Difference between revisions of "The Green-Eyed Witch"
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==GM Notes== | ==GM Notes== | ||
-The Green-Eyed Witch is captivated by the exceptional and the interesting. This results in her being rather courteous to the average runner, as most of them lead rather interesting lives. This will not stop them from weaving in backhanded compliments or veiled, biting remarks, they were a fae after all. To them, interesting people are like pieces of art all on their own, to be studied and appreciated on their own terms. She will, however, attempt to guide them in the most interesting direction. | |||
-When speaking to runners, especially in person, the Green-Eyed Witch almost always uses at least one or more layers of obfuscation. This may take the form of a trid phantasm, a subordinate disguised as them, an astral projection, or other means of getting a little tricksy with it. He enjoys making things more complicated for no other reason than the ensuing confusion. | |||
-They like to cycle through a number of disguises and faces, rarely appearing to the same runner with the appearance twice. The commonality between all images of them will be their striking green eyes. | |||
-While at first courteous, The Green-Eyed Witch does tolerate disrespect towards her and has a mean, petty streak. If a runner burns edge on a run opposed to them, the insomnia quality is a natural consequence. She walks through the dreaming and there is no respite from her gaze. | |||
-The Green-Eyed Witch has very small power over dreams. She can't hurt people with it or use it to acquire any tangible information beyond circumstantial psychoanalysis but she can meet people in dreams and disperse cryptic messages and imagery. These are often remembered hazily and rarely contain anything too helpful. | |||
==Aspects Description== | ==Aspects Description== |
Revision as of 23:00, 24 December 2023
Art Re-appropriator | |
---|---|
Disgraced Fae | |
Professional Eldritch Meddler | |
Contact Owner | Iamwalrustastic |
Owner's Discord Name | Sleevey |
Connection | 6 |
Public Contact? | Yes |
Archetype | Legwork |
Location | The Seattle Metroplex and Elsewhere |
Metatype | Elvar |
Gender | ??? |
Awakened/Emerged | Free Spirit |
Age | Ageless |
Preferred Payment Method | Karma, Favors, Secrets |
Hobbies/Vice | Revenge, The Finer Things in Life, Sketching Faces she has found in dreams |
Personal Life | Unknown |
Faction | Independent |
Aspects | Immortal Self Interest Curious Clairvoyant Circumspect Sorcerer Emerald Mage Forgotten Poet Dreamwalker Meddler The Eternal Muse Former Fae Art Nerd Metaplanar Relieve Chain Breaker Ritualist |
Overview
Once an Elvar Noble with grand ambitions, The Green-Eyed Witch was exiled to the metaplane of dreams when she was caught delving too deeply into the ambitions of their fellow nobles. She attempted to rise through the courts on the back of various artistic machinations that were crafted based upon these secrets but her plotting was revealed to them by the Croki, Velsaie Clarion. For her meddling, they were banished to the metaplane of dream. A fitting punishment for one who delves too deeply into minds where they are not wanted; imprisonment within minds that did not want them. A lesser being would have been shattered, rent asunder by depersonalization, becoming merely a fixture in the backdrop of that dreaming world. The Green-Eyed Witch was changed forever, forgetting even her own name, but she did not break.
After several years adrift, The Green-Eyed Witch has reconstituted herself and returned to the Seattle Metroplex. Now with some power over that dreaming place, however faint and slim it may be, her web of nocturnal influence has already reached deep into the minds of countless people, the image of a perfect muse placed there during her dreamwalking. She makes a move in realspace, gathering allies, karma and force in a bid for revenge. The courts tossed them out. She will build her empire of her own.
GM Notes
-The Green-Eyed Witch is captivated by the exceptional and the interesting. This results in her being rather courteous to the average runner, as most of them lead rather interesting lives. This will not stop them from weaving in backhanded compliments or veiled, biting remarks, they were a fae after all. To them, interesting people are like pieces of art all on their own, to be studied and appreciated on their own terms. She will, however, attempt to guide them in the most interesting direction.
-When speaking to runners, especially in person, the Green-Eyed Witch almost always uses at least one or more layers of obfuscation. This may take the form of a trid phantasm, a subordinate disguised as them, an astral projection, or other means of getting a little tricksy with it. He enjoys making things more complicated for no other reason than the ensuing confusion.
-They like to cycle through a number of disguises and faces, rarely appearing to the same runner with the appearance twice. The commonality between all images of them will be their striking green eyes.
-While at first courteous, The Green-Eyed Witch does tolerate disrespect towards her and has a mean, petty streak. If a runner burns edge on a run opposed to them, the insomnia quality is a natural consequence. She walks through the dreaming and there is no respite from her gaze.
-The Green-Eyed Witch has very small power over dreams. She can't hurt people with it or use it to acquire any tangible information beyond circumstantial psychoanalysis but she can meet people in dreams and disperse cryptic messages and imagery. These are often remembered hazily and rarely contain anything too helpful.
Aspects Description
Aspect | Description |
---|---|
Immortal Self Interest | Fundamentally, The Green-Eyed Witch is in the game for their own interests, not to stick out her neck too far for some fragile mortal runners. As such, she will not perform game actions at significant risk to herself or her standing for any runners with fewer than 5 loyalty. Additionally, she will always ask for karma, favors or tangibly useable information and is not above talking runners into spirit pacts to cement those things. |
Curious Clairvoyant | As a muse in demand, much of the average troubles of a runner are uninteresting to The Green-Eyed Witch. As such, she doesn't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture her full attention and negate this penalty, they must begin an interaction with her by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. A conversation starter. |
Circumspect Sorcerer | The world is filled to the brim with powerful facrions. A number of them are worrying enough to make the emerald sorcerer wary of runners that work with them on the regular. As a result, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, acquire loyalty and cash and receive ships with half effectiveness. These factions are as follows: The Black Lodge, The Vermillion Auction, The Draco Foundation, Ordo Maximus, and The Seelie (And Unseelie) Court. |
Example Positive Aspect | This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 14 + Loyalty + Aspects - Notoriety |
Active Checks | 10 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 4 + Loyalty + Aspects - Notoriety |
Networking Checks | 6 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Docteur Vega | 1 | Even |
Gremlin | 1 | Even |
Knack | 1 | Even |
Oberon | 3 | Even |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Chain Mail | Sleevey | La Famille Du Peintre | 10 February 2085 |
Ash Replevin | Sleevey | La Famille Du Peintre | 27 December 2084 |