Difference between revisions of "Zephyr"
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|YourWikiUsername = Nightwarden | |YourWikiUsername = Nightwarden | ||
|title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | |title = {{PAGENAME}} <!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --> | ||
|image= [[ | |image= [[File:concept1.jpg|200px]] <!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --> | ||
|header1= Summoner/Astral Combatant | |header1= Summoner/Astral Combatant | ||
|header2= Former corporate security mage looking for a new beginning after being framed and fired. | |header2= Former corporate security mage looking for a new beginning after being framed and fired. | ||
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|data16 = Metatype - D <br /> Attributes - B <br /> Magic/Resonance - B <br /> Skills - D <br /> Resources - C | |data16 = Metatype - D <br /> Attributes - B <br /> Magic/Resonance - B <br /> Skills - D <br /> Resources - C | ||
}} | }} | ||
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===Goals=== | ===Goals=== | ||
* Clear His name and/or records | |||
* Advance as far as possible in the Hermetic Order | *Clear His name and/or records | ||
* Make a (good) name for himself | *Advance as far as possible in the Hermetic Order | ||
* find out why his ties to the astral are so strong and figure out the mystery behind the Spirits. | *Make a (good) name for himself | ||
*find out why his ties to the astral are so strong and figure out the mystery behind the Spirits. | |||
==Background== | ==Background== | ||
Zephyr born as Blake Samson | Zephyr (born as Blake Samson) worked for Ares for about 3 years as corporate security mage and in that time, he has defended against threats both astral and physical. One day after his shift a corporate born security mage named Bradley Parrson, whom Zephyr has never met before, accuses him of stealing trade secrets. He has proof to back his claims, access logs, security camera footage, eyewitness accounts, the works. In light of overwhelming evidence, he was relieved of his duties and places under house arrest until they can figure out a time to review the case against Zephyr. | ||
It doesn’t take a genius to figure out that if the company believed the lies being told to them then there a good chance that Zephyr’s life was in great danger. He summoned a spirit to help keep watch for threats | It doesn’t take a genius to figure out that, if the company believed the lies being told to them, then there a good chance that Zephyr’s life was in great danger. He summoned a spirit to help keep watch for threats while he gathered what belongings he could in order to escape. turns out he was luckier than he thought as he narrowly escaped the incoming kill team with the spirit’s aid. He spends the better part of 6 months searching publicly available sources for any insights on the incident but makes zero progress. He also spends some of this time finding a place to live which is better hidden. After months of no progress, Zephyr decides to put his security skills to work breaking into places to hunt for more information. He has some limited success with this and stumbles on to some information that suggests this corporate born mage is involved in some shady dealings. | ||
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Another 6 months flash by as the starts to make progress in his investigations as he gets more involved with shadowrunning, not only for the chance to find out the truth of what happened but also because the pay is enough to keep him afloat. It’s not too long afterwards when a message appears on his commlink regarding a membership at the Haven. | Another 6 months flash by as the starts to make progress in his investigations as he gets more involved with shadowrunning, not only for the chance to find out the truth of what happened but also because the pay is enough to keep him afloat. It’s not too long afterwards when a message appears on his commlink regarding a membership at the Haven. | ||
== Narrative Significant Qualities == | |||
Note: Ares discovered you in a runner meet, but you burnt edge to clear | |||
==Narrative Significant Qualities== | |||
===Positive=== | ===Positive=== | ||
*Spirit Affinity: Spirit of Air & Spirit Whisperer - Zephyr has no idea why spirits (especially Air spirits) find him so interesting. As it stands it's a grand mystery that one day he'll try to get to the bottom of. | |||
*Spirit Affinity: Spirit of Air & Spirit Whisperer - Zephyr has no idea why spirits (especially Air spirits) find him so interesting. As it stands it's a grand mystery that one day he'll try to get to the bottom of. | |||
*Magician: Hermetic - follower of the Hermetic tradition | *Magician: Hermetic - follower of the Hermetic tradition | ||
*Mentor Spirit (Wolf) - While Zephyr is, as of yet, unsure why the Wolf has taken interest in him. They generally seem to appear just before Zephyr is impacted by a major strife or catastrophe. | *Mentor Spirit (Wolf) - While Zephyr is, as of yet, unsure why the Wolf has taken interest in him. They generally seem to appear just before Zephyr is impacted by a major strife or catastrophe. | ||
===Negative=== | ===Negative=== | ||
*SINner (Corporate Limited): Ares - Zephyr's actual name and former address are recorded here as well as employment records, bioscans, resume...etc. | |||
*Astral Beacon - another grand mystery that Zephyr will try to get to investigating some day. | *SINner (Corporate Limited): Ares - Zephyr's actual name and former address are recorded here as well as employment records, bioscans, resume...etc. | ||
*Astral Beacon - another grand mystery that Zephyr will try to get to investigating some day. | |||
==Run History== | ==Run History== | ||
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|Name= Madame Butterfly | |Name= Madame Butterfly | ||
|Loyalty= 3 | |Loyalty= 3 | ||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name= Fuego Fieri Firebrand the Fourth | |||
|Loyalty= 1 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name= Argent | |||
|Loyalty= 3 | |||
|Chips=Even | |||
|}} | |||
{{HasContact| | |||
|Name= Amrei Veidt | |||
|Loyalty= 1 | |||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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===Allies=== | ===Allies=== | ||
*+3 Ex-Firewatch | |||
*+1 KRIME | |||
*+3 Laesa rep | |||
===Enemies=== | ===Enemies=== | ||
*-1 Rep with Humanis | |||
*-202 S-K | |||
===People Of Interest=== | |||
*Corinne Dixon - Ares Internal Affairs Lead Investigator. Zealous, stubborn, and a human lie detector once she comes to a conclusion it's almost impossible to change her mind. Ran the investigation into Blake when he still worked for Ares. | |||
*Simone Bader - Ares Internal Affairs Investigator. Has a bit of a gambling problem and frequents a casino near the Ares office. | |||
=In Character Information= | =In Character Information= | ||
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==SINs== | ==SINs== | ||
* Blake Samson | *Jasper Torque | ||
**Issued by: Lone Star | |||
**associated licenses: | |||
***Mage License | |||
***Bounty Hunter's License | |||
***Firearms License | |||
***Private Investigator License | |||
*Blake Samson | |||
**(Corporate Limited): Ares | **(Corporate Limited): Ares | ||
** associated licenses: | **associated licenses: | ||
*** Mage License | ***Mage License | ||
*** Firearms License | ***Firearms License | ||
* Alex Robinson | *Alex Robinson | ||
** Issued by: Horizon | **Issued by: Horizon | ||
** associated licenses: | **associated licenses: | ||
*** Mage License | ***Mage License | ||
==Appearance== | ==Appearance== | ||
Zephyr is a plainly dressed human mage with dark brown hair and green eyes. | Zephyr is a plainly dressed human mage with dark brown hair and green eyes. | ||
=== Clothing === | ===Clothing=== | ||
Zephyr can be commonly seen wearing a large red leather jacket, a stripped blue polo shirt and dark brown pants. | Zephyr can be commonly seen wearing a large red leather jacket, a stripped blue polo shirt and dark brown pants. | ||
Latest revision as of 14:19, 17 July 2021
Summoner/Astral Combatant | |
---|---|
Former corporate security mage looking for a new beginning after being framed and fired. | |
Discord | @Razeth#4492 |
[1] | |
Metatype | (Human) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 24 |
D.O.B. | October, 31, 2055 |
Age | 30 |
Folder | [2] |
Priority | Metatype - D Attributes - B Magic/Resonance - B Skills - D Resources - C |
Character Information
Summary
Zephyr is a plain looking human mage who is always eager to prove himself.
Goals
- Clear His name and/or records
- Advance as far as possible in the Hermetic Order
- Make a (good) name for himself
- find out why his ties to the astral are so strong and figure out the mystery behind the Spirits.
Background
Zephyr (born as Blake Samson) worked for Ares for about 3 years as corporate security mage and in that time, he has defended against threats both astral and physical. One day after his shift a corporate born security mage named Bradley Parrson, whom Zephyr has never met before, accuses him of stealing trade secrets. He has proof to back his claims, access logs, security camera footage, eyewitness accounts, the works. In light of overwhelming evidence, he was relieved of his duties and places under house arrest until they can figure out a time to review the case against Zephyr.
It doesn’t take a genius to figure out that, if the company believed the lies being told to them, then there a good chance that Zephyr’s life was in great danger. He summoned a spirit to help keep watch for threats while he gathered what belongings he could in order to escape. turns out he was luckier than he thought as he narrowly escaped the incoming kill team with the spirit’s aid. He spends the better part of 6 months searching publicly available sources for any insights on the incident but makes zero progress. He also spends some of this time finding a place to live which is better hidden. After months of no progress, Zephyr decides to put his security skills to work breaking into places to hunt for more information. He has some limited success with this and stumbles on to some information that suggests this corporate born mage is involved in some shady dealings.
Another 6 months flash by as the starts to make progress in his investigations as he gets more involved with shadowrunning, not only for the chance to find out the truth of what happened but also because the pay is enough to keep him afloat. It’s not too long afterwards when a message appears on his commlink regarding a membership at the Haven.
Note: Ares discovered you in a runner meet, but you burnt edge to clear
Narrative Significant Qualities
Positive
- Spirit Affinity: Spirit of Air & Spirit Whisperer - Zephyr has no idea why spirits (especially Air spirits) find him so interesting. As it stands it's a grand mystery that one day he'll try to get to the bottom of.
- Magician: Hermetic - follower of the Hermetic tradition
- Mentor Spirit (Wolf) - While Zephyr is, as of yet, unsure why the Wolf has taken interest in him. They generally seem to appear just before Zephyr is impacted by a major strife or catastrophe.
Negative
- SINner (Corporate Limited): Ares - Zephyr's actual name and former address are recorded here as well as employment records, bioscans, resume...etc.
- Astral Beacon - another grand mystery that Zephyr will try to get to investigating some day.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Two and a Half Mile High Club | Sarcarian | Two Steps Ahead | Semi-Prime | 5 December 2081 |
Postmodern, Posthuman | TheBiggestBoi | Medium | 12 November 2081 | |
Proof of Concept | Sarcarian | Two Steps Ahead | Medium | 11 November 2081 |
The Vault | Si1as | When You Reach Me | High | 7 November 2081 |
Breaking the Ice | Sarcarian | Low | 22 October 2081 | |
The Parent Trap | Si1as | When You Reach Me | Medium | 17 October 2081 |
Celebrate While You're Ahead | Chrisst111 | Medium | 14 October 2081 | |
Don't Threaten Me With a Good Time | SedatedAlice | Medium | 12 October 2081 | |
Giving the Rougaround | Si1as | When You Reach Me | Medium | 3 October 2081 |
Voyage by Leningrad | Burst | High | 1 October 2081 | |
Fate of a Coward | Burst | High | 23 September 2081 | |
Droning on and on | Chrisst111 | High | 20 September 2081 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Crazy Otter | 3 | 1 | Gear | Crazy Otter | FABulous, Mall Talislegger, Alchemical Bootlegging, Reagent Regent, Definitely Mundane, Powerful Magician | Even |
Madame Butterfly | 4 | 3 | Fixer | Fixer/Club Owner | Club Owner, Elven Blood, High Society, Protector, Secretive | Even |
Fuego Fieri Firebrand the Fourth | 2 | 1 | Legwork | Free Spirit | Like Flames to a Moth, WATER BAD, Chaos Tastes like Ambrosia, Puny Mortal, I know all!, TROGGZOR CAN DO THAT! | Even |
Argent | 1 | 3 | Fixer | Street-level Fixer | Silver Tongue, Elven Blood | Even |
Amrei Veidt | 6 | 1 | Generalist | S-K Prime Operative | Actually a Spy, Deck Jockey, Delta Clinic Access, Former Shadowrunner, Information Broker, One Step Ahead, Prime Datahaven Membership, Saeder-Krupp Employee, Fresh off the Assembly Line | Even |
Organizations
Allies
- +3 Ex-Firewatch
- +1 KRIME
- +3 Laesa rep
Enemies
- -1 Rep with Humanis
- -202 S-K
People Of Interest
- Corinne Dixon - Ares Internal Affairs Lead Investigator. Zealous, stubborn, and a human lie detector once she comes to a conclusion it's almost impossible to change her mind. Ran the investigation into Blake when he still worked for Ares.
- Simone Bader - Ares Internal Affairs Investigator. Has a bit of a gambling problem and frequents a casino near the Ares office.
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | |
3 | |
6 |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | |
5 |
SINs
- Jasper Torque
- Issued by: Lone Star
- associated licenses:
- Mage License
- Bounty Hunter's License
- Firearms License
- Private Investigator License
- Blake Samson
- (Corporate Limited): Ares
- associated licenses:
- Mage License
- Firearms License
- Alex Robinson
- Issued by: Horizon
- associated licenses:
- Mage License
Appearance
Zephyr is a plainly dressed human mage with dark brown hair and green eyes.
Clothing
Zephyr can be commonly seen wearing a large red leather jacket, a stripped blue polo shirt and dark brown pants.
Matrix Persona
Stereotypical wizards attire: flashy and tall pointy hat, flowing black robes, and a silver sword at his side.