The Daze: Difference between revisions
Tubatitan88 (talk | contribs) Created page with " {{LocationInfobox| <!-- Required field. This describes roughly what purpose the location serves. e.g. Bar, Store, Church, ect. --> |Archetype= Nightclub/Bar <!-- Required field. You may change the placeholder out for another image if one is available. --> |Image=200px <!-- If the owner of the location is defined, you may note it here. This will automatically link to their page. --> |ICowner= Alessa P <!-- The following 4 lines can op..." |
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|Image=[[File: | |Image=[[File:Daze.png|thumb|The Daze Main Floor]] | ||
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|Metroplex= Redmond | |Metroplex= Redmond | ||
|Neighborhood= Touristville | |Neighborhood= Touristville | ||
|Coordinates= | |Coordinates= 47.67333, -122.12351 | ||
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==Description== | ==Description== | ||
The Daze is a punk rock bar and shadow-friendly meeting site in Touristville, Seattle, owned and operated by Alessa P, a pixie fixer tied to the Streets of Redmond. Loud, neon-lit, and rough around the edges, The Daze serves as both a nightlife venue and a relatively safe place for shadow business, so long as patrons do not bring heat, attention, or trouble down on Alessa. She keeps her ear to the ground, deals with bootleggers, knows people in the shadow community, and takes care of her regulars — usually with profanity, sarcasm, and the occasional job offer. | The Daze is a punk rock bar and shadow-friendly meeting site in Touristville, Seattle, owned and operated by Alessa P, a pixie fixer tied to the Streets of Redmond. Loud, neon-lit, and rough around the edges, The Daze serves as both a nightlife venue and a relatively safe place for shadow business, so long as patrons do not bring heat, attention, or trouble down on Alessa. She keeps her ear to the ground, deals with bootleggers, knows people in the shadow community, and takes care of her regulars — usually with profanity, sarcasm, and the occasional job offer. | ||
==Distinctive Features== | ==Distinctive Features== | ||
Latest revision as of 00:30, 26 May 2026
| The Daze used to be a chop shop, a shrine, or a Bunraku parlor. Depends who’s telling the story. | |
|---|---|
| Alessa has every private room wired. She says she doesn’t. Both things are probably true. | |
| There’s a room under the dance floor. No stairs, no elevator, but people go missing and come back owing Alessa favors. | |
| Location Creator | Tubatitan88 |
| Archetype | Nightclub/Bar |
| IC Owner | Alessa P |
| Metroplex | Redmond |
| Neighborhood | Touristville |
| Background Count | Low time: 1, High Time 2 |
| Noise | Low time 2, High Time 5 |
| Coordinates | 47° 40' 23.99" N, 122° 7' 24.64" W |
Description
The Daze is a punk rock bar and shadow-friendly meeting site in Touristville, Seattle, owned and operated by Alessa P, a pixie fixer tied to the Streets of Redmond. Loud, neon-lit, and rough around the edges, The Daze serves as both a nightlife venue and a relatively safe place for shadow business, so long as patrons do not bring heat, attention, or trouble down on Alessa. She keeps her ear to the ground, deals with bootleggers, knows people in the shadow community, and takes care of her regulars — usually with profanity, sarcasm, and the occasional job offer.
Distinctive Features
Main Entrance: Street-facing, neon-heavy, obvious, monitored. Used by regular customers.
Central Dance Floor: Open and exposed. Excellent for losing someone in the crowd, terrible for a private conversation.
Main Bar: The heart of the club. Staff can see most of the floor from here. Emergency controls may be hidden under the bar.
DJ Stage: Elevated, protected by lighting rigs and speakers. Good sightlines across the main room.
VIP Booths / Private Rooms: West-side rooms used for private parties, quiet meets, blackmail, and bad decisions.
Restrooms: Northeast. High-traffic area, common handoff point, likely watched more closely than patrons realize.
Office: East-side room with desk, screens, and controlled access. Aless’s command center.
Security / Matrix Room: Compact room with monitors and device controls. Likely connected to cameras, locks, panic shutters, and noise-management systems.
Kitchen / Prep Area: Functional and cramped. Staff entrance nearby. Useful for smuggling small packages in with food or supplies.
Rear Exit / Service Access: Used for deliveries, staff, emergency extraction, and people who do not want their face on the front-door feed.
Security: The Daze does not rely on obvious intimidation. Its security is layered, quiet, and meant to keep the party going while problems vanish.
Visible security includes door staff, floor walkers, AR guest verification, weapon scanners near the main entrance, and at least one large bouncer who rarely needs to raise their voice. Less visible security includes camera coverage, panic locks, hidden compartments behind the bar, staff-only routes, and probably a spider or security-minded decker on busy nights. Alessa prefers non-lethal solutions inside the club. Dead bodies bring investigations, investigations bring heat, and heat kills business. That said, anyone who threatens staff or violates guest neutrality may discover that The Daze’s “non-lethal” policy has exceptions.
House Rules
1. No killing inside.
2. No open weapons on the dance floor.
3. No unpaid debts at the bar.
4. No recording in the private rooms unless Alessa approved it first.
5. Do not threaten the staff.
6. Do not use The Daze as bait for a corpsec raid, gang hit, or blood magic problem.
7. If Alessa says the meeting is over, it is over.
IC Information
Notable Associated Characters
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | The Daze is a punk-rock bar and nightclub in Touristville, Redmond, known for loud music, cheap drinks, neon signage, and a rough but loyal local crowd. It has a public-facing Matrix presence with hours, drink specials, event nights, and a heavily stylized AR advert package. Its listed proprietor is Alessa P. |
| 3 | Local chatter tags The Daze as a shadow-friendly venue, though not openly advertised as a runner bar. The place is associated with bootleg music, rumor-trading, punk shows, and informal meets. Alessa P is mentioned in local shadowboards as a fixer-adjacent contact with an ear for street gossip and a preference for payment in favors or follow-up work rather than straight nuyen. |
| 6 | Scrubbed posts and buried comment chains suggest The Daze has been used for discreet meets, off-book message drops, and introductions between Redmond runners, smugglers, gangers, and fixers. Several deleted threads warn that Alessa does not tolerate people bringing heat into her bar, burning regulars, or using the club as bait for corpsec or gang retaliation. The really useful data is fragmentary, reposted, or deliberately obfuscated. |
Area Knowledge:Seattle Table
| Threshold | Result |
|---|---|
| 1 | The Daze is one of Touristville’s louder nightlife spots: punk, neon, heavy bass, and a clientele that looks like it includes gangers, club kids, wageslaves slumming it, and runners pretending not to be runners. Most Seattle streetwise locals know it as a Redmond bar with attitude. |
| 3 | Anyone who knows the Touristville scene knows The Daze is owned by Alessa P, a pixie with a foul mouth, punk aesthetic, and a reputation for looking after her regulars. It is not neutral ground in the formal diplomatic sense, but people treat it like a place where business can happen as long as no one starts violence inside or drags police attention to the door. |
| 5 | The Daze functions as more than a bar. It is a rumor engine, informal contact exchange, and pressure valve for the Redmond shadows. Alessa hears things from musicians, bootleggers, bartenders, gangers, and half-drunk runners, then turns those things into work. People who cross her tend to find doors closed across Touristville, and people who help her chase down a rumor sometimes get access to better introductions later. |
Runs Featuring This Location
| Name | GM | Metaplot | Date of Run |
|---|---|---|---|
| All In A Daze Work | mudge | Shadow Heroes | 12 April 2081 |
| Route 66: A Prologue to Like Mad Max But With More Guns, First Rule of Drive Club Everybody Talk About Drive Club | Doc McGuffins | Like mad max but more guns | 5 January 2081 |
