Difference between revisions of "Nova Kid"
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==Background== | ==Background== | ||
Nova Kid was born to an Aztlaner immigrant who moved to Seattle for work with Aztechnology. His mother worked her hardest to support him during his childhood, with the promise of promotion always seemingly just around the corner. Years of overwork led to deteriorating health, and as Nova Kid came of age, his mother fell very ill. He saw one way out: putting his tech skills to use. Nova Kid stole an Aztechnology Shadow Warrior, and with the help of his fixer, he got his family's SINs burned. His exit left his confidence shaken, but he and his mother are alive, for now. Today, he is working toward a treatment for his mother's medical conditions in addition to fighting for survival. | |||
==Narratively Significant Qualities== | ==Narratively Significant Qualities== | ||
' | === Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior) === | ||
Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back. | |||
=== Dependent (Demanding) === | |||
Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him. | |||
=== Frostbite (Computer) === | |||
During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed. | |||
==Run History== | ==Run History== | ||
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{{RunHistory}} | {{RunHistory}} | ||
<br /> | |||
==Affiliations== | ==Affiliations== | ||
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{{HasContact| | {{HasContact| | ||
|Name= | |Name=Jesse Pop | ||
|Loyalty= | |Loyalty=1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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===Allies=== | ===Allies=== | ||
None. | |||
===Enemies=== | ===Enemies=== | ||
Aztechnology: Strained relationship. | |||
=In Character Information= | =In Character Information= |
Revision as of 11:19, 27 March 2020
Young Decker | |
---|---|
Metatype | Human |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | June 16, 2061 |
Drive Link | https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj |
Approved? | No |
Priority | Metatype - D Attributes - C Magic/Resonance - E Skills - B Resources - A |
Character Information
Summary
A wiz kid decker who grew up in a single-parent household and is now responsible for his mother's welfare. Reasonably good at working with faces and B&E for the coveted on-site direct connection hacks.
Goals
Support his sick mother, save up for a major medical treatment, avoid the notice of Aztechnology.
Personality
Both a talented young man and someone who barely scraped by in a tussle with a corporation's cybersecurity, Nova Kid waffles between confidence and anxiety. He can be naïve about shadowrunning, sometimes.
Appearance
Nova Kid is a young human male with brown eyes, black hair, and tanned skin.
Clothing
He often wears an Ares Victory: Industrious jumpsuit with a pair of sensor goggles strapped to his head, easily looking like the matrix security professional he often claims to be. He is otherwise fairly unremarkable in appearance, which works to his benefit on the job.
Matrix Persona
Online, Nova Kid appears as a humanoid figure in which outer space can be seen. His icons are space-themed. His marks are stars.
In Play
Legwork: Knowledge Skills & Matrix
Her knowledge about Ares, Biotech and Bugs seems quite specific, but her Skilljack and Skillsoft subscription let her download many conceiveable knowledge skills straight into her brain, and roll 13 dice for any professional and academic skills and 8 dice for any interest skills, as long as she can find them in the database.
She can also scour the matrix for information, rolling 18 (20 if she's feeling like risking hot-sim) dice for Matrix Search and cutting search times in half or quartering them with her programs.
Locksmith & Hardware
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her or one of her allies attempt to do it even faster, while almost looking like they belong.
Juryrigger
If you can imagine it, there's a good chance Waspkeeper can make it work, somehow. On a wing and a prayer, with bubblegum and a few spot welds, or some extra electronics haphazardly soldered into a device. Check out SR5 page 75. Temporarily boosting the rating of the Maglock Passkey is a neat trick, for example.
RCC
Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the Wrapper program to disguise the matrix icons as innocuous devices.
The RCC and datajack together can run 7 programs, 9 when one of those 9 is Virtual Machine. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with "Always" are a good idea to always have running, while those marked as "Situational" can be swapped in when appropriate.
Check out Core p267, "Noise Reduction & Sharing". Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.
Drones & Vehicles
GMC Bulldog: A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn't have a nail strip ejector yet, though.
Evo Proletarian: Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.
MCT Fly-Spy: Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.
Telestrian Shamus: This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.
Combat Options
Her Thunderstruck is an electric railgun, aka a gauss rifle; the bleeding edge of Ares weapons tech. It's a serious piece of hardware for making uncomfortably large holes in things and people. She wields it well, rolling 19 dice (agi 9, skill 6, specialization, smartlink) before she even Takes Aim.
When the situation calls for it, Frag and HE grenades can deal with more targets than the slow firing Thunderstruck, or blow away minor obstacles. Flashbangs and Neurostun VII provide a non-lethal option and (Thermal) Smoke can shield a retreat or provide a misdirection. Her 12 dice are enough to throw reasonably well.
For self defense, should she find herself facing a low level threat unarmed, she can discharge electricity from her shock hand up to ten times before she has to recharge it. The 12 dice can be increased by charging (+1 die) and by declaring a touch attack (+2 dice, hits on a tie, but no bonus damage from net hits).
Waspkeeper can also take a support role boost her teammates with through the matrix using Target Device (R5 30) and Tag (KC 40) for offense, I Am The Firewall (KC 38) for defense, and Calibrate (KC 37) for initiative.
Further Reading
For those who want to delve further, we have an extensive Waspkeeper In Play Example, which explores some mechanics in excruciating detail. It is by no means required reading.
Background
Nova Kid was born to an Aztlaner immigrant who moved to Seattle for work with Aztechnology. His mother worked her hardest to support him during his childhood, with the promise of promotion always seemingly just around the corner. Years of overwork led to deteriorating health, and as Nova Kid came of age, his mother fell very ill. He saw one way out: putting his tech skills to use. Nova Kid stole an Aztechnology Shadow Warrior, and with the help of his fixer, he got his family's SINs burned. His exit left his confidence shaken, but he and his mother are alive, for now. Today, he is working toward a treatment for his mother's medical conditions in addition to fighting for survival.
Narratively Significant Qualities
Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior)
Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back.
Dependent (Demanding)
Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him.
Frostbite (Computer)
During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Cleaning up the past | Bulldogc | The Metroplex Governor Race of '84 | Deadly | 28 July 2084 |
30 pieces of Copper shackles | Draknic | High | 13 January 2084 | |
Politicians Always Have Some Skeletons | Aurora | Medium | 12 February 2083 | |
Smear Campaign | Disco | Medium | 2 September 2082 | |
Brodie J and the Flamesaw of Love | Aurora | Medium | 30 March 2082 | |
I Think I'm Sick and I Want to Go Home | Sarcarian | Low | 29 October 2081 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Jesse Pop | 6 | 1 | Fixer | Trid Pirate | Trid Pirate, Hacktivist, Fence, Networker, NEEEEEEERRRRRRRD, Electronics, Enormous Trove of Pirated Trideo | Even |
Organizations
Allies
None.
Enemies
Aztechnology: Strained relationship.