Difference between revisions of "Leader"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Tag: visualeditor
Tag: visualeditor
 
(14 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Infobox
{{Infobox
|title = Leader
|title = Leader
|image= [[File:Placeholder.png]]
|image= [[File:Leader.png|200px]]
|header1= Ex-UCAS Military
|header1= Ex-UCAS Military
|header2= Leader of a Squat
|header2= Leader of a Squad
|header3=  
|header3=  
|header4=  
|header4=  
Line 17: Line 17:
|data10 = 0
|data10 = 0
|label13 = D.O.B.
|label13 = D.O.B.
|data13 = September 19, 2046
|data13 = September 19, 2046|label14 = Drive Link
|label14 = Drive Link
|data14 = https://drive.google.com/open?id=1S_nl674O9hZ6QxUymFlODl3vpH3utYsJ
|data14 = https://drive.google.com/open?id=1S_nl674O9hZ6QxUymFlODl3vpH3utYsJ
|label15 = Approved?
|label15 = Approved?
|data15 = [[Has CharGen Approval::]]
|data15 = [[Has CharGen Approval::yes]]
|label16 = Priority  
|label16 = Priority  
|data16 = Metatype - E <br /> Attributes - A <br /> Magic/Resonance - B <br /> Skills - B <br /> Resources - E
|data16 = Metatype - E <br /> Attributes - A <br /> Magic/Resonance - B <br /> Skills - B <br /> Resources - E
Line 30: Line 29:
===Summary===
===Summary===


Ex-Firewatch support staff technician & combat engineer rescued from Ares. Known Ex-Ares bug research staff who regrets her part in Ares' experiments.
Ex-UCAS Military and leader of a small Squad who got dishonorable discharged.


===Goals===
===Goals===
Make things right, fight bugs, and support Ex-Firewatch. Gain allies and resources for the fight. Save or destroy Ares.
Try to find out who set him up, get a better lifestyle.


===Personality===
===Personality===


Shy, soft-spoken person with the discipline and drive instilled by her military background. She gets excited by new technology, even if she doesn't fully understand it. Has a sweet tooth. Won't say what happened to her flesh arms.
Proud of himself and his abilities, a loyal ally who would risk his own life to safe friends or innocents.
 
He follows orders as good as he makes them, he is strict to himself and other and expects others to have a similar level of professionalism and skill as himself.
 
Leader tries to find the safest route to his goal and that none of his team gets wounded, so he always tries to weigh up all possibilities.  


===Appearance===
===Appearance===
Prominently visible are her shiny chrome arms, highly dexterous, and bulked up with built in tools and medical gear, and the Ares Thunderstruck she slugs around when the situation calls for the really big guns. As an orc with obvious, somewhat bulky cyber, some might underestimate her technical expertise and astounding logical faculties.  
He's of normal height but stands out with his military appearance, He looks a bit arrogant but has keen senses and sharp intellect.  


====Clothing====
====Clothing====
Camo patterned armored coveralls and kneepads. Not quite the right fit for a high society party.
Camopatterned armored overall and kneepads. If a Combat situation occurs, he's also wearing a BallisticMask and a Helmet.
 
====Matrix Persona====
Runs an Ares Firewatch avatar with stripped insignia. Her icons are themed on modern, realistic objects.


==In Play==
==In Play==


===Legwork: Knowledge Skills & Matrix===
===Legwork: Knowledge Skills===
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills straight into her brain, and roll 13 dice for any professional and academic skills and 8 dice for any interest skills, as long as she can find them in the database.
He knows Seattle quite a bit, be it on the street or the Political, his knowledge about Security tactics might come in handy.  
 
She can also scour the matrix for information, rolling 18 (20 if she's feeling like risking hot-sim) dice for '''Matrix Search''' and cutting search times in half or quartering them with her programs.


===Locksmith & Hardware===
Through his his military training and his later position as Squad Leader he knows how Small Units fight best and can direct to be more efficient. Check out R&G page 99-102
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her or one of her allies attempt to do it even faster, while almost looking like they belong.


===Juryrigger===
===First Impression===
If you can imagine it, there's a good chance Waspkeeper can make it work, somehow. On a wing and a prayer, with bubblegum and a few spot welds, or some extra electronics haphazardly soldered into a device. Check out SR5 page 75. Temporarily boosting the rating of the Maglock Passkey is a neat trick, for example.
Leader always makes a good first Impression be it military appearance or his way with words.


===RCC===
He tries to settle problems with words if possible but wont hesitate to fight if there's no other possibility.
Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the '''Wrapper''' program to disguise the matrix icons as innocuous devices.


The RCC and datajack together can run 7 programs, 9 when one of those 9 is '''Virtual Machine'''. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with "Always" are a good idea to always have running, while those marked as "Situational" can be swapped in when appropriate.
===Mentor Spirit (Wise Warrior)===
Leader always had guidance in form of a Mentor Spirit, the Wise Warrior refines ones Leadership skill and weapon proficiency, But doesn't tolerate if you act dishonorably or without courtesy, whether by choice or by accident.  


Check out Core p267, "Noise Reduction & Sharing". Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.
===Code of Honor (Children and  innocent bystanders)===
 
Leader is not Immoral even in the heat of combat he wouldn't dare to kill Children or innocent bystanders even if this means possible Witnesses. Check out SR5 Core page 79
===Drones & Vehicles===
'''GMC Bulldog''': A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn't have a nail strip ejector yet, though.
 
'''Evo Proletarian''': Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.
 
'''MCT Fly-Spy''': Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.
 
'''Telestrian Shamus''': This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.


===Combat Options===
===Combat Options===
Her '''Thunderstruck''' is an electric railgun, aka a gauss rifle; the bleeding edge of Ares weapons tech. It's a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even '''Takes Aim'''.
As he Is not the best in taking a lot of damage he tries to use cover where he can.


When the situation calls for it, '''Frag''' and '''HE grenades''' can deal with more targets than the slow firing Thunderstruck, or blow away minor obstacles. '''Flashbangs''' and '''Neurostun VII''' provide a non-lethal option and ('''Thermal''') '''Smoke''' can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.
His preferred weapon is his AK-97, with it he survived many battles, he shoots it precise with 18 dice (agi 6, skill 6, enhanced skill 3, specialization, smartlink), if he can't use it he uses his Steyr TMP with 15 dice (agi 6+, skill 6+, enhanced skill 3+) before he even '''Takes Aim''' Leader prefers Stick 'n Shock ammunition since most of his enemy's now are ganger and other untrained people. If he faces enemies with a military background he may use APDS ammunition. If someone is able to come close to him he's trained in close combat as well be it unarmed, with blades or with clubs 9 dice each (agi 6, skill 3).


For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).
When he feels like shooting isn't the best option he can also Direct or Rally his team with up to 18 dice (cha 5 skill 6 enhanced skill 3, Wise Warrior 2, specialization Direct). If a situation requires even more tactical fine tuning he can use his skill small unit tactics with up to 13 dice in urban areas.
 
Waspkeeper can also take a support role boost her teammates with through the matrix using '''Target Device''' (R5 30) and '''Tag''' (KC 40) for offense, '''I Am The Firewall''' (KC 38) for defense, and '''Calibrate''' (KC 37) for initiative.


====Further Reading====
====Further Reading====
Line 91: Line 78:
==Background==
==Background==


Waspkeeper was born to a working class family as an Ork in Detroit. Her parents worked in Ares factories, using their Ares SIN status to boost their daughter's education quality. In turn, they were highly demanding of her excelling in her studies, micromanaging aspects of her life such as friends and entertainment so she would not fall behind. However, once out of high school and out on her own, she was turned down from attending an Ares owned university, which her parents lorded over her while she struggled on her own as a mechanist, saving up for logic augmentations so she could finally attend school.
Leader was born to a working class family as a Human in Seattle. His parents died in the events of Crash 2.0, young and without family he went to the army. There they cut off his hair, but it looked alright, they marched and they sang, they all became friends as they learned how to fight. He found his new family in the army, he and his comrades did everything together, the training sure was hard but thanks to his ability to motivate and inspire his teammates they all managed to pass the exams, as he went into service he was quickly promoted as squad leader, his comrades gave him the nickname Leader to mock him. Leader started to enjoy his live again, he had family and a girlfriend. Live seemed good. then the other day he went on a mission on the border of the UCAS the objective wasn't uncommon his squad had to wipe out a critter nests near a city. The mission went well and they only had one more nest ahead, they checked the surroundings and went in for the elimination this nest should have been about 10 wolves some of them awakened but in reality it were a pack of feral barghest, someone had given them wrong information probably one of the scouts or maybe even a higher up. The barghests slaughtered most of his comrades, he was wounded as well but somehow some of them managed to survive. Leader and his other comrades were hospitalized and after they healed up Leader got dishonorable discharged without further reasoning.
Once she graduated, she immediately began to work for Ares as a technician and a prototype machinist for almost a year. She felt that she needed to help further Ares' mission to help metahumanity thrive by doing something more progressive for the company; this came in the form of the Research team "Firewatch." She was one of the top picks for the team as a research engineer, fine tuning Ares weapons, bioware and cyberware, as well as modifying the specs and quality on their vehicles and bunkers.


As their work continued, Ares would feed them updates on the war with the bugs, often relaying that they were losing the war. This prompted a "last ditch effort" from corporate for a new project, code named: Hive. The project involved merging metahuman DNA with bug technology to create a superior hybrid to tackle the threat. Being without test subjects, Firewatch were expected to experiment on themselves for results. Waspkeeper was hesitant, but agreed for the greater good of metahumanity... Luckily enough, she did not draw the initial short straws to be a test subject, but this did not ease her nerves for what they had to do to the friends she had made and the people she looked up to.  
Once the Army had abandoned him he got into a downward spiral first he lost his friends, he couldn't find a decent job since all he really learned was fighting so he slowly lost his money and with his money gone he began to give everyone else the fault for his misfortune that ultimately drove his girlfriend away. Leader was miserable and deeply depressed on the verge of suicide the only thing that kept him going was his Mentor Spirit. after three years of being on the bottom of society he made a promise to himself to get back on his feet again and help others who are as mistreated as himself, and to get justice for himself as well. He wanted to help others and find out what led to his dishonorable discharge but for that he first had to get his shit together. Leader did a couple of favors to some people and earned some nuyen so he was able to get a weeks rent. Then one of the persons he helped out sent him the "address" of the shadowhaven.
==Narratively Significant Qualities==


After several horrific scenerios of experimentation, with morale low and mortality rates high, researchers began to complain to the higher ups, most would devolve into arguments, some drawn to acts of violence. Self defense manslaughter claims only kept getting more frequent. After several weeks, most of the researchers had had enough, trying to escape, few did, while others were captured and forced to undergo experimentation. The Ares officials wanted to make an example out of these would-be deserters, subjecting them to the most unethical treatments they could perform, creating the most grotesque monsters yet, a show of what a lack of loyalty would get you.
'''Code of Honor'''  - Leader is not Immoral even in the heat of combat he wouldn't dare to kill Children or innocent bystanders even if this means possible Witnesses


Meanwhile, a plan was being hatched against the facility by Aztechnology to send in a group of highly skilled runners to eliminate the scientists and the prototype she had been tasked to work on. Waspkeeper surrendered quickly, having little loyalty left for Ares, pleading to take her with them. They agreed, fighting their way out of the facility, killing the head researcher along the way. She watched the place where she had spent the worst years of her life be destroyed in a pillar of smoke and fire. She shuddered, beginning to cry as her nightmare finally came to an end. The Aztechnology Johnson praised the runner team for their accomplishments, but condemned them for wanting to keep her from harm. This kindness opened her eyes, lighting the spark in what she would become after joining Ex-Firewatch.
'''Thousand-Yard Stare''' - all the blood he has seen would leave nobody unscathed .  


Once she was in Seattle, she set her sights on Ares, taking up a shadow runner lifestyle, taking any bit of work that could harm Ares in any way. Rumors began to spread of her involvement with the Firewatch project, landing her a rather harsh nickname that she reluctantly embraced.
==Run History==
{{RunHistory}}


==Narratively Significant Qualities==
==Affiliations==


'''Bad Rep''' - I helped convert some of the Firewatch into bugs. I can't wash my hands of that.
===Contacts===


'''Favored (Specific Target, Biased): Ex-Firewatch''' - The ex-Firewatch are the true heroes of Ares, they have given up so much and are truly good people.
{{ContactTable|


'''Flashbacks II: Bugs''' - How did Ares think that merging bug spirit biology into the metahuman form would give us any advantage. I remember the larvae...the squirming...the screaming...the suffering...it is too much.
{{HasContact|
|Name=Bulldog Black
|Loyalty=4
|Chips=Even
|}}


==Run History==
{{HasContact|
[[Hitting Them Where It Hurts]] 14000 nuyen, 1 hug, 4 karma, +2 rep OtherCon
|Name=Chuck Person
|Loyalty=3
|Chips=Even
|}}


==Affiliations==
{{HasContact|
|Name=Exsang
|Loyalty=2
|Chips=Even
|}}


===Contacts===
}}


===Organizations===
===Organizations===


===Allies===
===Allies===
Ex-Firewatch
Project Pyro Detractors in Ares


===Enemies===
===Enemies===
Project Pyro Supporters in Ares


=In Character Information=
=In Character Information=
Line 139: Line 131:


==SINs==
==SINs==
Steve Miller Rtg 4


==Media Mentions==
==Media Mentions==
Line 144: Line 137:
==ShadowGrid Profile Comments==
==ShadowGrid Profile Comments==


{{#set:Has Personality=Shy}}
{{#set:Has Personality=Disiplined}}
{{#set:Has Personality=Disiplined}}
{{#set:Has Personality=Driven}}
{{#set:Has Personality=Nerd}}
{{#set:Has Personality=Loyal}}
{{#set:Has Personality=Loyal}}
{{#set:Has Personality= }}
{{#set:Has Personality= }}
{{#set:Has Personality= }}
{{#set:Has Personality= }}
{{#set:Has Personality= }}


{{#set:Has Sex=Female}}
{{#set:Has Sex=Male}}


{{#set:Has Role=Technician}}
{{#set:Has Role= Muscle}}


{{#set:Metatype=Ork}}
{{#set:Metatype=Human}}


{{#set:Has Expertise=Gadgeteer}}
{{#set:Has Expertise= Combat}}


{{#set:Has Expertise=B&E Expert}}
{{#set:Has Expertise= Leadership}}


{{#set:Has Expertise=Heavy Weapon User}}
{{#set:Has Expertise= }}


[[Category:Pregen Runners]]
[[Category:Pregen Runners]]
[[Category:Player Characters]]

Latest revision as of 20:12, 5 February 2021

Leader
Leader.png
Ex-UCAS Military
Leader of a Squad
MetatypeHuman
Street Cred0
Notoriety-1
Public Awareness0
Titles and Awards0
D.O.B.September 19, 2046
Drive Linkhttps://drive.google.com/open?id=1S_nl674O9hZ6QxUymFlODl3vpH3utYsJ
Approved?yes
PriorityMetatype - E
Attributes - A
Magic/Resonance - B
Skills - B
Resources - E

Character Information

Summary

Ex-UCAS Military and leader of a small Squad who got dishonorable discharged.

Goals

Try to find out who set him up, get a better lifestyle.

Personality

Proud of himself and his abilities, a loyal ally who would risk his own life to safe friends or innocents.

He follows orders as good as he makes them, he is strict to himself and other and expects others to have a similar level of professionalism and skill as himself.

Leader tries to find the safest route to his goal and that none of his team gets wounded, so he always tries to weigh up all possibilities.

Appearance

He's of normal height but stands out with his military appearance, He looks a bit arrogant but has keen senses and sharp intellect.

Clothing

Camopatterned armored overall and kneepads. If a Combat situation occurs, he's also wearing a BallisticMask and a Helmet.

In Play

Legwork: Knowledge Skills

He knows Seattle quite a bit, be it on the street or the Political, his knowledge about Security tactics might come in handy.

Through his his military training and his later position as Squad Leader he knows how Small Units fight best and can direct to be more efficient. Check out R&G page 99-102

First Impression

Leader always makes a good first Impression be it military appearance or his way with words.

He tries to settle problems with words if possible but wont hesitate to fight if there's no other possibility.

Mentor Spirit (Wise Warrior)

Leader always had guidance in form of a Mentor Spirit, the Wise Warrior refines ones Leadership skill and weapon proficiency, But doesn't tolerate if you act dishonorably or without courtesy, whether by choice or by accident.

Code of Honor (Children and  innocent bystanders)

Leader is not Immoral even in the heat of combat he wouldn't dare to kill Children or innocent bystanders even if this means possible Witnesses. Check out SR5 Core page 79

Combat Options

As he Is not the best in taking a lot of damage he tries to use cover where he can.

His preferred weapon is his AK-97, with it he survived many battles, he shoots it precise with 18 dice (agi 6, skill 6, enhanced skill 3, specialization, smartlink), if he can't use it he uses his Steyr TMP with 15 dice (agi 6+, skill 6+, enhanced skill 3+) before he even Takes Aim Leader prefers Stick 'n Shock ammunition since most of his enemy's now are ganger and other untrained people. If he faces enemies with a military background he may use APDS ammunition. If someone is able to come close to him he's trained in close combat as well be it unarmed, with blades or with clubs 9 dice each (agi 6, skill 3).

When he feels like shooting isn't the best option he can also Direct or Rally his team with up to 18 dice (cha 5 skill 6 enhanced skill 3, Wise Warrior 2, specialization Direct). If a situation requires even more tactical fine tuning he can use his skill small unit tactics with up to 13 dice in urban areas.

Further Reading

For those who want to delve further, we have an extensive Waspkeeper In Play Example, which explores some mechanics in excruciating detail. It is by no means required reading.

Background

Leader was born to a working class family as a Human in Seattle. His parents died in the events of Crash 2.0, young and without family he went to the army. There they cut off his hair, but it looked alright, they marched and they sang, they all became friends as they learned how to fight. He found his new family in the army, he and his comrades did everything together, the training sure was hard but thanks to his ability to motivate and inspire his teammates they all managed to pass the exams, as he went into service he was quickly promoted as squad leader, his comrades gave him the nickname Leader to mock him. Leader started to enjoy his live again, he had family and a girlfriend. Live seemed good. then the other day he went on a mission on the border of the UCAS the objective wasn't uncommon his squad had to wipe out a critter nests near a city. The mission went well and they only had one more nest ahead, they checked the surroundings and went in for the elimination this nest should have been about 10 wolves some of them awakened but in reality it were a pack of feral barghest, someone had given them wrong information probably one of the scouts or maybe even a higher up. The barghests slaughtered most of his comrades, he was wounded as well but somehow some of them managed to survive. Leader and his other comrades were hospitalized and after they healed up Leader got dishonorable discharged without further reasoning.

Once the Army had abandoned him he got into a downward spiral first he lost his friends, he couldn't find a decent job since all he really learned was fighting so he slowly lost his money and with his money gone he began to give everyone else the fault for his misfortune that ultimately drove his girlfriend away. Leader was miserable and deeply depressed on the verge of suicide the only thing that kept him going was his Mentor Spirit. after three years of being on the bottom of society he made a promise to himself to get back on his feet again and help others who are as mistreated as himself, and to get justice for himself as well. He wanted to help others and find out what led to his dishonorable discharge but for that he first had to get his shit together. Leader did a couple of favors to some people and earned some nuyen so he was able to get a weeks rent. Then one of the persons he helped out sent him the "address" of the shadowhaven.

Narratively Significant Qualities

Code of Honor - Leader is not Immoral even in the heat of combat he wouldn't dare to kill Children or innocent bystanders even if this means possible Witnesses

Thousand-Yard Stare - all the blood he has seen would leave nobody unscathed .

Run History

NameGMMetaplotThreatDate of Run
The Empire Strikes BackVilliersToy StoriesHigh27 October 2085
Fragile It Must Be ItalianDavid A. (youmayfirewhenready)Medium25 June 2084
Mantis MunchiesEvaShadowHaven ShutdownMedium18 August 2083
You're Gonna Go Far, KidVideo
Teksura
1 May 2081
A Shadowrun Based on The Hustle by A Night in the BoxDrBurst18 April 2081

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Bulldog Black 2 4 Fixer Semi-retired Security Professional Security, Street Docs, Tenacious Investigating Even
Chuck Person 3 3 Gear Weapon merchant Welcome to Gun Show!, Ammo Nation, More Dakka, BFG Even
Exsang 1 2 Generalist Street Healer Druggie, Little People Folk Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Steve Miller Rtg 4

Media Mentions

ShadowGrid Profile Comments