Difference between revisions of "Knack"
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===Summary=== | ===Summary=== | ||
Annike Möx, now known as Knack, is a skilled mage who's turned those talents towards theft and infiltration. Unmoored from the family that raised her, she's found it difficult to emotionally cope with the events that led her to the shadows, and seeks belonging and people that will make her feel needed. This is probably not going to lead to healthy choices. | Annike Möx, now known as Knack, is a skilled mage who's turned those talents towards theft and infiltration. Unmoored from the family that raised her, she's found it difficult to emotionally cope with the events that led her to the shadows, and seeks belonging and people that will make her feel needed. This is probably not going to lead to healthy choices. Unfortunately, her sister also depends on her... | ||
===Goals=== | ===Goals=== |
Revision as of 15:23, 3 October 2023
Archetype | |
---|---|
B&E Mage & Infiltrator | |
Discord | @sampletext |
Sample Text | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 16 |
D.O.B. | January 22, 2058 |
Age | 25 |
Folder | Knack |
Priority | Metatype - E Attributes - A Magic/Resonance - A Skills - C Resources - E |
#Max IGs/Ascension | 1 |
Character Information
Summary
Annike Möx, now known as Knack, is a skilled mage who's turned those talents towards theft and infiltration. Unmoored from the family that raised her, she's found it difficult to emotionally cope with the events that led her to the shadows, and seeks belonging and people that will make her feel needed. This is probably not going to lead to healthy choices. Unfortunately, her sister also depends on her...
Goals
- Take care of her sister until she can support herself.
- Figure out what happened to her parents. Maybe.
- Fuck over the Yakuza in every possible way she can - specifically the Umezawa-gumi.
Background
Annike Möx was born to a couple of parents with pretty bad drug problems. Predictably, this got them into both trouble and notable debt. Their home in the AGS soon became... unfeasibly hostile thanks to some of these debts being owed to the White Vory. This information spilled across to the corporation her parents worked for, getting them fired from their positions and ruining the family's reputation. So, when Annike was very young, her parents burned their SINs and fled the country for Hell's Kitchen, Seattle, where they hoped they could get lost in the sprawl. With what people they knew, what contacts they had - it worked for a while. Enough time for them to get Annike a basic magical education once she Awakened, and enough for them to have a second child - Klara, eight years after Annike. Unfortunately, these years of peace did not last.
Old habits die hard, and Annike's parents couldn't keep away from their addictions. The whole truth is that they didn't really try, but Annike can never convince herself that she wasn't culpable in some way. Taking care of a child is difficult, and her parents spared no opportunity to remind her of that fact, and to remind her that her magical talents would be best used to support her whole family. Home life became worse and worse, with Annike slowly beginning to take on more and more responsibility in caring for her younger sister, even as the food they ate and the clothes they wore became less nutritious and cheaper respectively.
Eventually, one of Annike's parents missed payment on one of their more crucial loans. While they perhaps made a good choice in avoiding the Vory this time, Yakuza are also very capable of putting a bullet in your head. The Umezawa-gumi, in this case, were the specific creditors.
When her parents learned that their cover had been blown for a second time, they decided that this time they needed a more drastic change. Their daughter - surely their daughter was well enough to support herself by now. Surely, with the magical education they'd managed to scrape together for her, she would be able to find some way to make money. And whatever surplus she had, well, surely it would be enough for her sister. Unfortunately, it wouldn't be practical for them to inform her of their departure far in advance. Where they were going next, well - they couldn't risk it being leaked.
Annike awoke one day to find that her parents had vanished without a single trace. No note, no contact. She had no idea where they fled to - and still doesn't, to this day. For all she knows, they could be dead in a ditch. This left all of their unpaid debts in question, and placed a terrible quesetion on the shoulders of young Annike, at this point barely eighteen. To wit: with a younger sister to take care of and suddenly no money-earners in the house, should she attempt to find legitimate employment, somehow acquire a SIN, and pursue the life of a wage-mage, or should she disappear into the shadows?
Under ordinary circumstances skill as a mage might have bought her an easy ticket to a decent living, but with the uncertain specter of leftover debt and her parents' former reputations hanging over her head, Annike just couldn't be certain of her safety. She chose the shadows as a means of starting fresh, of pulling away from a life that had only ever brought her heartache. Alas, as she left the family abode, she was opened up on by waiting Umezawa-gumi, who had missed the departure of the parents, but not the children. That day's memory is of rain mixed with blood and bullets.
Upon realizing the individuals they were looking for were not present, the Yaks left Annike for dead in a ditch of her own, half-submerged in rising rainwater. She only survived by the charitable actions of a benevolent street doc, Bonesaw, who happened to have heard the gunshots and pulled them to safety.
After her recovery, Knack began her career in the shadows in earnest. Her subtle magics took well to thieving, which soon escalated to more and more complex burglaries. Throughout this, she never heard from her parents again, and without the abilitty to exert any control over that situation, began to blame herself for their depature. All the while, she's been trying to take care of her younger sister as best she can.
After a long time building rep, her work eventually landed her an invitation to ShadowHaven. That's good, in her eyes - maybe she'll finally be important enough to be worthy of someone's care again.
Narrative Significant Qualities
Positive
Mentor Spirit (Cat) - Quiet and with an odd sense of humor, Knack has a respectful but wary relationship with her mentor spirit. They've both got a cattitude.
Negative
Bi-Polar - Knack's emotional state is pretty unstable if she's not medicated. It's probably due to what she's gone through in her past, but... she's never been to a therapist, so who's to say?
Dependent (Inconvenience) - Knack's younger sister is dependent on her for income and a place to live. She's been trying to contribute what she can, but hasn't had much success.
Phobia (Common, Mild) (Rain) - The feeling and sounds of rain bring Knack back to a moment of near-death, drowning in a ditch while bleeding from gunshot wounds. Who wouldn't be a little afraid by association?
Prejudiced (Specific, Outspoken) (Yakuza) - The Yakuza are in some part responsible for Knack's abandonment as a teen, and shot her up for good measure. Fuck them.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Rookie Mistake | Robinton | Low | 27 June 2085 | |
A Knack for Safecracking | LHOG | Medium | 22 January 2085 | |
Ash Replevin | Sleevey | La Famille Du Peintre | Deadly | 27 December 2084 |
3EM20; Those Born Evil | Fangblade_ | Deadly | 24 December 2084 | |
Hedge Your Bets | Asmodeus | Rad Wars 2084 | Deadly | 26 November 2084 |
An Autoclave's Heat and Pressure | LHOG | Medium | 9 November 2084 | |
Falling Dusk, Part 1 | Açai.0 | Low | 8 October 2084 | |
Wetwork of the Wurst Kind | Villiers | Medium | 8 October 2084 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Bonesaw | 4 | 1 | Custom(A,G,K,N) | Street Doc | Street Doc, Combat Medic, Bioware, Cyberlimbs, Cyberware | Even |
Indus_(Contact) | 6 | 1 | Custom (G, A, K, N) | Talismonger | "Indus can you help me do my taxes?", Experimental UMT practicices., Cat, Pure Foci Materials, Wiccan (Goddess), Ritualist | Even |
Adeptus | 2 | 1 | Fixer(N,A,K,G) | Fixer | Spirit Expert, Magical Appraiser, Location, Location, Location | Even |
Chad Brent | 2 | 1 | Legwork | KE Detective | Demotion, Puyallup Precinct, Greasy Palms, Investigator (Detective), M&Ms (Detective) | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | A knack is a talent for something specific. |
3 | |
6 | Knack's activity in Seattle can be traced back almost 10 years. Traces of messages that suggest a family presence can be found, but those aren't present in more recent years. |
Shadow Community Table
Threshold | Result |
---|---|
1 | |
3 | Knack goes to visit Bonesaw's clinic somewhat often. |
5 |
Assensing Table
Threshold | Result |
---|---|
1 | Healthy, but emotionally unstable unless medicated. Awakened. |
2 | No cyberware. |
3 | Situational. |
4 | Essence 6, Magic 6. |
5 | No geneware, deltaware, or nanotech. |
SINs
Jannike Voigt, UCAS (R4)
- R4 Mage License
- R4 Firearms License
Appearance
Clothing
Knack perpetually looks either tired or downtrodden. She has messy blonde hair that comes down to about her chin, and amber brown eyes. Her clothes are generally long-sleeved and -legged, and she almost always wears gloves. She has skin that's pale, but not quite sickly, though she doesn't look like the healthiest kind of individual.
Matrix Persona
Knack's matrix persona is a shadowy, smoky form that obscures her features. The only source of light from it is its amber yellow eyes.