Difference between revisions of "Agency"
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{{ | {{FactionInfobox | ||
| | |Image=[[File:agency2.png|200px]] | ||
|Shortblurb1= | |||
| | |Shortblurb2= | ||
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| | |Shortblurb4= | ||
| | |Archetype=Gang | ||
| | |Connection=2 | ||
| | |Health=Maintaining | ||
|Location=Seattle | |||
|JoinNote= | |||
|}} | |||
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}} | |||
=Faction Information= | =Faction Information= | ||
===Summary=== | ===Summary=== | ||
A small-time gang known to operate in Redmond, the Agency operates in a semi-clandestine fashion, keeping a light grip on its territory. While as capable of violence as other gangs, the Agency puts up a good attempt at being reasonable, imitating the shadowy government/corporate spy organizations on the Trid they are so fond of. | |||
They insist on only using handguns*, along with the occasional carbine. However, most agents also carry with "spy gear", which typically includes a pepper-punch pen. Micro-transceivers are mandatory. | |||
<nowiki>*</nowiki><small>The Colt Agent Special is an obvious favourite</small> | |||
===Goals=== | ===Goals=== | ||
Expand influence while being | Expand their influence/make money while being slick agent-types in suits. | ||
===Major Locations=== | ===Major Locations=== | ||
{{FactionLocations}} | |||
Redmond, Seattle | |||
===Leaders=== | ===Leaders=== | ||
==Background== | ==Background== | ||
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===Enemies=== | ===Enemies=== | ||
They've had a few skirmishes with the [[Cutters]]. | |||
==Current Status== | ==Current Status== | ||
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===Contacts=== | ===Contacts=== | ||
{{ | {{FactionContacts}} | ||
}} | |||
==Narrative Significant Runs== | ==Narrative Significant Runs== | ||
{{ContactRuns}} | {{ContactRuns}} | ||
[[Category:Factions]] | [[Category:Factions]] |
Latest revision as of 05:04, 28 July 2020
Connection | 2 |
---|---|
Type | Gang |
Player May Join | No |
Health | Maintaining |
Area of Operation | Seattle |
Faction Information
Summary
A small-time gang known to operate in Redmond, the Agency operates in a semi-clandestine fashion, keeping a light grip on its territory. While as capable of violence as other gangs, the Agency puts up a good attempt at being reasonable, imitating the shadowy government/corporate spy organizations on the Trid they are so fond of.
They insist on only using handguns*, along with the occasional carbine. However, most agents also carry with "spy gear", which typically includes a pepper-punch pen. Micro-transceivers are mandatory.
*The Colt Agent Special is an obvious favourite
Goals
Expand their influence/make money while being slick agent-types in suits.
Major Locations
Redmond, Seattle
Leaders
Background
Allies
Enemies
They've had a few skirmishes with the Cutters.
Current Status
Health Summary
Members
Contacts
None
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Nod Ya Head | Asmodeus | 17 January 2082 | |
Agency Agency | OB | The Life and Times of One Kevin Crimes | 26 June 2081 |
Shooting Scruffy Suits | Seamless | The Life and Times of One Kevin Crimes | 18 April 2081 |