repeated in time, and the two became particularly close, with one protecting the other from hidden, long-term dangers only understood through careful experience on the streets, and the other's artificially-specialized mind paying it back however possible. They were close enough that, during a series of riots the squad was ordered into helping suppress, they followed the same path away without hesitation.
Goading the rioters into turning on each-other and creating a bloodbath to thin their numbers was a nice enough plan on paper. At least to their superiors, who hadn't needed to be there for it. Ange operated as she usually did, sniping and electronic warfare helping keep the deaths limited to civilians, but the sickening guilt of it built ever more inside her. Examining the despair and suffering with senses a human mind was never built to handle left her off-balance enough to make mistakes, and in a fateful twist, one of the improvised incendiaries from the mob was catapulted into the room she used as a perch before she noticed.
Her saving grace this time was that her partner had gotten too distracted to do her own job - instead arguing with their commanding officer in another room to keep from similarly distracting Ange. It meant there was someone there to pull her out of the liquid flames and keep their damage from being complete. It meant that, when Claire didn't hesitate to go dark and get the girl to a street doc instead of staying at her post, they had the chance to stay low instead of reporting back in for a repeat. Links to the local mafia gave them enough room to flee once Ange could move again, and military information sold to the Vory through them later allowed their escape off the continent.
Ange was left to regret how things went and the loss of that second family, but she still had Claire - and needing so much skin replaced left her with a new face. The two of them fell back on Ange's skills at handling the streets and Claire's skills at handling its politics, allowing them to make it to something of a place of stability. Even with bodies withered by damage or neglect, their skills and professional training gave them quick inroads with fixers, and barely a month passed between their eventual arrival in Seattle and being able to sign up with a larger runner organization.
Narrative Significant Qualities
Positive
- Infected (Vampire): Dying wasn't unexpected - as a street kid with few connections, it was inevitable. Getting back up afterwards was definitely a surprise though. And it let her meet the ones hot on her assailant's trail, so was it that bad in the long run?
Negative
- Flashbacks (Burning & Screaming): Sometimes, when she remembers, she's the one in the building. Sometimes she's the one in the street. Everything about it is blurry now - save for the searing heat she abided until it came for her, and the moments she couldn't tell her own cries apart from others'.
- Strength 1: She wasn't just in a burning building, she was splashed with accelerant from an improvised incendiary. Surgery and flash-cloning basic tissue can only do so much - looking not like a burn victim is useful for laying low, but many of the muscles she relied on are just gone.
- Wanted (Légion Étrangère): When she was pulled free, it was not by a soldier, but by a partner. Neither of them were willing to return to a service that thought so little of that hell. Their bodies were never found, and so they remain flagged as deserters.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Homicide Hunting | Sarcarian | Medium | 21 November 2085 | |
Good Omens | Sarcarian | Medium | 12 October 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Agamemnon | 4 | 3 | Fixer(K,G,N,A) | Infected Crime Lord | Paranoid, Shut-In, Dark Magic Talislegger, Ear to the Ground, Infected Loremaster, Smuggling Network, Student of History, Wretched Hive | +1 |
'Doc' Mortimer | 6 | 1 | Custom(G,A,K,N) | Street Doc | Biotechnologist, Advanced 'Ware, Black Market Pipeline, Forbidden Gear, Cybertechnologist, Cyberlimbs, Blood and Bone | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
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1 | |
3 | |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | |
2 | |
3 | |
4 | |
5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
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Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |