Difference between revisions of "The Green-Eyed Witch"
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{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= Immortal Self Interest | |Aspect= Immortal Self Interest | ||
|Description= | |Description= Fundamentally, The Green-Eyed Witch is in the game for their own interests, not to stick out her neck too far for some fragile mortal runners. As such, she will not perform game actions at significant risk to herself or her standing for any runners with fewer than 5 loyalty. Additionally, she will always ask for karma, favors or tangibly useable information and is not above talking runners into spirit pacts to cement those things. | ||
|HasThematicsApproval=No | |HasThematicsApproval=No | ||
|}} | |}} | ||
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{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= Curious Clairvoyant | |Aspect= Curious Clairvoyant | ||
|Description= | |Description= As a muse in demand, much of the average troubles of a runner are uninteresting to The Green-Eyed Witch. As such, she doesn't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture her full attention and negate this penalty, they must begin an interaction with her by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. A conversation starter. | ||
|HasThematicsApproval=No | |HasThematicsApproval=No | ||
|}} | |}} | ||
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{{NegativeAspect| | {{NegativeAspect| | ||
|Aspect= Circumspect Sorcerer | |Aspect= Circumspect Sorcerer | ||
|Description= | |Description= The world is filled to the brim with powerful facrions. A number of them are worrying enough to make the emerald sorcerer wary of runners that work with them on the regular. As a result, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, acquire loyalty and cash and receive ships with half effectiveness. These factions are as follows: The Black Lodge, The Vermillion Auction, The Draco Foundation, Ordo Maximus, and The Seelie (And Unseelie) Court. | ||
|HasThematicsApproval=No | |HasThematicsApproval=No | ||
|}} | |}} |
Revision as of 23:38, 23 December 2023
Art Re-appropriator | |
---|---|
Disgraced Fae | |
Professional Eldritch Meddler | |
Contact Owner | Iamwalrustastic |
Owner's Discord Name | Sleevey |
Connection | 6 |
Public Contact? | Yes |
Archetype | Legwork |
Location | The Seattle Metroplex and Elsewhere |
Metatype | Elvar |
Gender | ??? |
Awakened/Emerged | Free Spirit |
Age | Ageless |
Preferred Payment Method | Karma, Favors, Secrets |
Hobbies/Vice | Revenge, The Finer Things in Life, Sketching Faces she has found in dreams |
Personal Life | Unknown |
Faction | Independent |
Aspects | Immortal Self Interest Curious Clairvoyant Circumspect Sorcerer Emerald Mage Forgotten Poet Dreamwalker Meddler The Eternal Muse Former Fae Art Nerd Metaplanar Relieve Chain Breaker Ritualist |
Overview
This is where you would write a blurb about the contact.
Aspects Description
Aspect | Description |
---|---|
Immortal Self Interest | Fundamentally, The Green-Eyed Witch is in the game for their own interests, not to stick out her neck too far for some fragile mortal runners. As such, she will not perform game actions at significant risk to herself or her standing for any runners with fewer than 5 loyalty. Additionally, she will always ask for karma, favors or tangibly useable information and is not above talking runners into spirit pacts to cement those things. |
Curious Clairvoyant | As a muse in demand, much of the average troubles of a runner are uninteresting to The Green-Eyed Witch. As such, she doesn't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture her full attention and negate this penalty, they must begin an interaction with her by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. A conversation starter. |
Circumspect Sorcerer | The world is filled to the brim with powerful facrions. A number of them are worrying enough to make the emerald sorcerer wary of runners that work with them on the regular. As a result, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, acquire loyalty and cash and receive ships with half effectiveness. These factions are as follows: The Black Lodge, The Vermillion Auction, The Draco Foundation, Ordo Maximus, and The Seelie (And Unseelie) Court. |
Example Positive Aspect | This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 14 + Loyalty + Aspects - Notoriety |
Active Checks | 10 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 4 + Loyalty + Aspects - Notoriety |
Networking Checks | 6 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Docteur Vega | 1 | Even |
Gremlin | 1 | Even |
Knack | 1 | Even |
Oberon | 3 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Chain Mail | Sleevey | La Famille Du Peintre | 10 February 2085 |
Ash Replevin | Sleevey | La Famille Du Peintre | 27 December 2084 |