No Escape Part III - Operation Gramr

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No Escape Part III - Operation Gramr
Date2085-05-04
GMArchtmag
LocationGreenland (Noa Dal)
Status Threat Level: Prime
Factions Involved
ShadowHaven
Ordo Maximus
Erika
Charon
NAME
Bleach
Delphi
Doggie Bag
Heart of the Tempest
Iron
Elykvir
Liane Belmont
Casualties and losses
Cyberzombie Cyborg ("Metal Gear")

HEAVY WIP, GONNA BE A COLLABRATIVE EFFORT!

Summary

The runners are tasked by Ordo Maximus's Cynthia Rochette to do the impossible: Kill a Dragon. Elykvir has stolen bleeding edge cyberzombie technology from Ordo Maximus, who had hoped to graft dormant ((there's a proper noun for the soulless essence battery guys, but I can't recall it)) onto other individuals to artificially inflate their essence. Having their prized research stolen was quite the insult, and OM wished for the situation to be corrected, and ideally, revenge to be taken. The goals are numerous but interlinked; recover the prototype and related research (at minimum, destroy it), exfiltrate the lead researcher (at minimum, neutralize them), kill Elykvir (if at all possible). During preparation, a deal was struck with Erika, who would benefit from Elykvir's mine being shut down. They asked for the place to be bombed, in exchange for assistance with the entry and exit, the team renegotiated for a less messy bombing, but still promised to leave the mine inoperable. The job brought the team to Greenland by sea, first scouting on a fishing boat, then returning in two groups. One was dropped off a ways away from Elykvir's lair and gold mine, while the other entered posing as new hires. Tempest and Doggie Bag walked the frozen waste and snuck into the facility with *invisibility* and Little Smoke. Bleach, Delphi and Iron entered with a group of fresh faced employees aboard an official vessel, some gear stored away on board. The team spent most of the day analyzing the area's security, and being especially enraptured with the cult that had sprung up in the area surrounding The Queen of Winter. That evening,

Background

The Meet

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)