Difference between revisions of "Nova Kid"

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==In Play==
==In Play==


=== Take Your Medicine ===
Nova Kid has an addiction to '''psyche''', a pill that boosts Logic and Intuition. Because he has the genemod '''Narco''', he gets +2 to resist addiction to it, giving him a total pool of 8 Logic + 5 Willpower + 5 rating bonus + 2 Narco = 20 dice! The threshold is only 2, so it's extremely unlikely his addiction will worsen. In addition, Narco adds 1 to each of the attribute bonuses, giving him +2 Logic and +2 Intuition while under its effects.
He also has several doses of '''cram''', an inhalant that gives additional Reaction and initiative. Because he isn't addicted to it yet, Narco imposes a -2 on his addiction test. This gives him 8 Logic + 5 Willpower + 7 rating bonus - 2 Narco = 18 dice. The threshold to avoid cram addiction is 3, so he's still pretty unlikely to be addicted. Narco causes the bonus to be +2 Reaction, though the +1d6 to physical initiative remains in place.
If you take both drugs at once, roll 1d6. On a 1, the duration of all drugs is doubled. On a 2-4, nothing happens. On a 5-6, the duration of crash effects is doubled, which doesn't mean anything for these particular drugs.
Both cram and psyche last 9 hours and take 10 minutes to take effect, so make sure you take them in advance of any action. The following section will assume psyche has been taken in its calculations.
=== Cyberdeck ===
<br />
===Legwork: Knowledge Skills & Matrix===
===Legwork: Knowledge Skills & Matrix===
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills straight into her brain, and roll 13 dice for any professional and academic skills and 8 dice for any interest skills, as long as she can find them in the database.
Nova Kid knows quite a bit about the matrix, the city-state of Seattle, Aztechnology, finance, history, and a few other things. He can also scour the matrix for information with the '''Matrix Search''' action (SR5 241), rolling 15 dice (or 17 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you configure his cyberdeck to have good '''Data Processing''', because it will serve as the limit for the test. The program '''Browse''' will halve the base search time, and the program '''Search''' will give a +2 to matrix searches performed in a host.
 
She can also scour the matrix for information, rolling 18 (20 if she's feeling like risking hot-sim) dice for '''Matrix Search''' and cutting search times in half or quartering them with her programs.


===Locksmith & Hardware===
===Locksmith & Hardware===
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===Combat Options===
===Combat Options===
Her '''Thunderstruck''' is an electric railgun, aka a gauss rifle; the bleeding edge of Ares weapons tech. It's a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even '''Takes Aim'''.
In combat, Nova Kid will be best served by '''getting out of the way'''. Ensure your team's muscle is well between you and any threats. Nova Kid's '''Enhanced Augmented Reality Reflex System (EARRS)''' will allow him to be mobile while still gaining the full benefits of VR. It will, however, impose a -10 penalty on any combat, physical, social, or vehicle actions, so don't expect to hit the broad side of a barn with his gun while in VR mode. The EARRS does ''not'' give a penalty to defense against attacks, so he can still try his best to defend against attacks.
 
When the situation calls for it, '''Frag''' and '''HE grenades''' can deal with more targets than the slow firing Thunderstruck, or blow away minor obstacles. '''Flashbangs''' and '''Neurostun VII''' provide a non-lethal option and ('''Thermal''') '''Smoke''' can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.


For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).
Nova Kid should primarily take a support role in combat, boosting his teammates through the matrix using '''Tag''' (KC 40) for offense, '''I Am The Firewall''' (KC 38) for defense, and '''Calibrate''' (KC 37) for initiative. If the team is facing enemy drones or vehicles, he may be able to destroy them on the matrix with the '''Data Spike''' action (SR5 239). Alternatively, he can cause them to malfunction with his '''directional jammer''' or through other matrix actions.


Waspkeeper can also take a support role boost her teammates with through the matrix using '''Target Device''' (R5 30) and '''Tag''' (KC 40) for offense, '''I Am The Firewall''' (KC 38) for defense, and '''Calibrate''' (KC 37) for initiative.
If necessary, Nova Kid can fire his '''Ingram Smartgun X''' pretty well. His '''synthetic cyberarm''' has 9 Agility, and he has 6 ranks in Automatics with a specialization in submachine guns. He also possesses a '''smartlink''', which when running the gun wireless gives it a bonus of 2 dice. Total, this adds up as follows: 9 Agility + 6 Automatics + 2 submachine gun specialization + 2 smartgun = 19 dice to fire! Be careful, though: his gun only has 5 recoil compensation, meaning he will suffer a -1 if he fires a long burst. That's not too bad, but each attack after that will accumulate recoil until he takes a simple or complex action to do something other than shoot, so it may occasionally be good to '''Take Aim''', which adds 1 die and reduces the range category by 1 thanks to his goggles and wireless smartgun.


====Further Reading====
====Further Reading====
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==Narratively Significant Qualities==
==Narratively Significant Qualities==


=== Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior) ===
===Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior)===
Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back.
Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back.


=== Dependent (Demanding) ===
===Dependent (Demanding)===
Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him.
Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him.


=== Frostbite (Computer) ===
===Frostbite (Computer)===
During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed.
During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed.



Revision as of 12:07, 27 March 2020

Nova Kid
Placeholder.png
Young Decker
MetatypeHuman
Street Cred0
Notoriety1
Public Awareness0
Titles and Awards0
D.O.B.June 16, 2061
Drive Linkhttps://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj
Approved?No
PriorityMetatype - D
Attributes - C
Magic/Resonance - E
Skills - B
Resources - A

Character Information

Summary

A wiz kid decker who grew up in a single-parent household and is now responsible for his mother's welfare. Reasonably good at working with faces and B&E for the coveted on-site direct connection hacks.

Goals

Support his sick mother, save up for a major medical treatment, avoid the notice of Aztechnology.

Personality

Both a talented young man and someone who barely scraped by in a tussle with a corporation's cybersecurity, Nova Kid waffles between confidence and anxiety. He can be naïve about shadowrunning, sometimes.

Appearance

Nova Kid is a young human male with brown eyes, black hair, and tanned skin.

Clothing

He often wears an Ares Victory: Industrious jumpsuit with a pair of sensor goggles strapped to his head, easily looking like the matrix security professional he often claims to be. He is otherwise fairly unremarkable in appearance, which works to his benefit on the job.

Matrix Persona

Online, Nova Kid appears as a humanoid figure in which outer space can be seen. His icons are space-themed. His marks are stars.

In Play

Take Your Medicine

Nova Kid has an addiction to psyche, a pill that boosts Logic and Intuition. Because he has the genemod Narco, he gets +2 to resist addiction to it, giving him a total pool of 8 Logic + 5 Willpower + 5 rating bonus + 2 Narco = 20 dice! The threshold is only 2, so it's extremely unlikely his addiction will worsen. In addition, Narco adds 1 to each of the attribute bonuses, giving him +2 Logic and +2 Intuition while under its effects.

He also has several doses of cram, an inhalant that gives additional Reaction and initiative. Because he isn't addicted to it yet, Narco imposes a -2 on his addiction test. This gives him 8 Logic + 5 Willpower + 7 rating bonus - 2 Narco = 18 dice. The threshold to avoid cram addiction is 3, so he's still pretty unlikely to be addicted. Narco causes the bonus to be +2 Reaction, though the +1d6 to physical initiative remains in place.

If you take both drugs at once, roll 1d6. On a 1, the duration of all drugs is doubled. On a 2-4, nothing happens. On a 5-6, the duration of crash effects is doubled, which doesn't mean anything for these particular drugs.

Both cram and psyche last 9 hours and take 10 minutes to take effect, so make sure you take them in advance of any action. The following section will assume psyche has been taken in its calculations.

Cyberdeck


Legwork: Knowledge Skills & Matrix

Nova Kid knows quite a bit about the matrix, the city-state of Seattle, Aztechnology, finance, history, and a few other things. He can also scour the matrix for information with the Matrix Search action (SR5 241), rolling 15 dice (or 17 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you configure his cyberdeck to have good Data Processing, because it will serve as the limit for the test. The program Browse will halve the base search time, and the program Search will give a +2 to matrix searches performed in a host.

Locksmith & Hardware

Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her or one of her allies attempt to do it even faster, while almost looking like they belong.

Juryrigger

If you can imagine it, there's a good chance Waspkeeper can make it work, somehow. On a wing and a prayer, with bubblegum and a few spot welds, or some extra electronics haphazardly soldered into a device. Check out SR5 page 75. Temporarily boosting the rating of the Maglock Passkey is a neat trick, for example.

RCC

Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the Wrapper program to disguise the matrix icons as innocuous devices.

The RCC and datajack together can run 7 programs, 9 when one of those 9 is Virtual Machine. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with "Always" are a good idea to always have running, while those marked as "Situational" can be swapped in when appropriate.

Check out Core p267, "Noise Reduction & Sharing". Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.

Drones & Vehicles

GMC Bulldog: A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn't have a nail strip ejector yet, though.

Evo Proletarian: Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.

MCT Fly-Spy: Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.

Telestrian Shamus: This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.

Combat Options

In combat, Nova Kid will be best served by getting out of the way. Ensure your team's muscle is well between you and any threats. Nova Kid's Enhanced Augmented Reality Reflex System (EARRS) will allow him to be mobile while still gaining the full benefits of VR. It will, however, impose a -10 penalty on any combat, physical, social, or vehicle actions, so don't expect to hit the broad side of a barn with his gun while in VR mode. The EARRS does not give a penalty to defense against attacks, so he can still try his best to defend against attacks.

Nova Kid should primarily take a support role in combat, boosting his teammates through the matrix using Tag (KC 40) for offense, I Am The Firewall (KC 38) for defense, and Calibrate (KC 37) for initiative. If the team is facing enemy drones or vehicles, he may be able to destroy them on the matrix with the Data Spike action (SR5 239). Alternatively, he can cause them to malfunction with his directional jammer or through other matrix actions.

If necessary, Nova Kid can fire his Ingram Smartgun X pretty well. His synthetic cyberarm has 9 Agility, and he has 6 ranks in Automatics with a specialization in submachine guns. He also possesses a smartlink, which when running the gun wireless gives it a bonus of 2 dice. Total, this adds up as follows: 9 Agility + 6 Automatics + 2 submachine gun specialization + 2 smartgun = 19 dice to fire! Be careful, though: his gun only has 5 recoil compensation, meaning he will suffer a -1 if he fires a long burst. That's not too bad, but each attack after that will accumulate recoil until he takes a simple or complex action to do something other than shoot, so it may occasionally be good to Take Aim, which adds 1 die and reduces the range category by 1 thanks to his goggles and wireless smartgun.

Further Reading

For those who want to delve further, we have an extensive Waspkeeper In Play Example, which explores some mechanics in excruciating detail. It is by no means required reading.

Background

Nova Kid was born to an Aztlaner immigrant who moved to Seattle for work with Aztechnology. His mother worked her hardest to support him during his childhood, with the promise of promotion always seemingly just around the corner. Years of overwork led to deteriorating health, and as Nova Kid came of age, his mother fell very ill. He saw one way out: putting his tech skills to use. Nova Kid stole an Aztechnology Shadow Warrior, and with the help of his fixer, he got his family's SINs burned. His exit left his confidence shaken, but he and his mother are alive, for now. Today, he is working toward a treatment for his mother's medical conditions in addition to fighting for survival.

Narratively Significant Qualities

Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior)

Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back.

Dependent (Demanding)

Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him.

Frostbite (Computer)

During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed.

Run History

NameGMMetaplotThreatDate of Run
Cleaning up the pastBulldogcThe Metroplex Governor Race of '84Deadly28 July 2084
30 pieces of Copper shacklesDraknicHigh13 January 2084
Politicians Always Have Some SkeletonsAuroraMedium12 February 2083
Smear CampaignDiscoMedium2 September 2082
Brodie J and the Flamesaw of LoveAuroraMedium30 March 2082
I Think I'm Sick and I Want to Go HomeSarcarianLow29 October 2081


Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Jesse Pop 6 1 Fixer Trid Pirate Trid Pirate, Hacktivist, Fence, Networker, NEEEEEEERRRRRRRD, Electronics, Enormous Trove of Pirated Trideo Even


Organizations

Allies

None.

Enemies

Aztechnology: Strained relationship.

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Media Mentions

ShadowGrid Profile Comments