Difference between revisions of "Shadowcavern"
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==The Run== | ==The Run== | ||
While Kera, Silverpaw and Dr. Trauma take the southeast entrance and come across Gork and Mork, a pair of ork brothers serving as Skraacha scouts, Samsara sneaks to the southwest entryway and looks to find a third, lost scout to hopefully save him before it's too late. While Kera scouts with astral projection to uncover some uncertain life detection, she almost gets her face swiped off by a bandersnatch. They howl in rage and alert the entire horde, turning the situation into one of survival very quickly. While Gork and Mork have barricaded two doors leading to the lobby and Silverpaw begins putting her armaments to good use by pinging ghoul after ghoul through it, Trauma has other ideas and throws his alchemical preparations through it, melting the metal doors and the ghouls behind it with immense ball lightnings. | |||
Kera begins supporting with frosty magecraft and crowd controlling radiances of foreboding while Silverpaw, Gork and Mork slowly advance with the power of buckshot. Trauma manages the larger groups with his crossbow and alchemical nukes of astral potency, but Samsara attempts to play the hero and hides a commlink in a bathroom vent, trying to lure some ghouls away. She happens to bump into all three bandersnatches at the same time and just barley avoids being detected under her ruthenium polymer cloak, striking the trio in the back with a flurry of flashbanges and HE grenades. By the time they manage to recover from being blinded, Samsara's already gained enough of an advantage that she can use her martial arts to kick them down to the curb. | |||
==Aftermath== | ==Aftermath== |
Revision as of 14:24, 23 December 2020
Shadowcavern | |||||||||
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Factions Involved | |||||||||
ShadowHaven Skraacha | Feral Infected | ||||||||
Samsara Kera Silverpaw Dr.Trauma |
Ghouls Bandersnatches |
Summary
Warboss calls runners to do some Christmas cleanup.
Background
The Skraacha has several ork-heavy neighborhoods in the second level of the Ork Underground. These are often attacked by horrors from the deeper levels.
The Meet
Warboss was busy beating chromed up devil rat gladiators in a ring as the team arrives, high on drugs and more. When the team shows up, he punches Trauma down in the ground for trying to give him proper advice about drugs, then later does the same to Samsara for asking stupid questions. He points out an abandoned corporate complex that the Skraacha have reinforced to prevent feral hordes from converging into a larger stream. They lost it some time ago and need it clared.
The Plan
Clock up, strap in and kill everything. They do minor recon with astral projection, Spatial Sense, Detect Life and a whole lot of drugs. Samsara even sneaks through an alternate entrance.
The Run
While Kera, Silverpaw and Dr. Trauma take the southeast entrance and come across Gork and Mork, a pair of ork brothers serving as Skraacha scouts, Samsara sneaks to the southwest entryway and looks to find a third, lost scout to hopefully save him before it's too late. While Kera scouts with astral projection to uncover some uncertain life detection, she almost gets her face swiped off by a bandersnatch. They howl in rage and alert the entire horde, turning the situation into one of survival very quickly. While Gork and Mork have barricaded two doors leading to the lobby and Silverpaw begins putting her armaments to good use by pinging ghoul after ghoul through it, Trauma has other ideas and throws his alchemical preparations through it, melting the metal doors and the ghouls behind it with immense ball lightnings.
Kera begins supporting with frosty magecraft and crowd controlling radiances of foreboding while Silverpaw, Gork and Mork slowly advance with the power of buckshot. Trauma manages the larger groups with his crossbow and alchemical nukes of astral potency, but Samsara attempts to play the hero and hides a commlink in a bathroom vent, trying to lure some ghouls away. She happens to bump into all three bandersnatches at the same time and just barley avoids being detected under her ruthenium polymer cloak, striking the trio in the back with a flurry of flashbanges and HE grenades. By the time they manage to recover from being blinded, Samsara's already gained enough of an advantage that she can use her martial arts to kick them down to the curb.