Amar "Bash" Ruano

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Amar "Bash" Ruano
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Semi-Reformed Cyberpsycho
He's working on it
Contact OwnerDiscowhor
Owner's Discord Name
Connection1
Public Contact?Yes
ArchetypeService
LocationLoveland
MetatypeOrc
GenderMale
Awakened/EmergedMundane
Age22
Preferred Payment MethodWare
Hobbies/ViceBoxing
Personal LifeSingle
FactionHellraisers
AspectsCriminal SINner
Slightly Unstable
Go With What You Know
Street Soldier
Prep Work
Natural Born Doorman



Overview

Amar Ruano's story is pretty typical for Puyallup. Born SINless to a single mother in Loveland, he entered the gang scene young and wasted no time racking up a rap sheet as an enforcer. He pushed drugs, collected debts, cracked heads; the gang life was violent and that was just how Ruano liked it. He wasn't a sadist per say, but he was angry at everything and relished the chance to vent. He drifted from crew to crew for a while until, one day, he got his shit kicked in by Ex-Death's Explosive Special Reapers. The 'ware gang were walking war machines who could crush concrete with their bare hands. They were strong, and when they offered a chance to join Ruano decided that he wanted to be too.

Over the next year Ruano worked as an enforcer for the Reapers, gradually stuffing himself full of questionably sourced 'ware. The chrome made him feel powerful and in control of his life. It also made him significantly more violent. His new gang mates egged him on, keeping him hopped up on a constant supply of cyberware and betakami. He was riding high until the events of Raising Hell, in which the Reapers lost their ware plug and were given a very bloody nose by a rival wiz gang. Ruano got picked up for an assault in the subsequent police crackdowns.

Ruano spent three months in the can awaiting trial, but managed to avoid prison time when his opponent refused to testify. The cops gave him a criminal SIN, replaced his fancy chrome with bargain bin prosthetics, and booted him back out onto the streets. The loss of his ware and forced betakami detox in jail changed him, made him reflect on the life he'd led up to this point. He decided to go straight and find work at a janitorial company, a gig that lasted all of about three weeks. Turns out that going legit with a criminal SIN is really hard, and so when his former enemy Barracuda offered him a chance to make some real cash he decided to accept. He's currently working as a prospect for the Hellraisers, trying to balance being a better person with hurting people for a living. It isn't going smoothly.

Notes for a GM

  • For a former ware ganger Bash is remarkably level headed. He's intelligent despite his lack of education, and has strong opinions on the state of society.
    • That being said, years of gang life and a brush with cyberpsychosis have left their mark. He's prone to intense outbursts of violence, especially when he believes that he is being insulted.
  • Bash is a dry betakami addict, and makes a deliberate effort to keep away from the stuff.
  • Deep down Bash is a nerd for cyberware. He'll talk for hours about the latest and greatest chrome if you let him.
  • Despite his attempts to be better, Bash can still be incredibly ruthless if the situation calls for it. He doesn't revel in it (anymore), but he's got the stomach to do what he feels needs to be done.


Aspects Description

Aspect Description
Criminal SINner Bash's stint in jail landed him with a criminal SIN and all the associated difficulties. He meets with his probation officer twice a week and has his location constantly tracked. He can slip the yoke with a fake SIN but only for a few hours at a time. When calling this contact, the GM rolls 1d6. On a 1 he will not answer, as he is currently in holding over a potential violation. On a 2 he will answer, but be pre-occupied with community service and unable to make any active checks. He will also take a -2 to any active checks lasting more than a few hours due to the constraints of his SIN.
Above Aspect pending approval. Please notify Thematics.
Slightly Unstable Bash, for all his effort to improve, really doesn't take insults well. When a character makes a perceived jab, especially at his strength or intelligence, the GM rolls 1d6. On a 1 or a 2 Bash will have a violent outburst and, if meeting in person, may attack the character in question. He won't use lethal force but he can come pretty damn close. If restrained and/or given some space, he will eventually cool down and apologize.
Above Aspect pending approval. Please notify Thematics.
Go With What You Know Even without his fancy cyberware, Bash is still pretty damn good at punching people. +2 to all active checks involving violence or physical intimidation
Street Soldier Bash is a survivor, and a life of hard knocks has given him a sense for the intricacies of gang life. +2 to all knowledge checks involving gangs and street knowledge.
Prep Work When it comes to professional violence, patience is a virtue. +2 to all active checks involving following or staking out a target.
Natural Born Doorman Bash has got a sense for danger and a keen eye for hidden weapons. +2 to all active checks involving security and pat downs.

Dicepools

Dicepools
Knowledge Checks 5 + Loyalty + Aspects - Notoriety
Active Checks 9 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 1 + Loyalty + Aspects - Notoriety
Networking Checks -1 + Loyalty + Aspects - Notoriety


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