Vice and Virtue: Difference between revisions
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==Summary== | ==Summary== | ||
The gang steals a funny trinket. | The gang steals a funny trinket. | ||
==The Meet== | ==The Meet== | ||
The Johnson elaborates that a very cool looking statue is owned by a wealthy individual in their personal offices and they want it instead. The gang negotiates a bit for payment and then gets right to it, though the J is clear not to make it a loud smash and grab. | |||
==The Plan== | ==The Plan== | ||
Doing astral, Matrix and physical scouting all combined shows some hurdles. Wards, decent security and limited access points to the office building means they can't just walk in. Without a dedicated infiltrator and with the statue being astrally active, it'd no doubt bump into the wards on the way out. The team considers going underground, but while there is a sewer access in the building it has other security risks and the Skraacha would have to be bribed. Eventually the team finds a possible alternative option... | |||
==The Run== | ==The Run== | ||
The team gets to the side of the building, several stories above street level and with alchemical preparations to make them silent and invisible use a glass cutter to slice a hole into one of the empty room windows, sneaking inside and dashing in to get the statue. On their way out, they make sure not to attract any noise and make a run off in great haste. Not much is raised in terms of alarms, but evidence of a burglary is obvious by the circuler piece of window glass set down in one of the rooms. | |||
==Aftermath== | ==Aftermath== | ||
Johnson is happy and rewards are reaped! | |||
==Rewards== | ==Rewards== | ||
Latest revision as of 22:20, 1 April 2026
| Vice and Virtue | |||||||||
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| Part of To The Cleverest | |||||||||
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ShadowHaven Antonio "Vice" Vecce | Major Corp | ||||||||
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Saladin Ren Roadkill Quoth 175Y 8175Y |
Character1 Character2 | ||||||||
Summary
The gang steals a funny trinket.
The Meet
The Johnson elaborates that a very cool looking statue is owned by a wealthy individual in their personal offices and they want it instead. The gang negotiates a bit for payment and then gets right to it, though the J is clear not to make it a loud smash and grab.
The Plan
Doing astral, Matrix and physical scouting all combined shows some hurdles. Wards, decent security and limited access points to the office building means they can't just walk in. Without a dedicated infiltrator and with the statue being astrally active, it'd no doubt bump into the wards on the way out. The team considers going underground, but while there is a sewer access in the building it has other security risks and the Skraacha would have to be bribed. Eventually the team finds a possible alternative option...
The Run
The team gets to the side of the building, several stories above street level and with alchemical preparations to make them silent and invisible use a glass cutter to slice a hole into one of the empty room windows, sneaking inside and dashing in to get the statue. On their way out, they make sure not to attract any noise and make a run off in great haste. Not much is raised in terms of alarms, but evidence of a burglary is obvious by the circuler piece of window glass set down in one of the rooms.
Aftermath
Johnson is happy and rewards are reaped!