Difference between revisions of "The Green-Eyed Witch"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Line 43: Line 43:
==Overview==
==Overview==


Once an Elvar Noble with grand ambitions, The Green-Eyed Witch was exiled to the metaplane of dreams when she was caught delving too deeply into the ambitions of their fellow nobles. She attempted to rise through the courts on the back of art and poetry crafted based upon these secrets but her plotting was revealed to them by the Croki, Velsaie Clarion.
Once an Elvar Noble with grand ambitions, The Green-Eyed Witch was exiled to the metaplane of dreams when she was caught delving too deeply into the ambitions of their fellow nobles. She attempted to rise through the courts on the back of various artistic machinations that were crafted based upon these secrets but her plotting was revealed to them by the Croki, Velsaie Clarion. For her meddling, they were banished to the metaplane of dream. A fitting punishment for one who delves too deeply into minds where they are not wanted; imprisonment within minds that did not want them. A lesser being would have been shattered, rent asunder by depersonalization, becoming merely a fixture in the backdrop of that dreaming world. The Green-Eyed Witch was changed forever, forgetting even her own name, but she did not break.


After several years adrift in the metaplane of dream, The Green-Eyed Witch has reconstituted herself and returned to the Seattle Metroplex. Her web of nocturnal influence has already reached deep into the minds of countless people, the image of a perfect muse placed there during here dreamwalking. Now, she makes a move in realspace, gathering allies, karma and force in a bid for revenge. The courts rejected her so she will build her empire on their own.
After several years adrift, The Green-Eyed Witch has reconstituted herself and returned to the Seattle Metroplex. Now with some power over that dreaming place, however faint and slim it may be, her web of nocturnal influence has already reached deep into the minds of countless people, the image of a perfect muse placed there during her dreamwalking. She makes a move in realspace, gathering allies, karma and force in a bid for revenge. The courts tossed them out. She will build her empire of her own.
 
==GM Notes==


==Aspects Description==
==Aspects Description==

Revision as of 22:46, 24 December 2023



The Green-Eyed Witch
Green Eyed Witch 3.jpg
Art Re-appropriator
Disgraced Fae
Professional Eldritch Meddler
Contact OwnerIamwalrustastic
Owner's Discord NameSleevey
Connection6
Public Contact?Yes
ArchetypeLegwork
LocationThe Seattle Metroplex and Elsewhere
MetatypeElvar
Gender???
Awakened/EmergedFree Spirit
AgeAgeless
Preferred Payment MethodKarma, Favors, Secrets
Hobbies/ViceRevenge, The Finer Things in Life, Sketching Faces she has found in dreams
Personal LifeUnknown
FactionIndependent
AspectsImmortal Self Interest
Curious Clairvoyant
Circumspect Sorcerer
Emerald Mage
Forgotten Poet
Dreamwalker
Meddler
The Eternal Muse
Former Fae
Art Nerd
Metaplanar Relieve
Chain Breaker
Ritualist



Overview

Once an Elvar Noble with grand ambitions, The Green-Eyed Witch was exiled to the metaplane of dreams when she was caught delving too deeply into the ambitions of their fellow nobles. She attempted to rise through the courts on the back of various artistic machinations that were crafted based upon these secrets but her plotting was revealed to them by the Croki, Velsaie Clarion. For her meddling, they were banished to the metaplane of dream. A fitting punishment for one who delves too deeply into minds where they are not wanted; imprisonment within minds that did not want them. A lesser being would have been shattered, rent asunder by depersonalization, becoming merely a fixture in the backdrop of that dreaming world. The Green-Eyed Witch was changed forever, forgetting even her own name, but she did not break.

After several years adrift, The Green-Eyed Witch has reconstituted herself and returned to the Seattle Metroplex. Now with some power over that dreaming place, however faint and slim it may be, her web of nocturnal influence has already reached deep into the minds of countless people, the image of a perfect muse placed there during her dreamwalking. She makes a move in realspace, gathering allies, karma and force in a bid for revenge. The courts tossed them out. She will build her empire of her own.

GM Notes

Aspects Description

Aspect Description
Immortal Self Interest Fundamentally, The Green-Eyed Witch is in the game for their own interests, not to stick out her neck too far for some fragile mortal runners. As such, she will not perform game actions at significant risk to herself or her standing for any runners with fewer than 5 loyalty. Additionally, she will always ask for karma, favors or tangibly useable information and is not above talking runners into spirit pacts to cement those things.
Above Aspect pending approval. Please notify Thematics.
Curious Clairvoyant As a muse in demand, much of the average troubles of a runner are uninteresting to The Green-Eyed Witch. As such, she doesn't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture her full attention and negate this penalty, they must begin an interaction with her by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. A conversation starter.
Above Aspect pending approval. Please notify Thematics.
Circumspect Sorcerer The world is filled to the brim with powerful facrions. A number of them are worrying enough to make the emerald sorcerer wary of runners that work with them on the regular. As a result, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, acquire loyalty and cash and receive ships with half effectiveness. These factions are as follows: The Black Lodge, The Vermillion Auction, The Draco Foundation, Ordo Maximus, and The Seelie (And Unseelie) Court.
Above Aspect pending approval. Please notify Thematics.
Example Positive Aspect This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.

Dicepools

Dicepools
Knowledge Checks 14 + Loyalty + Aspects - Notoriety
Active Checks 10 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 4 + Loyalty + Aspects - Notoriety
Networking Checks 6 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Docteur Vega1Even
Gremlin1Even
Knack1Even
Oberon3Even


NPC who know this contact

Narrative Significant Runs

NameGMMetaplotDate of Run
Chain MailSleeveyLa Famille Du Peintre10 February 2085
Ash ReplevinSleeveyLa Famille Du Peintre27 December 2084