Difference between revisions of "Neo Assembly"
Jump to navigation
Jump to search
Tag: visualeditor-wikitext |
Tag: visualeditor-wikitext |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{FactionInfobox | ||
| | |Image= | ||
| | |Archetype=Super Villains | ||
| | |Shortblurb1= | ||
| | |Shortblurb2= | ||
| | |Shortblurb3= | ||
| | |Shortblurb4= | ||
| | |Connection=2 | ||
|Health=Bruised | |||
| | |Location=Unknown | ||
| | |JoinNote= | ||
|}} | |||
| | |||
| | |||
}} | |||
==Faction Information== | ==Faction Information== | ||
The Neo Assembly traces its roots back to NeoNet buying their custody contracts off of Lone Star. NeoNet then performed experiments on them, installing highly specialized prototype cyberware, bioware, generic augmentations, and nanoware. They were to be used as expendable test subjects to create a proof of concept for the next generation of super soldiers for NeoNet's Elite HTR teams. It is unclear if any of them suffered from CFD, but the experimentation alone caused them all to snap in a way. The fall of NeoNet left them abandoned, and they have finally broken out of their building and have begun a crime spree. | The Neo Assembly traces its roots back to NeoNet buying their custody contracts off of Lone Star. NeoNet then performed experiments on them, installing highly specialized prototype cyberware, bioware, generic augmentations, and nanoware. They were to be used as expendable test subjects to create a proof of concept for the next generation of super soldiers for NeoNet's Elite HTR teams. It is unclear if any of them suffered from CFD, but the experimentation alone caused them all to snap in a way. The fall of NeoNet left them abandoned, and they have finally broken out of their building and have begun a crime spree. | ||
Line 28: | Line 23: | ||
===Major Locations=== | ===Major Locations=== | ||
{{FactionLocations}} | |||
Unknown | Unknown | ||
{{:Neo Assembly/Members}} | {{:Neo Assembly/Members}} | ||
===Contacts=== | |||
{{FactionContacts}} | |||
==Narrative Significant Runs== | ==Narrative Significant Runs== | ||
{{ContactRuns}} | {{ContactRuns}} |
Latest revision as of 23:05, 14 July 2020
Connection | 2 |
---|---|
Type | Super Villains |
Player May Join | No |
Health | Bruised |
Area of Operation | Unknown |
Faction Information
The Neo Assembly traces its roots back to NeoNet buying their custody contracts off of Lone Star. NeoNet then performed experiments on them, installing highly specialized prototype cyberware, bioware, generic augmentations, and nanoware. They were to be used as expendable test subjects to create a proof of concept for the next generation of super soldiers for NeoNet's Elite HTR teams. It is unclear if any of them suffered from CFD, but the experimentation alone caused them all to snap in a way. The fall of NeoNet left them abandoned, and they have finally broken out of their building and have begun a crime spree.
Goals
- Revenge against a society that allowed them to suffer their fate.
- Increase their numbers.
- Take down the City Watch.
Major Locations
Unknown
NPCs
Name | Archtype | Status | Description |
---|---|---|---|
System Crash | Decker | Captured Held in Watchouse Containment |
System Crash is a corpulent human who is a skilled hacker. He has a cyberdeck implanted in such a way that its removal would kill him. NeoNet was attempting to create a way to allow a mundane decker to at least mimic some of the abilities of a technomancer, but these experiments were largely a failure. Still, he does appear to have extraordinary abilities on the matrix. |
Agent Orange | Poisoner FBR Street Sam |
Captured Held in Watchouse Containment |
Agent Orange is a man who was originally convicted for attempting to lace the Seattle water supply with a deadly toxin. His obsession with poisons has become fanatical, and he exclusively uses them in combat. Gas guns, Dart guns, Gas Grenades, if it can deliver a toxin he is using it. His battle suit is an armored Orange hazmat suit, and his cyberlimbs are rigged to dispense toxins in various forms with implanted weapons. Even when exposed, he appears often unaffected by his own toxins, suggesting either some kind of immunity, or additional cyber to filter the toxins from his own system. |
Skullboy | Necro Mage | Captured Held in Watchouse Containment |
Loyal Butler to Alice Patterson "Hellraiser." Johnathan Kilroy grew up side by side with Alice as a butler to the Patterson Estate. Having an affinity for magic also Alice taught him Necro magic along side herself. He only knows loyalty to her and will gladly follow her into the abyss (MAG 8) |
Hellraiser | Necro Mage | Captured Held in Watchouse Containment |
Hellraiser "Alice Patterson" ex debutante to the Patterson estate, After witnessing the death of her parents and leaving her cripple at a young age she became obsessed with the study of resurrection and necro magic. Believing one day she may bring her parents back to her. Her sense of reality became twisted to the point where she believes that true life is what comes after and the necro spirits help guide those there. (MAG 10) |
Contacts
None
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
All In A Daze Work | mudge | Shadow Heroes | 12 April 2081 |
It's A Gas | Teksura | Shadow Heroes | 4 April 2081 |
Calling All Heroes! Hellraiser | DocMcGuffin | Shadow Heroes | 4 March 2081 |
CALLING ALL HEROES: The Horror Before Christmas | DocMcGuffin | Shadow Heroes | 23 December 2080 |
FOR JUSTICE | Teksura | Shadow Heroes | 8 December 2080 |