Difference between revisions of "Nova Kid"
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==In Play== | ==In Play== | ||
=== Take Your Medicine === | ===Take Your Medicine=== | ||
Nova Kid has an addiction to '''psyche''', a pill that boosts Logic and Intuition. Because he has the genemod '''Narco''', he gets +2 to resist addiction to it, giving him a total pool of 8 Logic + 5 Willpower + 5 rating bonus + 2 Narco = 20 dice! The threshold is only 2, so it's extremely unlikely his addiction will worsen. In addition, Narco adds 1 to each of the attribute bonuses, giving him +2 Logic and +2 Intuition while under its effects. | Nova Kid has an addiction to '''psyche''', a pill that boosts Logic and Intuition. Because he has the genemod '''Narco''', he gets +2 to resist addiction to it, giving him a total pool of 8 Logic + 5 Willpower + 5 rating bonus + 2 Narco = 20 dice! The threshold is only 2, so it's extremely unlikely his addiction will worsen. In addition, Narco adds 1 to each of the attribute bonuses, giving him +2 Logic and +2 Intuition while under its effects. | ||
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Both cram and psyche last 9 hours and take 10 minutes to take effect, so make sure you take them in advance of any action. The following section will assume psyche has been taken in its calculations. | Both cram and psyche last 9 hours and take 10 minutes to take effect, so make sure you take them in advance of any action. The following section will assume psyche has been taken in its calculations. | ||
=== Cyberdeck === | ===Cyberdeck=== | ||
==== Lightning Fast ==== | |||
Normally, any matrix attribute in the cyberdeck can be swapped with another one as a simple action. Similarly, any cyberprogram running on the deck can be swapped for one that isn't running as a simple action. Nova Kid has the quality '''Quick Config''', however, which allows him to make two swaps as a free action instead of one as a simple action. He also has the quality '''Perfect Time''', which gives him two free actions on his turn. On top of that, he has the quality '''Overclocker''', which lets him raise a matrix attribute of his choice by 1 when he reconfigures matrix attributes. (This isn't cumulative, it's just a +1 that can be reallocated when a swap is made.) | |||
==== Expanded Program Limit ==== | |||
Nova Kid can run '''6 cyberprograms''' at a time thanks to his '''Datajack Plus'''. | |||
==== Super Sleazy Stealth Mode ==== | |||
Nova Kid uses an '''Aztechnology Shadow Warrior''' cyberdeck, which is extra good at being sneaky on the matrix. Because of the deck's special rules, all matrix actions tied to the '''Sleaze''' attribute receive +1 to their limit; in addition, Sleaze is increased by 1 if it's configured to be the highest attribute in the array. The cyberprogram '''Smoke & Mirrors''' increases Sleaze by 1-5, imposing an equal amount of noise; however, Nova kid has 3 '''antennae''', a piece of cyberware that reduces noise by 1. His datajack also reduces noise by 1. For the full bonus, the cyberprogram '''Signal Scrub''' reduces noise by 2. This allows Smoke & Mirrors to be run at a very high level without a drawback. The cyberprogram '''Stealth''' grants +1 to Sleaze as well. With all this and Overclocker, Nova Kid's Sleaze can run up to 15! Combined with his augmented Logic of 10, he'd have ''25 dice'' to avoid being spotted when running silent. It's extremely difficult for anything to see him in this mode. Make sure to run '''Baby Monitor''' though. It will tell you your overwatch score. | |||
==== Cybercombat ==== | |||
If Nova Kid engages in cybercombat, he's no slouch there either. He gets a +2 bonus to fight IC because of his cybercombat specialization. Make sure '''Attack''' is your highest attribute, because it'll set your limit on cybercombat actions and aid in dealing extra damage. Because Nova Kid is lightning fast, he has a crazy option at his disposal. He can use a free action to set Attack to his highest attribute and run '''Decryption''', which grants +1 Attack, then take a complex action to make an attack, then use his second free action to swap '''Firewall''' to be his highest attribute and swap Decryption out for '''Encryption''', which raises Firewall by 1. This allows him to raise his Attack without letting his Firewall down long enough for anyone to do anything about it! | |||
In addition, the cyberprogram '''Hammer''' grants +2 damage to attacks on the matrix, and '''Blackout''' causes attacks to deal stun damage to any organic users he attacks. '''Fork''' allows a matrix action to be targeted at two icons at once, which can be very useful against multiple opponents. | |||
===Legwork: Knowledge Skills & Matrix=== | ===Legwork: Knowledge Skills & Matrix=== | ||
Nova Kid knows quite a bit about the matrix, the city-state of Seattle, Aztechnology, finance, history, and a few other things. He can also scour the matrix for information with the '''Matrix Search''' action (SR5 241), rolling 15 dice (or 17 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you configure his cyberdeck to have good '''Data Processing''', because it will serve as the limit for the test. The program '''Browse''' will halve the base search time, and the program '''Search''' will give a +2 to matrix searches performed in a host. | Nova Kid knows quite a bit about the matrix, the city-state of Seattle, Aztechnology, finance, history, and a few other things. He can also scour the matrix for information with the '''Matrix Search''' action (SR5 241), rolling 15 dice (or 17 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you configure his cyberdeck to have good '''Data Processing''', because it will serve as the limit for the test. The program '''Browse''' will halve the base search time, and the program '''Search''' will give a +2 to matrix searches performed in a host. |
Revision as of 12:26, 27 March 2020
Young Decker | |
---|---|
Metatype | Human |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | June 16, 2061 |
Drive Link | https://drive.google.com/open?id=1yIq47W4R3WQ2pv9VzN-nrpMO1kKvASCj |
Approved? | No |
Priority | Metatype - D Attributes - C Magic/Resonance - E Skills - B Resources - A |
Character Information
Summary
A wiz kid decker who grew up in a single-parent household and is now responsible for his mother's welfare. Reasonably good at working with faces and B&E for the coveted on-site direct connection hacks.
Goals
Support his sick mother, save up for a major medical treatment, avoid the notice of Aztechnology.
Personality
Both a talented young man and someone who barely scraped by in a tussle with a corporation's cybersecurity, Nova Kid waffles between confidence and anxiety. He can be naïve about shadowrunning, sometimes.
Appearance
Nova Kid is a young human male with brown eyes, black hair, and tanned skin.
Clothing
He often wears an Ares Victory: Industrious jumpsuit with a pair of sensor goggles strapped to his head, easily looking like the matrix security professional he often claims to be. He is otherwise fairly unremarkable in appearance, which works to his benefit on the job.
Matrix Persona
Online, Nova Kid appears as a humanoid figure in which outer space can be seen. His icons are space-themed. His marks are stars.
In Play
Take Your Medicine
Nova Kid has an addiction to psyche, a pill that boosts Logic and Intuition. Because he has the genemod Narco, he gets +2 to resist addiction to it, giving him a total pool of 8 Logic + 5 Willpower + 5 rating bonus + 2 Narco = 20 dice! The threshold is only 2, so it's extremely unlikely his addiction will worsen. In addition, Narco adds 1 to each of the attribute bonuses, giving him +2 Logic and +2 Intuition while under its effects.
He also has several doses of cram, an inhalant that gives additional Reaction and initiative. Because he isn't addicted to it yet, Narco imposes a -2 on his addiction test. This gives him 8 Logic + 5 Willpower + 7 rating bonus - 2 Narco = 18 dice. The threshold to avoid cram addiction is 3, so he's still pretty unlikely to be addicted. Narco causes the bonus to be +2 Reaction, though the +1d6 to physical initiative remains in place.
If you take both drugs at once, roll 1d6. On a 1, the duration of all drugs is doubled. On a 2-4, nothing happens. On a 5-6, the duration of crash effects is doubled, which doesn't mean anything for these particular drugs.
Both cram and psyche last 9 hours and take 10 minutes to take effect, so make sure you take them in advance of any action. The following section will assume psyche has been taken in its calculations.
Cyberdeck
Lightning Fast
Normally, any matrix attribute in the cyberdeck can be swapped with another one as a simple action. Similarly, any cyberprogram running on the deck can be swapped for one that isn't running as a simple action. Nova Kid has the quality Quick Config, however, which allows him to make two swaps as a free action instead of one as a simple action. He also has the quality Perfect Time, which gives him two free actions on his turn. On top of that, he has the quality Overclocker, which lets him raise a matrix attribute of his choice by 1 when he reconfigures matrix attributes. (This isn't cumulative, it's just a +1 that can be reallocated when a swap is made.)
Expanded Program Limit
Nova Kid can run 6 cyberprograms at a time thanks to his Datajack Plus.
Super Sleazy Stealth Mode
Nova Kid uses an Aztechnology Shadow Warrior cyberdeck, which is extra good at being sneaky on the matrix. Because of the deck's special rules, all matrix actions tied to the Sleaze attribute receive +1 to their limit; in addition, Sleaze is increased by 1 if it's configured to be the highest attribute in the array. The cyberprogram Smoke & Mirrors increases Sleaze by 1-5, imposing an equal amount of noise; however, Nova kid has 3 antennae, a piece of cyberware that reduces noise by 1. His datajack also reduces noise by 1. For the full bonus, the cyberprogram Signal Scrub reduces noise by 2. This allows Smoke & Mirrors to be run at a very high level without a drawback. The cyberprogram Stealth grants +1 to Sleaze as well. With all this and Overclocker, Nova Kid's Sleaze can run up to 15! Combined with his augmented Logic of 10, he'd have 25 dice to avoid being spotted when running silent. It's extremely difficult for anything to see him in this mode. Make sure to run Baby Monitor though. It will tell you your overwatch score.
Cybercombat
If Nova Kid engages in cybercombat, he's no slouch there either. He gets a +2 bonus to fight IC because of his cybercombat specialization. Make sure Attack is your highest attribute, because it'll set your limit on cybercombat actions and aid in dealing extra damage. Because Nova Kid is lightning fast, he has a crazy option at his disposal. He can use a free action to set Attack to his highest attribute and run Decryption, which grants +1 Attack, then take a complex action to make an attack, then use his second free action to swap Firewall to be his highest attribute and swap Decryption out for Encryption, which raises Firewall by 1. This allows him to raise his Attack without letting his Firewall down long enough for anyone to do anything about it!
In addition, the cyberprogram Hammer grants +2 damage to attacks on the matrix, and Blackout causes attacks to deal stun damage to any organic users he attacks. Fork allows a matrix action to be targeted at two icons at once, which can be very useful against multiple opponents.
Legwork: Knowledge Skills & Matrix
Nova Kid knows quite a bit about the matrix, the city-state of Seattle, Aztechnology, finance, history, and a few other things. He can also scour the matrix for information with the Matrix Search action (SR5 241), rolling 15 dice (or 17 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you configure his cyberdeck to have good Data Processing, because it will serve as the limit for the test. The program Browse will halve the base search time, and the program Search will give a +2 to matrix searches performed in a host.
Locksmith & Hardware
Waspkeeper can open a lot of physical barriers nondestructively with these two skills. Her Maglock Passkey lets her or one of her allies attempt to do it even faster, while almost looking like they belong.
Juryrigger
If you can imagine it, there's a good chance Waspkeeper can make it work, somehow. On a wing and a prayer, with bubblegum and a few spot welds, or some extra electronics haphazardly soldered into a device. Check out SR5 page 75. Temporarily boosting the rating of the Maglock Passkey is a neat trick, for example.
RCC
Comlinks are for casuals. Waspkeeper runs with an RCC, closer in size to a laptop than to a smartphone. It controls her drones, and provides access to the matrix. Her datajack+ lets her use a direct neural interface. Where that (or the drones, or a hilariously illegal gauss rifle) may draw unwanted attention, she can use the Wrapper program to disguise the matrix icons as innocuous devices.
The RCC and datajack together can run 7 programs, 9 when one of those 9 is Virtual Machine. Quick descriptions of their functionality are given on the sheet, check the books for full details. Programs marked with "Always" are a good idea to always have running, while those marked as "Situational" can be swapped in when appropriate.
Check out Core p267, "Noise Reduction & Sharing". Basically you get extra Noise Reduction to the tune of 5 - [# of Autosofts you run]. The Swarm program does not count against this number.
Drones & Vehicles
GMC Bulldog: A sturdy truck for heavy loads. Equipped with an improved pilot software and all the mods you need to change identity on the fly and shake off tracking and pursuit. Doesn't have a nail strip ejector yet, though.
Evo Proletarian: Two handy helpers that can teamwork a hardware test with 6 dice each. They also help to pass yourself off as maintenance worker.
MCT Fly-Spy: Eleven sneaky little drones that can scout out buildings, watch exits and provide all sorts of other intel. Use the Swarm software for maximum effect.
Telestrian Shamus: This special sensor drone uses a quicksilver camera to document magic phenomena invisible to the mundane eye, and sees through solid matter using X-Ray, among other sensor functions. This could also be used to back up a cover story for why you are where you are. May require support from a teammate with a good Con skill.
Combat Options
In combat, Nova Kid will be best served by getting out of the way. Ensure your team's muscle is well between you and any threats. Nova Kid's Enhanced Augmented Reality Reflex System (EARRS) will allow him to be mobile while still gaining the full benefits of VR. It will, however, impose a -10 penalty on any combat, physical, social, or vehicle actions, so don't expect to hit the broad side of a barn with his gun while in VR mode. The EARRS does not give a penalty to defense against attacks, so he can still try his best to defend against attacks.
Nova Kid should primarily take a support role in combat, boosting his teammates through the matrix using Tag (KC 40) for offense, I Am The Firewall (KC 38) for defense, and Calibrate (KC 37) for initiative. If the team is facing enemy drones or vehicles, he may be able to destroy them on the matrix with the Data Spike action (SR5 239). Alternatively, he can cause them to malfunction with his directional jammer or through other matrix actions.
If necessary, Nova Kid can fire his Ingram Smartgun X pretty well. His synthetic cyberarm has 9 Agility, and he has 6 ranks in Automatics with a specialization in submachine guns. He also possesses a smartlink, which when running the gun wireless gives it a bonus of 2 dice. Total, this adds up as follows: 9 Agility + 6 Automatics + 2 submachine gun specialization + 2 smartgun = 19 dice to fire! Be careful, though: his gun only has 5 recoil compensation, meaning he will suffer a -1 if he fires a long burst. That's not too bad, but each attack after that will accumulate recoil until he takes a simple or complex action to do something other than shoot, so it may occasionally be good to Take Aim, which adds 1 die and reduces the range category by 1 thanks to his goggles and wireless smartgun.
Further Reading
For those who want to delve further, we have an extensive Waspkeeper In Play Example, which explores some mechanics in excruciating detail. It is by no means required reading.
Background
Nova Kid was born to an Aztlaner immigrant who moved to Seattle for work with Aztechnology. His mother worked her hardest to support him during his childhood, with the promise of promotion always seemingly just around the corner. Years of overwork led to deteriorating health, and as Nova Kid came of age, his mother fell very ill. He saw one way out: putting his tech skills to use. Nova Kid stole an Aztechnology Shadow Warrior, and with the help of his fixer, he got his family's SINs burned. His exit left his confidence shaken, but he and his mother are alive, for now. Today, he is working toward a treatment for his mother's medical conditions in addition to fighting for survival.
Narratively Significant Qualities
Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior)
Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back.
Dependent (Demanding)
Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him.
Frostbite (Computer)
During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed.
Run History
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Cleaning up the past | Bulldogc | The Metroplex Governor Race of '84 | Deadly | 28 July 2084 |
30 pieces of Copper shackles | Draknic | High | 13 January 2084 | |
Politicians Always Have Some Skeletons | Aurora | Medium | 12 February 2083 | |
Smear Campaign | Disco | Medium | 2 September 2082 | |
Brodie J and the Flamesaw of Love | Aurora | Medium | 30 March 2082 | |
I Think I'm Sick and I Want to Go Home | Sarcarian | Low | 29 October 2081 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Jesse Pop | 6 | 1 | Fixer | Trid Pirate | Trid Pirate, Hacktivist, Fence, Networker, NEEEEEEERRRRRRRD, Electronics, Enormous Trove of Pirated Trideo | Even |
Organizations
Allies
None.
Enemies
Aztechnology: Strained relationship.