Difference between revisions of "Looting By Sunrise"
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==Summary== | ==Summary== | ||
Five runners get a mysterious message that informs them of a gang's screw-up regarding stolen gear, giving them the opportunity to find said gang and relieve them of their ill-gotten gains. | |||
==Background== | ==Background== | ||
Getaway, Huntress, Haruko, E-Mad, and Klom all get a message, roughly around the same time, stating that a gang (the Ancients) have managed to get some gear recently, and that the runners should take said gear recently to put to better use. The meeting would take place in an abandoned parking lot in Everett, where they would gain more information and meet the rest of the team. Along the way, one of runners spot a group of Halloweeners gearing up, foreshadowing a future complication... though at the time this was unknown. | |||
==The Meet== | ==The Meet== | ||
At the parking lot, E-Mad and Getaway notice a sprite on the Matrix, and as it realizes they see it, it points to a nearby rock which hides a device. Connecting to the device, the group sees a picture of a table loading with firearms as well as additional gear. There appear to be lights in the background, but ultimately very little else to direct them to where this may originate. Additionally, there is the information that this gang is the Ancients, indicating they are likely in Tacoma or Puyallup. | |||
==The Plan== | |||
Piling into Getaway's vehicle, the group begins making their way as they call up contacts to try narrowing the search. Given what their contacts have for them, they narrow it down to three possible locations. A smuggling dock, a BTL den, or a club. Heading to the docks and the BTL den, they are able to discern neither place is correct, meaning the only possibility is the club. Once at the club, they then begin to plan how to go about getting the weapons out without alerting any of the Ancients or the civilians inside. | |||
On the Matrix, E-Mad is able to locate the RFIDs of the gear in the basement, while Getaway sends a drone inside to sus out the Ancients. The Ancients' primary Spider is unconscious due to intoxication and drugs, with the backup Spider utilizing a simple commlink. Most of the other members are also in various states of incapacitated as well, leading the runners to believe this is easier | |||
Revision as of 01:02, 30 March 2025
| Looting By Sunrise | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Factions Involved | ||||||||
| ShadowHaven | Ancients | Halloweeners | ||||||
|
Getaway Huntress E-Mad Haruko Olobella Klom | ||||||||
Summary
Five runners get a mysterious message that informs them of a gang's screw-up regarding stolen gear, giving them the opportunity to find said gang and relieve them of their ill-gotten gains.
Background
Getaway, Huntress, Haruko, E-Mad, and Klom all get a message, roughly around the same time, stating that a gang (the Ancients) have managed to get some gear recently, and that the runners should take said gear recently to put to better use. The meeting would take place in an abandoned parking lot in Everett, where they would gain more information and meet the rest of the team. Along the way, one of runners spot a group of Halloweeners gearing up, foreshadowing a future complication... though at the time this was unknown.
The Meet
At the parking lot, E-Mad and Getaway notice a sprite on the Matrix, and as it realizes they see it, it points to a nearby rock which hides a device. Connecting to the device, the group sees a picture of a table loading with firearms as well as additional gear. There appear to be lights in the background, but ultimately very little else to direct them to where this may originate. Additionally, there is the information that this gang is the Ancients, indicating they are likely in Tacoma or Puyallup.
The Plan
Piling into Getaway's vehicle, the group begins making their way as they call up contacts to try narrowing the search. Given what their contacts have for them, they narrow it down to three possible locations. A smuggling dock, a BTL den, or a club. Heading to the docks and the BTL den, they are able to discern neither place is correct, meaning the only possibility is the club. Once at the club, they then begin to plan how to go about getting the weapons out without alerting any of the Ancients or the civilians inside.
On the Matrix, E-Mad is able to locate the RFIDs of the gear in the basement, while Getaway sends a drone inside to sus out the Ancients. The Ancients' primary Spider is unconscious due to intoxication and drugs, with the backup Spider utilizing a simple commlink. Most of the other members are also in various states of incapacitated as well, leading the runners to believe this is easier
The Run
Aftermath
Rewards
24k in gear rewards Availability 14 and below (6 RVP)
4 Karma (4 RVP)
4 CDP (2 RVP)
2 Base CDP
Optional:
Tough As Nails for Huntress
Steely Eyed Wheelman for Getaway
Game Quotes
Player After Action Reports (AARs)
Getaway - That was fun! It took a bit to find the place, but boy was it worth the wait! Hope to see these chummers again some time.