Difference between revisions of "Akane Sawatari"
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{{ContactInfobox| | {{ContactInfobox| | ||
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | ||
|Image=[[File:Akane. | |Image=[[File:Akane 24.png|200px]] | ||
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | ||
|Profession= | |Profession=Silent Executioner | ||
<!-- You can write a short description on the below lines if you want. --> | <!-- You can write a short description on the below lines if you want. --> | ||
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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | <!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | ||
|Connection= | |Connection=3 | ||
<!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | <!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | ||
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|HobbiesOrVice=paper folding | |HobbiesOrVice=paper folding | ||
|PersonalLife= | |PersonalLife= | ||
|Faction= | |Faction= | ||
<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --> | <!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --> | ||
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==Overview== | ==Overview== | ||
Akane Sawatari's journey from the streets of Japan to her role in the Hounds has been marked by hardship, resilience, and a newfound sense of self. Initially a low-ranking Finnigan Family grunt, she found herself in North America after an unfortunate stint as a Bunraku, hoping to escape the poverty of her origins. | |||
The twist of fate came with a Finnigan raid that liberated Akane from the Yakuza parlour where she worked, setting her on a path that would intertwine with the enigmatic Lappland. Despite the shadows of her past, she and both Lappland and Karen worked diligently to keep her Yakuza history concealed within the secrets of the Syndicate. | |||
After the blowout that caused the O'Malleys to assassinate Lappland, Akane fled even after being saved by Lappland and her associates. But Akane's absence for a month, her return to live with her parents, and eventual reunion with her found family indicate a complex and evolving journey. The time away seems to have fostered personal growth, diminishing her anxiety and boosting her self-confidence. Her skills as a sneak have sharpened, unveiling a stern and lethal personality beneath the socially anxious exterior. | |||
Akane | Despite her ragamuffin charm and continued loveable nature, Akane has become a serious contender in the realms of infiltration and assassination. Her skills, honed through training and experience, make her an indispensable asset to her found family. The fact that she was once a Yakuza is a closely guarded secret, being kept secure by Lappland and Karen. | ||
==Aspects Description== | ==Aspects Description== | ||
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{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Awakened Hangouts | ||
|Description= | |Description=In order to advance her skills, Akane spent time with a nearby Magical Lodge in Seattle, which has caused her to know and be connected with the Awakened community within Seattle. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect= | |Aspect=Sneaking Adept | ||
|Description= | |Description=Akane is an adept able to keep her own with adept powers, espcially given that they're sneaking based. | ||
|}} | |}} | ||
{{PositiveAspect| | {{PositiveAspect| | ||
|Aspect=Infiltrations | |Aspect=Infiltrations | ||
|Description=Akane can help scout ahead locations to get details on security and security devices. | |Description=Akane can help scout ahead locations to get details on security and security devices using their stealth. | ||
|}} | |||
{{PositiveAspect| | |||
|Aspect=Assassinations | |||
|Description=Akane can help with assassinations. | |||
|}} | |}} | ||
Latest revision as of 21:24, 24 February 2024
Silent Executioner | |
---|---|
Frail magic friend | |
o ri ga mi | |
Contact Owner | Fangblade_ |
Owner's Discord Name | Fangblade_ |
Connection | 3 |
Archetype | Service |
Location | Seattle |
Metatype | Human |
Gender | F |
Awakened/Emerged | awakened |
Preferred Payment Method | Money |
Hobbies/Vice | paper folding |
Aspects | Infiltrations Sneaking Adept Assassinations Awakened Hangouts |
Overview
Akane Sawatari's journey from the streets of Japan to her role in the Hounds has been marked by hardship, resilience, and a newfound sense of self. Initially a low-ranking Finnigan Family grunt, she found herself in North America after an unfortunate stint as a Bunraku, hoping to escape the poverty of her origins.
The twist of fate came with a Finnigan raid that liberated Akane from the Yakuza parlour where she worked, setting her on a path that would intertwine with the enigmatic Lappland. Despite the shadows of her past, she and both Lappland and Karen worked diligently to keep her Yakuza history concealed within the secrets of the Syndicate.
After the blowout that caused the O'Malleys to assassinate Lappland, Akane fled even after being saved by Lappland and her associates. But Akane's absence for a month, her return to live with her parents, and eventual reunion with her found family indicate a complex and evolving journey. The time away seems to have fostered personal growth, diminishing her anxiety and boosting her self-confidence. Her skills as a sneak have sharpened, unveiling a stern and lethal personality beneath the socially anxious exterior.
Despite her ragamuffin charm and continued loveable nature, Akane has become a serious contender in the realms of infiltration and assassination. Her skills, honed through training and experience, make her an indispensable asset to her found family. The fact that she was once a Yakuza is a closely guarded secret, being kept secure by Lappland and Karen.
Aspects Description
Aspect | Description |
---|---|
Awakened Hangouts | In order to advance her skills, Akane spent time with a nearby Magical Lodge in Seattle, which has caused her to know and be connected with the Awakened community within Seattle. |
Sneaking Adept | Akane is an adept able to keep her own with adept powers, espcially given that they're sneaking based. |
Infiltrations | Akane can help scout ahead locations to get details on security and security devices using their stealth. |
Assassinations | Akane can help with assassinations. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 7 + Loyalty + Aspects - Notoriety |
Active Checks | 11 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 3 + Loyalty + Aspects - Notoriety |
Networking Checks | 1 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Lappland | 3 | Even |
NPC who know this contact
- Karen 'Sketch' O'Malley
- Casey Kinnerk
- Ranni 'The Witch' Nearl
- James 'Boxman' Box
- Sarah O'Connor
- Quinn Connoway
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Goodnight, Brigit | Fangblade_ | 17 December 2084 | |
BANGYOURHEAD+55 | Fangblade_ | 2 November 2084 |