Into the Void

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Into the Void
Date2085-07-25
GMSarcarian
LocationLas Vegas, PCC / Area 51
Factions Involved
ShadowHaven Horizon
Bunny Hop
Fennec
Pulse
Shy
Horizon Spiders
Horizon Guards
Casualties and losses
So, SO Much InfoSec, and one of their spiders is definitely getting biodroned for this


Summary

If you gaze for long into an abyss, the abyss compels you to hire shadowrunners.

Background

Bunny Hop, with research AROs scattered to the wind, quietly dissociates in her futon when her commlink rings a familiar tune. Her clouded eyes become clear, and she forces chipper small talk with her fixer, Anhe, who is calling about a big job. Mister Johnson would like a group of shadowrunners to meet him at Club Penumbra in Downtown - conveniently for the rabbit, a mixed reality bar. She rises, washes her face to wake up, and slips into Virtual Reality where her better half makes her way to the meet.

Independent journalist Fennec diligently streams an exclusive report about an extensive Seattle Stuffer Shack smuggling network trafficking, of all things, moon rocks. She's on the verge of blowing this whole thing wide open when she's interrupted by a call, on stream, from her fixer. In classic Fennec fashion, she doesn't even stop. Club Penumbra is the place, and after a quick wrap-up, wink, and promise to tell all next time, she flits away to prepare for an unplanned night out.

Pulse, exploring crumbling infrastructure with his curious companion Alexandria, discusses with her the finer points of human society and urban decay when they too are interrupted by a call to action. A gentleman would very much like to recruit some shadowrunners, the best of the best, for a job that will require a not insubstantial amount of Matrix expertise. Pulse, filled with Matrix expertise, agrees to meet at the designated location, and Alexandria, excited for the opportunity to learn more about the world and its various secrets, is happily included by Pulse in that invitation.

Shy surfaces from a diving expedition only to be faced with Lt. Cmdr Yennefer Kerrigan. Through her connections, she has heard of an operation meant to infiltrate a secure Horizon facility located in Area 51, and under cover of this operation, would like Shy to liberate from that facility some sensitive information for their organization. Although Shy is skeptical about infiltrating a place as heavily guarded as Area 51, she is dutiful to a fault, and agrees to retrieve a hard drive from their on-site server farm.

The Meet

Club Penumbra in Downtown is bustling with the rich, famous, and ambitious. Shy and Fennec both aim to dazzle, the former in a beautiful, silken formal kimono, and the latter in her party girl best, cheating as the Matrix Fox loves to do by threading resonant AROs all around her as a digital glamour. Both easily pass the gut check at the front of the bar and are able to make their way into the location, subtly directed upstairs toward their VIP section as well by AROs that light along the floor - they are known quantities here, it would seem. Shy, though, true to her name, palms a pistol, and keeps it well to herself. She is well aware of threats to her person, especially with the reminder that is Fennec right at her heels.

Pulse, punkish and ever prudent, before entering makes note of three drones sporting quality cameras pointed at the club entrance. They are, his keen coder's eyes notice, unslaved to the host, unlike many of the drones in the area. He quietly asks the team if they would like those to be bricked, who each seem to quietly agree in turn, once the situation has been made known.

The meet is with an average, professionally dressed, and overall pleasant man who greets each of the runners with a smile and a firm handshake - the lounge he's invited them to sports comfortable seats, appealing decor, and complementary food and simsense, should the runners so choose. While Bunny Hop apparates into the host to take a seat in mid-air and the others in get comfortable in real life, he begins to explain the premise of his request, and why he's asked them there. They are quality assets, he assures them; each and every one of them an ace in their field, and he needs aces for his interests.

Area 51 has had a tumultuous past since the formation of the Pueblo Corporate Council stripped away its place as a US Military Black Site. The location languished in legal purgatory for years - though many attempted to make inroads to the location, CalFree, corpos, and the PCC itself, ultimately the location was purchased and refitted by Horizon into a near-earth orbital launch site, under which it still operates today. As a matter of fact, Horizon's best have been busy lately in anxious anticipation of the launch of an orbital telescope scheduled scant weeks from the day of their meet, and Mister Johnson has gone to great pains to prepare a delicate payload to be sent along with it.

He presents the runners with a large case, roughly 3x4 ft., and hermetically sealed shut with red tape. He emphasizes that breaking the seal will void both the object inside, delicate equipment that it is, and also their contract. Though the runners press on its contents, wary of such blind espionage, he ensures them it's non-destructive, that no lives will be lost, that the world will even benefit from its use. He instructs the runners on the exact piece of cargo that need be replaced - any other, and serial numbers will not align, weights will not match, and the launch itself may even be postponed pending investigation.

Fennec, ecstatic, jokingly (maybe) asks about the presence of aliens - and the Johnson can neither confirm nor deny. Dissatisfied, she leans into her actual role. While the Johnson reveals that he and his organization have budgeted a crisp 150,000 nuyen for this operation, he would like to keep a little off the top for his own troubles arranging it and forging this replacement part. Nonetheless, the fox drives a hard bargain - who can resist those ears? Thirty-thousand nuyen per head becomes thirty-four, and the runners are satisfied.

Once more before setting out, do-gooder Pulse candidly double-checks with the Johnson that the contents of the package aren't explosive, radioactive, or otherwise dangerous to either the runners themselves or the crew onboard, and the Johnson insists he would want them to know it's a bomb if it were. Though the team all have their doubts, the contract is nonetheless signed, verbally anyway.

Those knowledgeable about such things dig just a touch into the Johnson's nature before they go. Shy, opening her third eye, discovers that their benefactor is masking - he appears mundane, though is in actuality Aware, his aura a bright, white-yellow light. On the astral, he seems to regard her as well - and he smiles to her face. Fennec's expert knowledge on human nature and reading people can only settle on the realization that he's not entirely present upstairs.

Mister Johnson rises, thanks the team, offers handshakes, and leaves them to their devices, and the runners, opting for a more secure location to discuss matters than a bustling night club, gladly take Pulse's kind offer to host in his safe house.

The Plan

Through the cracks of the Matrix floor and in the darkness underneath, NeoNET still lives. Its grid, accessible with a well-kept-secret of a backdoor, appears as a raining, miserable city, broken and ill-maintained, bright and fuzzy with neon and flickering ads. It is empty, as all dead places on the Matrix are. Pulse's custom host is within one of this city's many little nooks, a little basement room with everything a proper decker needs: bean bag chairs, a work desk plastered in research and files and code, and a star-shaped bed on which to sleep. It mirrors his real world haven, a similarly cozy room somewhere in the obsidian wasteland of Hell's Kitchen in Puyallup.

The team banter for a bit, and Pulse, being friendly with two up-and-coming hackers, talks briefly about his experience as a runner, and how he came to be in the shadows. Though neither technomancer can relate with such a specialized story as being a dedicated NeoNet superhacker, both nonetheless silently commiserate with their mutual experience of being pressed tightly beneath an oppressive thumb.

Pulse, nonetheless, says that they should be safe here, and though he makes a small request to avoid fighting and spilling blood he'll have to clean, otherwise notes that they're welcome to stay as long as they like. Fennec, of course, wouldn't dream of it. She holds a deep respect for safe houses, she says, out loud, with Shy present and listening. The woman, rather restrained all things considered, pumps boiling blood, loses her shit, and punches Fennec unconscious. Though Pulse is able to swiftly revive her, he nonetheless tells Shy to take a long and chilly walk to cool her head. The remaining hackers question Fennec on whether she's okay, and she insists she is, much to the doctor's chagrin and protest. Didn't even hurt! Perfect record. Nonetheless, after being urged repeatedly by the both of them to avoid Shy for the duration of the run, she only agrees after being assured that it's for them to feel better about things, not her. Because she's fine.

After the excitement, the legwork actually begins. Some coordinated Matrix Searching points the trio toward a couple of hosts both largely responsible for the Horizon launch site's continued operation. A Data Host, corporate and large at a potent rating 10, holds all of its information, while an Industrial Host sporting similar numbers commands all of its delicate machinery. The three of them agree that the most prudent piece of information they'll need to grab is a cargo manifest for the upcoming launch, as well as a map of the facility, to pinpoint the exact location of their target and give their physical infiltration the best chance at making it in and out intact.

To that end, Bunny Hop cracks her knuckles, Fennec compiles a sprite, and Shy, back and fresh from her brisk walk, weaves the world's mana to fully trace and optimize his deck. Bunny Hop, preparing her completely-mundane-definitely-not-resonant-proprietary-Overclocking-method, is awestruck the moment she actually analyzes its device icon. Pulse wields an honest to GOD Fairlight Paladin, and she is beyond belief at the scale of runner he must be to have that. The rumors are all true.

Nonetheless, she gets to work, and Pulse's punkish, graffiti-laden persona gleams with patented Rabbit-themed power armor, with some help from Fennec along the way. Spy Fox, Fennec's mischievous and foxy sprite, climbs aboard as well, ready to assist. Pulse is, for a moment, the most frightening decker to ever exist.

He sneaks his way into the host and finds that its interior sculpting is an atompunk rocket launch facility.

R10 Data Host Cargo Manifest - Section 48J R10 Industrial

Big salt flat. Air field, sattelite, administrative hub. Security clearance areas. Network is running on older protocols.

Pulse prepares a deeper dive to get more information, and in preparation, Fennec and Bhop work together to custom fit rabbit-themed power armor onto Pulse's persona. Pulse, more powerful than GOD, sets forth to hack a TransGlobal host.

The host is an atompunk rrocket launch facility. The spider, an astronaut, glances right past Pulse's graffiti inspired persona. Pulse, on a power trip, *completely* has his way with the host - a teleporter pad catches his eye, the entrance to the foundation, as well as many, *many* files.

Pulse leaves, gets cleaned off by Bhop and Fennec, and goes back in. Drunk with power, he resolves to take *everything,* not just related to the job, but vtuber recruitment metrics as well. Forged documents, but anyhting more than what they've already gotten is going to require a *very* beefy Horizon SIN. The squad close up shop for the day, after a failed call to Alias, to rest up and explore their options.

The Run

Alias comes through after two days. Pulse knows a sasquatch with a van (Jerry) who can drive them out to Vegas - when they get there, he leaves to go play slots. The gang, geared up with new synthskin masks and Horizon disguises and beefy R6 Burner SINs, set out to travel to Area 51. Shy gets dropped off way out in the desert with the package in tow, and makes her way, again I cannot stress this enough, *directly through the Mojave desert* to this highly restricted Horizon facility.

Bhop FAQs Pulse's Paladin without him noticing and promptly flips her shit, however, thankfully holds it together long enough to avoid blowing the enormous breach of opsec she's just committed. She immediately brushes against Fennec's hand to skinlink the simsense experience she just underwent.

FastJack personally handed Pulse his deck. (Sarc will fill in details here)

Entering the facility, Fennec crafts a convincing lie regarding being specialist cybersecurity experts and IT specialists from Dawkins Group here to do a once over before the launch to make sure it's up to spec. Horizon takes the two technos aside and shoves them into a Farraday caged room pending approval of their story.

Shy makes her way into the area of the facility as well, sneaking through defenses.

Ace Powers descends in an alien spacecraft. Holy shit. An actual little flying saucer. What the fuck. Ace Powers exchanges business cards (AROs) with Bhop and Fennec's Dawkins Group-sonas.

Pulse, flanked by Bhop and Fennec, hacks into the host with very little difficulty. Shy is on hand to have a spare part delivered later today, after the Matrix crew fake a failure of that component and a necessity to be replaced. Pulse, power-armored up, descends into the host.

While Pulse is hacking the manifest, Shy, in the sub-basement, comes across a keypad, and remembering the code from earlier, gains access after pressing, like, thirty digits. Shy continues to sneak past some of the unorthodox defenses in the sub-basement server stacks, a mysterious creature that still, despite very good senses, cannot find her. It squelches as it walks away. Probably cool and normal Horizon things!

Shy extracts the hard drive she's after on special request from her fixer, and makes her way toward the warehouse where she'll drop off the package. Pulse, still assisted by the team, makes to completely edit the manifest with the false information.

Pulse, insane, leaves his signature directly on the spider's desk inside the host. He paints "You Just Got Pulse'd!" in bright, bold letters. Pulse continues to hack doors and cameras to clear the way for Shy to enter the warehouse and place the package, where it is promptly scooped up by a big drone forklift and taken awy. Pulse also puts his MARK on the command console, and leaves a note for the Spider, urging him to use his hacking pwoers for good instead of the benefit of a global megacorporation.

Loose ends and moralizing tied up, the team pack up and make to quietly leave, their Dawkins jobs apparently done.

Aftermath

Shy, with a bead on the van as it leaves the Horizon facility, debates the merits of doming Fennec right then and there. Is it worth it? Is it now or never?

Rewards

Game Quotes

Player After Action Reports (AARs)

Fennec: Wow! I love sneaking into super secret facilities! What a great time, playing at being a Dawkins Agent so I can get two power-nerds (and they are powerful, powerful nerds!) into a facility. I'm the best, y'know that? Now, if only I couldn't feel the sensation of a sniper rifle aimed directly at my head. Also, the feeling of my nose being broken into my skull - that - didn't hurt at all! It didn't hurt at all. Not even a little.

Shy : A simple mission, if you put Fennec aside. Didn't thought that i could take a stroll into Area-51 that easily, that's where i realized how good i am now...Yet i should have pulled the damned trigger. Soon enough though.