Difference between revisions of "Arma Remington"
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|Aspect=Extermination | |Aspect=Extermination | ||
|Description=Arma wishes to root out weaknesses, and has found insect spirits to be a blight that MUST be removed, no matter the cost. +2 to any active or knowledge | |Description=Arma wishes to root out weaknesses, and has found insect spirits to be a blight that MUST be removed, no matter the cost. +2 to any active or knowledge checks made that pertain to insect spirits. | ||
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{{PositiveAspect| | {{PositiveAspect| |
Revision as of 18:54, 18 June 2024
Owner's Discord Name | TidanShock#tidanshock |
---|---|
Connection | 9 |
Archetype | Custom(A,G,K,N) |
Metatype | Elf (Basically just a robot at this point) |
Awakened/Emerged | Mundane |
Gender | Male |
Age | 44 |
Preferred Payment Method | Services |
Personal Life | [REDACTED] |
Faction | Ares Macrotechnology |
Aspects | Silver Tongue I'll do it myself I've ran the numbers You're going to like the way you look Ares Suit Do it with style Fashion and Function You've got taste The negotiations were short Cards close to chest Unclear Data The one percent Constantly up to something Eye for talent Extermination |
Overview
Arma Remington is an incredibly efficient and hands-on type of person. Going against the typical perception and mindset of most suits, especially corporate ones. Arma was once a young starting Elven intern that worked for Ares Macrotechnology for over a decade. His amazing diplomatic ability and keen intellect leading him to a full time position. Not long after at a rapid yet still reasonable pace Arma would climb the ranks of the company. Eventually earning a firm position in the Seattle division of Weapons World not too long after. Though he was transferred over to Ares Arms once Weapons World had been bought back by Monobe International. Always liking to do his business face to face to work his charm and style. Seeing first hand what sort of arrangements were being made and calculate how they would affect the company. Though this would sadly come back to bite him as during one of his regular routine diplomatic meetings, an agitated mage decided to vent their frustrations about the ongoing deal they were negotiating via an immense amount of force. Leaving Arma nearly lifeless and clinging onto life by threads. After rapid response via Docwagon and on person staff Arma managed to survive the attack but at the cost of having most of his limbs and bodily functions replaced with cybernetics. After recovering and meditating upon the incident, Arma came to a realization. He did not want to back down from his face to face approach that had gotten him this far. Instead he would buckle down. Showing the world he would not relent from his goals and ambitions. Using every spare nuyen and bit of time he had to train, upgrade his body/ware, and become among the (if not THE) most lethal suit in the entire corp. A force to be reckoned with in both influence and raw combat ability. Ready to show anyone who would dare cross or harm him not the wrath of the corporation, but his own.
Notes for GMs
- Arma in terms of personality is a robotic and calculative individual, making sure every action he takes benefits him and his end goals. However strange tidbits of the person still resides as he has a very keen love of fashion and looking the best. Resulting in a particular combination. A suit focused on quality and letting things develop. As opposed to quantity and "cutting things loose" when they prove to be ineffective. Believing all that he lets work with him are among the best of the best, or have the potential to be. Otherwise he simply does not seem to care about the matter or individual at hand unless it pertains to business or the aforementioned plans he has.
- Arma's plans are vast in scope and incredibly deadly to both himself and people he works with. Yet in his mind he believes it to be possible. He has survived and done the impossible before. And just maybe lightning may strike twice. Ultimately Arma's plans mainly pertain to bringing Ares to the new golden age as he sees it by strengthening it further. Making their military strength and weaponry second to none. Almost insulted how even amongst the big 10 the corporation invested in military weapons and strategy does not even posses the strongest military. So, he will bring forth a new golden age by both improving its weapons development and military might. Increasing the quality as opposed to the quantity Ares already has mastered. One of the ways he intends to bring about this change is by purging Ares of its weaknesses, one of which to him is the bug spirits that infect it. Obviously such a task is great in risk and likely to not go well unless EVERYTHING goes precisely as he plans it. Also being able to adapt perfectly to any changes and hiccups along the way. Yet Arma fully intends to do this with all the metahuman determination he had when not a machine. Believing it to be the best course to take. Allowing Ares to be free of outside influence and truly become the greatest it can be.
- Arma will rarely if ever intentionally betray or backstab any runner that he has in his contacts. He values trust and honesty with those he works with, expecting in turn the same amount he gives them. Which is why Arma as a contact is hard to obtain. If a runner has him as a contact Arma views them as being among the best of the best. Their inclusion in his plans means they are vital to it in some capacity, as Arma sees gaining their trust as part of that process. For when the time comes said loyalty and trust on both parts will be put to the test. And if the runner decides not to show Arma the same level of trust or attempt to betray/backstab him... he has dealt with far stronger individuals before both in terms of influence and raw power. What is one more obstacle in the grand scheme of the new golden age?
Aspects Description
Aspect | Description |
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Cards close to chest | Arma's plans and ambitions are calculated yet vast in scope. Being VERY particular about who he trusts and allows to be a more active part in his day to day ventures. Arma's loyalty cannot be raised above 2 outside of runs, and can only be raised by 1 loyalty at a time. |
Constantly up to something | Arma is a man who does things old fashioned. Sometimes to his detriment since as a result of this his schedule is often incredibly packed. Always roll availability when contacting Arma, treating his connection as 2 higher than usual for the roll. However, for each point of loyalty above 2, the additional availability decreases by 1. |
Unclear Data | Arma is very much a man with big ambitions, and as a result of that every move he makes is precise and calculated. Anything that would hinder him enough as to where his plans would suffer (GM discretion) is an action he will not take. (His plans are detailed in Notes for GMs.) |
Ares Suit | Knowing the company inside and out, Arma is well familiar with the workplace culture, history, and mannerisms of Ares. +2 to any check made that involves Ares Macrotechnology. |
Do it with style | Arma being as high a position as he is in the company has access to a plethora of weapons at his disposal. But, with each and every one he spends most of his time ensuring they not only serve the part but look it as well. +2 to checks made to acquire firearms. However, said firearms come included with the custom look attachment. The player can decide what it looks like but Arma prefers it to look like an art piece or very sleek. |
Eye for talent | Arma while being very selective about who he trusts, often having many skilled individuals on his radar that may be able to use in his goals and ambitions. +2 to checks made involving prime level runners or people of a similar or greater skill level/caliber. |
Extermination | Arma wishes to root out weaknesses, and has found insect spirits to be a blight that MUST be removed, no matter the cost. +2 to any active or knowledge checks made that pertain to insect spirits. |
Fashion and Function | Being an individual of style and preparedness, Arma is more than aware of the value presentation and protection both present within day to day life. +2 to checks made to acquire armor. Said armor however will resemble a form of armored suit even if it would make little sense such as millspec or FBA but hey, the man has taste. |
I'll do it myself | Knowing himself being present is the most efficient way for him to accomplish most matters. Arma may find it worthwhile and not too much of a hindrance to perform certain actions or favors himself. If the player wishes to use this trait roll an opposed test. The player with this contact uses their negotiation + loyalty - notoriety vs double the connection rating of Arma + and - any other relative modifiers the GM finds appropriate given the difficulty and nature of the request asked. If the check succeeds, Arma will use his Active dicepool instead of whatever other dicepool for the favor asked, adding the bonuses from any of his other qualities if applicable. If the player fails this roll, Arma finds it unworthwhile and will not fulfill the request at all. |
I've ran the numbers | While Arma can react quickly and adapt to a given situation, if given time to make a calculated plan for himself to execute, his effectiveness increases by approximately 33 percent in his own words. If Arma is given at least 24 hours of prep to fulfill a request, the check is made with a +2 bonus. |
Silver Tongue | With his many years as both a suit and negotiator, Arma has a silver tongue to match his steel body. +2 to active checks made to negotiate. |
The negotiations were short | Having seen more than a fair share of deals gone wrong and having to resort to more drastic measures, Arma's abilities in a fight are second to VERY few. +2 to Active checks made that would involve Arma getting into physical conflict. |
The one percent | Living amongst and working with countless individuals involved with the upper rankings of megacorps, diplomats or politicians of countries, or simply individuals that have amassed millions of nuyen through various methods legal or not. Arma has learned how to deal with such individuals with utmost efficiency. +2 to checks that deal with incredibly wealthy or powerful individuals. |
You're going to like the way you look | Having a high degree of knowledge as to the inner workings of cybernetics and of the fashion industry, every piece of ware he sells always resembles the best of the best. +2 to checks made to acquire Cyberware. If the ware in question is a cyberlimb, it automatically comes with the Casemod plugin at rating 4. The exact design and cost of it being up to the player. But most typically Arma prefers it to look some degree of formal. |
You've got taste | Arma while clearly prefering to remain safe at all times with adequate protection, the man appreciates anyone with a good sense of style and quality. +2 to checks made to attain high fashion armor clothing. |
Dicepools
Dicepools | |
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Knowledge Checks | 9 + Loyalty + Aspects - Notoriety |
Active Checks | 17 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 13 + Loyalty + Aspects - Notoriety |
Networking Checks | 7 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
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Eidolon | 1 | -1 |
Red Ribbon | -1 | -2 |
Ryuuji | 1+2 | Even |
Six of Hearts | 1 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
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Through the Red Tape | TidanShock | 25 May 2085 |