Difference between revisions of "The Dweller of the Tunnels"

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==Notes for GMs==
==Notes for GMs==


* He will not leave the Ork Underground, unless the player has a loyalty of 5 or more.
*He will not leave the Ork Underground, unless the player has a loyalty of 5 or more.


* The Dweller, like the earth around him, is stable. He doesn't have a strong drive to change himself. He has no need for karma.
*The Dweller, like the earth around him, is stable. He doesn't have a strong drive to change himself. He has no need for karma.


* He enjoys gifts of metals and crystals. He incorporates them into himself, melding them with his body. Other gifts, such as reagents can be accepted in certain cases.
*He enjoys gifts of metals and crystals. He incorporates them into himself, melding them with his body. Other gifts, such as reagents can be accepted in certain cases.


* He doesn't talk often, but when he does, it comes from the walls around him. The voice sounds like breaking stones, grinding earth, and a general slow power.
*He doesn't talk often, but when he does, it comes from the walls around him. The voice sounds like breaking stones, grinding earth, and steady power.


* Most of his communication is by broadcasting emotional responses to the area around him, a process that can be felt even by Mundanes, though in small amounts.
*Most of his communication is by broadcasting emotional responses to the area around him, a process that can be felt even by Mundanes, though in small amounts.


* He makes few judgments, moral or otherwise, but he values people who don't treat him as a lesser being. Additionally, harming the Underground itself or breaking the crystals he leaves, doesn't make him happy.
*He makes few judgments, moral or otherwise, but he values people who don't treat him as a lesser being. Additionally, harming the Underground itself or breaking the crystals he leaves, doesn't make him happy.


==Aspects Description==
==Aspects Description==
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==Narrative Significant Runs==
==Narrative Significant Runs==
{{ContactRuns}}
{{ContactRuns}}


[[Category:Contacts]]
[[Category:Contacts]]
[[Category:Public Contacts]]
[[Category:Public Contacts]]

Revision as of 06:26, 21 June 2021

The Dweller of the Tunnels
TheDwellerOfTheTunnels.png
Protecting Earth Spirit
Contact OwnerArchtmag
Owner's Discord Name
Connection2
Public Contact?Yes
ArchetypeService
LocationThe Seattle Underground
MetatypeFree Spirit
GenderMale
Awakened/EmergedAwakened
AgeUnknown
Preferred Payment MethodMetals, Gems/ShinyMinerals, Reagents
Hobbies/ViceMolding Earth, Growing Crystals
Personal LifeTaking time for himself
AspectsSubterranean Wanderer
The Earth Protects
Mage of Crystal and Steel
For Those In Need
Spirit Nexus



Overview

The Dweller of the Tunnels, a F7 earth spirit, wanders the passages and caverns beneath Seattle. Stable in soul and form, he has few material needs, finding happiness in the creations he cultivates and the actions he takes. While little known, tales are beginning to spread through the Ork Underground. Travelers sometimes stumble upon his works, softly glowing crystalline structures, each of unique form and expression. On occasion, people lost in the tunnels have been guided out, spreading word of this silent protector.

Runners that have him as a contact are gifted with a shard of one of his crystal creations. By holding it and calling upon his name, the Dweller will hear.

Notes for GMs

  • He will not leave the Ork Underground, unless the player has a loyalty of 5 or more.
  • The Dweller, like the earth around him, is stable. He doesn't have a strong drive to change himself. He has no need for karma.
  • He enjoys gifts of metals and crystals. He incorporates them into himself, melding them with his body. Other gifts, such as reagents can be accepted in certain cases.
  • He doesn't talk often, but when he does, it comes from the walls around him. The voice sounds like breaking stones, grinding earth, and steady power.
  • Most of his communication is by broadcasting emotional responses to the area around him, a process that can be felt even by Mundanes, though in small amounts.
  • He makes few judgments, moral or otherwise, but he values people who don't treat him as a lesser being. Additionally, harming the Underground itself or breaking the crystals he leaves, doesn't make him happy.

Aspects Description

Aspect Description
Subterranean Wanderer The Dweller roams the tunnels of the Underground, following the paths, learning the dangers, and harmonizing with the world around him. +2 to Active Tests to navigate the Underground safely.
The Earth Protects The Dweller knows many places of calm in a turbulent world. +2 to Active Tests to find a Safehouse in the Underground.
Mage of Crystal and Steel As a free spirit, The Dweller is a full magician and can offer magical services.

Dicepools

Dicepools
Knowledge Checks 8 + Loyalty + Aspects - Notoriety
Active Checks 12 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 2 + Loyalty + Aspects - Notoriety
Networking Checks 4 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Trades1Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
A Simple RepossessionArchtmag19 June 2082