Difference between revisions of "Arms to the People"
Line 70: | Line 70: | ||
==The Plan== | ==The Plan== | ||
In planning, the team had several considerations to keep track of. They needed to know how they'd get the gear out of the depot, how they planned on getting inside to begin with, and how fast and lethal would the response be. Knowing that the gear would likely be chipped and tracked to a large degree, the first consideration was to get an exit strategy with a faraday cage. Without time to carefully remove electronic tracking, there'd be no way to get a clean getaway. | |||
Thinking about various escape vehicles and strategies, the team went through numerous ideas. Scarecrow eventually remembered a contact that they had, [[SignificantNPC::Jet Set]] who was known to do aerial pickups and landings for heavy weight cargo. While a seemingly stupid idea, scouting showed that it might work. The depot, in order to minimize explosion risks, was located far away from other buildings so the roadways were isolated enough to actually have the clearance to allow a plane landing. It would be very risky, but assuming the pilot was good enough to dodge anti-air defenses, it might work. | |||
To load the gear out of the warehouse and onto the plane, the team rented a semi with a trailer. By adding electromagnetic shielding to the interior, they could fill up the trailer with stolen goods, and drive it right up inside the plane, where it would be secured by the crew within. | |||
==The Run== | ==The Run== |
Revision as of 06:37, 22 August 2021
Arms to the People | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||
Factions Involved | ||||||||||
ShadowHaven Rise Up | Ares Macrotechnology | Knight Errant | ||||||||
Cricket Spring Prince The Incredible Behemoth Scarecrow |
Security Forces Automated Defenses HTR Team |
Summary
Runners steal weapons, armor, and explosives from an Ares arms depot. They give these to Rise Up, so they can can redistribute them to the people. Also, they probably get a lot of KE pressure.
Background
Since her actions in Feeding the Revolutionary Spirit, Behemoth has been building a communist organization with John Cooper, her nerdy ally. While not yet a large force, the group, called Rise Up, has begun to build a network of volunteers and workers in local communities. Helping people and building support networks, the group has started to make a real positive change in the poorer communities of Seattle. As people's lives improve though, there are always others who will try to tear it down, particularly the state. Behemoth, while a fearsome fighter, can't protect everyone. The people need to be able to watch out for themselves, and for that to happen, they need weaponry.
Hatching a plan, Behemoth finds a arms depot on the outskirts of town and begins to call in a team of like-minded runners to help the cause.
The Meet
The runners are called to an unassuming basement in the middle of a residential area. Cricket scanned the matrix for potential traps, before realizing things seemed pretty non-threatening. Heading down after a bit, the team entered John's basement, slightly furnished and with some posters and propaganda scattered around. Standing near a table, Behemoth and John greeted the team and began to tell them about the job.
In the outskirts of Auburn, located on the edge of town, an arms depot is operated by Ares. Used to store goods meant for sale to outside buyers, it also functions as a key part of the Knight Errant logistics network. Convoys head in and out with regularity, transferring material all around the area. From what had been already scouted out, the base seemed to have a significant automated security system, with visible turrets and drones.
The goal, if the runners were to accept, would be to rob this warehouse, stealing as much as possible. They would be given a share of the returns as a reward, and would help arm the people of Seattle.
The runners were all fairly amenable to the cause, aside from Prince, and the soon decided to take the job.
The Plan
In planning, the team had several considerations to keep track of. They needed to know how they'd get the gear out of the depot, how they planned on getting inside to begin with, and how fast and lethal would the response be. Knowing that the gear would likely be chipped and tracked to a large degree, the first consideration was to get an exit strategy with a faraday cage. Without time to carefully remove electronic tracking, there'd be no way to get a clean getaway.
Thinking about various escape vehicles and strategies, the team went through numerous ideas. Scarecrow eventually remembered a contact that they had, Jet Set who was known to do aerial pickups and landings for heavy weight cargo. While a seemingly stupid idea, scouting showed that it might work. The depot, in order to minimize explosion risks, was located far away from other buildings so the roadways were isolated enough to actually have the clearance to allow a plane landing. It would be very risky, but assuming the pilot was good enough to dodge anti-air defenses, it might work.
To load the gear out of the warehouse and onto the plane, the team rented a semi with a trailer. By adding electromagnetic shielding to the interior, they could fill up the trailer with stolen goods, and drive it right up inside the plane, where it would be secured by the crew within.