Difference between revisions of "Samael"
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|Aspect 1 | |Aspect 1 | ||
|The Good Death: Sometimes things need to end | |The Good Death: Sometimes things need to end with quiet dignity | ||
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|Aspect 2 | |Aspect 2 | ||
|Hunting EVO | |Hunting EVO: Finding his parent's killers | ||
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|Aspect 3 | |Aspect 3 | ||
| | |The Faceless Man: As his essence lowers and lowers, he wonders how close he runs to the edge | ||
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|Aspect 4 | |Aspect 4 | ||
| | |John Wick: Have suit and gun, will travel | ||
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Revision as of 19:17, 16 August 2024
Wetwork Specialist | |
---|---|
Cybered Assassin | |
Infiltration Specialist | |
Discord | @robinton |
[1] | |
Metatype | Elf |
Street Cred | 3 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 36 |
D.O.B. | 3 January, 2033 |
Age | 52 |
Folder | [2] |
Priority | Metatype - C Attributes - B Magic/Resonance - E Skills - D Resources - A |
#Max IGs/Ascension | 3 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | -2.3/7.7 |
Character Information
Mundane Ascension Cooldown: Last run 7/2/24. Eligible 9/2/24
Summary
Samael seems an oddity in the runner community, approaching runs as the with as gentle a touch as possible. He absolutely understands the realities of doing wetwork but prefers to avoid, whenever possible, doing anything that would leave a trail or be described as 'explosive'. Given his druthers, he prefers to remain as out of sight as possible and will always opt for infiltration and disguise whenever available. He dresses well and as a result looks more at home in Downtown or Bellevue than, really, anywhere else. The inspiration for his name, given by an old dear runner friend, centers on his view towards death. While he knows the realities of the jobs he takes, he always opts for dignity and respect when to comes to a person's final moments.
"Most of us do not get to choose when we come to our end, but only how we face it. And perhaps, if we are fortunate, who we have surrounded ourselves with when it comes."
Goals
Trace EVO connections to try to find more information on his parents. Find and Avenge his parents murder. Run the shadows - after all, this is what real living looks like.
Background
Edward Frost was born differently - had he not been born into the absolute lap of luxury, he'd have likely ended up with any number of physical and genetic deformaties. Instead, thanks to his parents involvement in the Hildebrandt-Kleinfort-Bernal bank, a young Edward was shipped off to any number of EVO locations for genetic modifications and corrections. The results were straightforwards - the removal of the genetic issues affecting his birth, and, eventually the biotech which would make him be albe to keep himself safe as he grew up amid all his parents corporate entangelements.
What he didn't know, however, and still doesn't is that he is actually a second generation Shadowrunner. His parents involvement in the banks in London were their retirement and cover story for their wealth. They had hoped to keep their child from the life of the shadows, but when their past caught up to them it all ended up back in the shadows anyways.
His parents murder amid, what he thinks was, yet another corporate conflict all but forced him into the shadows; bankrolled by the family fortune, he took to running in order to avenge the death of his parents. It is that hunt which leads him towards Seattle....
Narrative Significant Qualities
Positive
Old Money - Trust Fund 3 (High)
John Wick - Will to Live 3, Tough as Nails (Stun) 1,
Consummate Professional - Perfect Timing, Special Modifications 2, Sharpshooter
In the Biz for a bit - Common Sense, Agile Defender
Negative
Old Money - Creature of Comfort (Middle), SINner (National - United Kingdom)
In the Biz for a bit - Insomnia, Addiction (Mild - Betameth)
Cyberware
Grade: Standard- R2 Wired Reflexes, R2 Orthoskin, R3 Cybereyes, R2 Muscle Toner, Narco
Grade: Delta- False Face
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Reaching for a Soul | Zerre | A Quest for Transcendence | High | 4 November 2085 |
Anamnesis | Zerre | A Quest for Transcendence | Medium | 28 October 2085 |
The Empire Strikes Back | Villiers | Toy Stories | High | 27 October 2085 |
Snubnose Synchronicity | Fangblade_ | Medium | 20 October 2085 | |
Explosive Intentions! | PeepTheDictator |
| 19 October 2085 | |
The Good, the Hot, and the Ugly | Eva | High | 13 October 2085 | |
White Stone Black | Fangblade_ | High | 13 October 2085 | |
Vault 29 | J.R. | Deadly | 11 October 2085 | |
Happy (Late) Raccoon Day! | Eva | High | 2 October 2085 | |
John Overton Must Die | Villiers | Deadly | 29 September 2085 | |
The Red Dragon's Back | Asmodeus | Medium | 4 September 2085 | |
All good till it wasn't | Asmodeus | High | 28 August 2085 | |
Commando's Rebirth : Green Team | Zerre | Contre-Révolution | Deadly | 24 August 2085 |
Birds with Clipped Wings | Discogoblin | Medium | 13 August 2085 | |
Always Listen to Your Doctor | Eva | High | 9 August 2085 | |
Performance Enhancement | Niven | High | 19 July 2085 | |
Surveying the Situation | Sarcarian | High | 4 July 2085 | |
Angel of Death | Scranton | Solo Run / High | 2 July 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Djinn | 5 | 2 | Fixer | Red Vory Fixer | Ex-Shadowrunner, Vory, Business Owner's Association, Money Launderer, High Dollar Smuggling, SURGE | Even |
Danny Greenlight | 1 | 1 | Service | Taxi Driver | Drive Quiet, Drive Loud | Even |
Angi Harris | 3 | 1 | Service | Retired Rigger | Stay outa the fire, Fine ass ride, Tough as iron, Auto Mechanic, Armorer, Rigger | Even |
'Doc' Mortimer | 6 | 2 | Custom(G,A,K,N) | Street Doc | Biotechnologist, Advanced 'Ware, Black Market Pipeline, Forbidden Gear, Cybertechnologist, Cyberlimbs, Blood and Bone | Even |
Organizations
Allies
Geodesic - The two have run together and Geo owes him a 'marker' for taking care of him after failing a hack. While Geo knows it was a manifestation of his dissonance issue, Sam is only aware that Geo got some heavy dumpshock getting kicked out of a host.
Enemies
In Character Information
Symbols and Signatures
While Samael doesn't leave any particular calling cards, he is relatively known to be always dressed well which can make him stand out among runners. The all black SAAB Dynamit, however, often attracts a bit of attention.
Matrix Search Table
Threshold | Result |
---|---|
1 | "Samael", the Hebrew word for the Angel of Death |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | Samael "Call me Sam" is from the United Kingdom where he has run the Shadows in the past. |
3 | Samael prefers to not have runs result in a lot of collateral damage. This either means super precise planning or leaving no witnesses. |
5 | Samael has had extensive cyber and bio modifications to specialize in gunplay |
Assensing Table
Threshold | Result |
---|---|
1 | Not awakened. In relatively good health despite starting to get older |
2 | Significant cyberware and bio modifications |
3 | His essence is significantly weakened |
4 | Listed above |
5 | Samael has genetic lingering of a variety of birth defects which were clearly gene edited out when he was a child. |
SINs
SIN | Issuer | Rating | Licenses |
---|---|---|---|
Edward Frost | UK | Real | Concealed carry, Driver, Firearms |
Sam Watts | EVO | 4 | Concealed carry, Driver, Firearms, Bodyguard |
Appearance
Clothing
Samael is almost never seen without tailored, bespoke, clothing - with a clear preference for Mortimer's of London.
Matrix Persona
A featureless man in a black suit / Agent Smith
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | The Good Death: Sometimes things need to end with quiet dignity | |
Aspect 2 | Hunting EVO: Finding his parent's killers | |
Aspect 3 | The Faceless Man: As his essence lowers and lowers, he wonders how close he runs to the edge | |
Aspect 4 | John Wick: Have suit and gun, will travel | |
Aspect 5 |