Difference between revisions of "Mother of Mayhem"
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{{ContactInfobox| | {{ContactInfobox| | ||
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | <!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. --> | ||
|Image=[[File: | |Image=[[File:Mother of Mayhem.png|300px]] | ||
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | <!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --> | ||
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<!-- You can write a short description on the below lines if you want. --> | <!-- You can write a short description on the below lines if you want. --> | ||
|Shortblurb1= | |Shortblurb1= Horror Nerd | ||
|Shortblurb2= | |Shortblurb2= | ||
|Shortblurb3= | |Shortblurb3= | ||
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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | <!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --> | ||
|Connection= | |Connection= 4 | ||
<!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | <!-- Below is where you define the Archetype. Default Archetypes are: Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --> | ||
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==Overview== | ==Overview== | ||
This | Mother of Mayhem is a Rager, a Halloweeners lieutenant who's been running with the gang since the 2050s. Recruited by Slash-and-Burn shortly after Renraku's slaughter of the original gang and surviving the Ancients' massacre of the 'weeners in 2069, Mother's seen it all and just refuses to die, not even age seems to be able to slow her down. She's nostalgic for the old days before Nightmare took over, back when the gang was out to stick it to Renraku, but she's a diehard 'weener loyalist and has no plans to try to shake things up. | ||
When not busy leading raids and handling gang business, Mother of Mayhem is catching up on the latest horror flicks or revisiting the classics. She's a particular fan of eldritch horror, and the unofficial dress code for her underlings incorporates Lovecraft-inspired face paint or masks. Treating them almost like a surrogate for the children she never got to have before the Ancients killed her partner in '69, Mother acts like a maternal figure to her subordinates, although that doesn't stop her from doling out "tough love" when someone acts against orders. This, combined with her soft spot for animals, lead to her adopting a fox pup a few years back, which ended up Awakening into the shifter [https://shreloaded.net/wiki/Hotdog Hotdog]. | |||
Ancients recently hit her underlings in retaliation for them stealing a shipment of drugs, weakening Mother's influence in the gang somewhat as she focuses on rebuilding. Still, the old slitch isn't giving up her position and has been working hard to rebuild. | |||
==Aspects Description== | ==Aspects Description== | ||
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{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect=Old Grudges | |Aspect=Old Grudges | ||
|Description=Mother remembers the old days | |Description=Mother remembers the old days, and she doesn't forget the ways her gang was fragged over. Mother of Mayhem refuses to do anything that would benefit Renraku or the Ancients. If she is deceived into doing so, immediately lose a point of Loyalty. If this reduces Mother of Mayhem's loyalty to zero, permanently lose her as a contact. | ||
|HasThematicsApproval= | |HasThematicsApproval=Yes | ||
|}} | |}} | ||
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|Aspect=Rager Responsibilities | |Aspect=Rager Responsibilities | ||
|Description=Wrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours. | |Description=Wrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours. | ||
|HasThematicsApproval= | |HasThematicsApproval=Yes | ||
|}} | |}} | ||
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|Description=Primarily funding her operations through drug peddling, Mother of Mayhem keeps all kinds of fun chems around. +2 dice on tests involving drugs. | |Description=Primarily funding her operations through drug peddling, Mother of Mayhem keeps all kinds of fun chems around. +2 dice on tests involving drugs. | ||
|}} | |}} | ||
{{PositiveAspect| | |||
|Aspect= Hot Merch | |||
|Description=Halloweeners seem to have a knack for getting their hands on stuff they ''really'' shouldn't, and Mother of Mayhem is no exception. +2 dice on tests involving forbidden gear. | |||
|}} | |||
{{PositiveAspect| | |||
|Aspect= Hot Wheels | |||
|Description=Mother of Mayhem's decided to open up a new revenue stream, by threatening a couple chop shops at flamer-point to pay her protection money. +2 dice on tests involving groundcraft and their mods. | |||
|}} | |||
<!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | <!-- Do not remove the below text. It's super important for the Aspect table. All aspects should be listed above this line. --> | ||
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===NPC who know this contact=== | ===NPC who know this contact=== | ||
* [[Jack da Rabbit]] | |||
==Narrative Significant Runs== | ==Narrative Significant Runs== |
Latest revision as of 00:38, 7 November 2024
Halloweener Rager | |
---|---|
Horror Nerd | |
Contact Owner | sovelsataask |
Owner's Discord Name | s.dawnfire |
Connection | 4 |
Public Contact? | Yes |
Archetype | Custom(G,N,K,A) |
Location | Seattle, Redmond |
Metatype | Troll |
Gender | Female |
Age | Late 40s |
Preferred Payment Method | Nuyen |
Hobbies/Vice | Horror Trids, Novacoke, and Cute Animals |
Personal Life | Widowed |
Faction | Halloweeners |
Aspects | Old Grudges Rager Responsibilities Horror Aficionado Burn It Down! Street Elder Rager Connections Wanna Fix? Hot Merch Hot Wheels |
Overview
Mother of Mayhem is a Rager, a Halloweeners lieutenant who's been running with the gang since the 2050s. Recruited by Slash-and-Burn shortly after Renraku's slaughter of the original gang and surviving the Ancients' massacre of the 'weeners in 2069, Mother's seen it all and just refuses to die, not even age seems to be able to slow her down. She's nostalgic for the old days before Nightmare took over, back when the gang was out to stick it to Renraku, but she's a diehard 'weener loyalist and has no plans to try to shake things up.
When not busy leading raids and handling gang business, Mother of Mayhem is catching up on the latest horror flicks or revisiting the classics. She's a particular fan of eldritch horror, and the unofficial dress code for her underlings incorporates Lovecraft-inspired face paint or masks. Treating them almost like a surrogate for the children she never got to have before the Ancients killed her partner in '69, Mother acts like a maternal figure to her subordinates, although that doesn't stop her from doling out "tough love" when someone acts against orders. This, combined with her soft spot for animals, lead to her adopting a fox pup a few years back, which ended up Awakening into the shifter Hotdog.
Ancients recently hit her underlings in retaliation for them stealing a shipment of drugs, weakening Mother's influence in the gang somewhat as she focuses on rebuilding. Still, the old slitch isn't giving up her position and has been working hard to rebuild.
Aspects Description
Aspect | Description |
---|---|
Old Grudges | Mother remembers the old days, and she doesn't forget the ways her gang was fragged over. Mother of Mayhem refuses to do anything that would benefit Renraku or the Ancients. If she is deceived into doing so, immediately lose a point of Loyalty. If this reduces Mother of Mayhem's loyalty to zero, permanently lose her as a contact. |
Rager Responsibilities | Wrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours. |
Horror Aficionado | The latest trashy slasher trid, hyperviolent Matrix games, classic monster movies of the 20th century, the works of Shelley, Lovecraft, King... Mother of Mayhem loves anything to do with horror, and spends her limited free time consuming it greedily. +2 dice on checks related to horror media. |
Burn It Down! | In classic Halloweener fashion, Mother of Mayhem is a fan of fire and things that go boom. +2 dice on checks involving incendiary weapons and explosives. |
Street Elder | For a Barrens trog, Mother of Mayhem is old, and you don't get old without knowing who runs the streets. +2 dice on networking or knowledge tests involving other gangers. |
Rager Connections | Mother of Mayhem is someone of import within the Halloweeners, despite recent misfortune. +2 dice on tests involving the Halloweeners. |
Wanna Fix? | Primarily funding her operations through drug peddling, Mother of Mayhem keeps all kinds of fun chems around. +2 dice on tests involving drugs. |
Hot Merch | Halloweeners seem to have a knack for getting their hands on stuff they really shouldn't, and Mother of Mayhem is no exception. +2 dice on tests involving forbidden gear. |
Hot Wheels | Mother of Mayhem's decided to open up a new revenue stream, by threatening a couple chop shops at flamer-point to pay her protection money. +2 dice on tests involving groundcraft and their mods. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 4 + Loyalty + Aspects - Notoriety |
Active Checks | 2 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 12 + Loyalty + Aspects - Notoriety |
Networking Checks | 8 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Lappland | -4 | -5 |
Raum | 6 | 1 |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Mary in the Hedgemaze | Fangblade_ | 28 May 2085 | |
WELCOME TO HELL MOTHERFUCKER | Fangblade_ | 20 April 2085 | |
Highway to Hellhound | Dawnfire | 14 February 2085 |