Shakedown Breakdown

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Shakedown Breakdown
Part of Compound Interest
Date2085-01-16
GMjit
LocationSeattle (Redmond [Touristville])
Status Threat Level: Medium
Factions Involved
ShadowHaven
Red Hot Nukes...?
Red Ledger
Crimson Crush
Gehenna
Insight
Makali'i
Oberon
Mystico
Fire Spirits
Community Watch
Casualties and losses
N/A Three Fire Spirits and the Known Whereabouts of One Peter "Mephisto" Essex


Summary

In which the Johnsons come up a little short.

Background

Red Ledger has a problem. Their meat? Extraordinary. Their matrix? Acceptable. Their Magic? ... Well, it could use some work.

With aspirations of big time business and big time profits, Ledger needs to up their game on the astral to stay competitive. Although sporting a few low level adepts and other Awakened, their don't have the knowledge or resources to train them. Huge problem, ne? Those are valuable assets going to waste right there!

To counter this, Hank and Walter Grey, twin dwarves and adepts, hatch a plan. Peter "Mephisto" Essex is a local mage who runs a small alchemical reagent shop in Touristville under the protection of the Crimson Crush - conveniently located close to their territory in the Redmond Barrens. The catch, of course, is that there's no way Red Ledger's muscle can outmatch the Crimson Crush's, let alone a former shadowrunner's, and it's unlikely Windfall and the rest of Ledger's top brass are willing to foot the bill to buy him out. Even if they could, tensions rising with the Crimson Crush would be bad for business, and not likely a prolonged conflict they could win in their current situation.

The Johnsons' plan? Pose as members of the Red Hot Nukes. Employ shadowrunners, and maybe tell a little white lie about collecting a debt. When the target inevitably can't pay up, have them kidnap him. Even if they find out they've been played and turn on them, it's the Red Hot Nukes they'll sell out to the Crimson Crush, and either way, once word gets out, it's the Red Hot Nukes Crimson Crush will go after, not innocent little Red Ledger. The opportunity to claim territory as warring factions divert resources elsewhere, or to claim allies in the pursuit of this conflict is a compelling side-benefit, on top of claiming an honest-to-God mage.

Plan set in stone, they gear up in red baseball caps and tacky nuclear-explosion sweatshirts, and they send out the call, bypassing the fixer network to directly post the job itself.

The Meet

Two slimy little dwarves in the Red Hot Nukes' finest gear meet the runners in a non-descript alleyway, just on the edge of Red Hot Nukes territory. Without giving their game away to the runners, they tell Gehenna, Oberon, Makali'i, and the AR presence of Insight to go collect on a suspiciously uncertain amount of debt connected to a magic shop owner in Touristville. While munching on pizza from a warmer bag sporting the logo of local pizza place Foreclosure, they also tell the runners that if their target can't pay up, that they should bring him back for them to have a "chat" with, along with whatever magical items and books might be convenient to grab in their home or place of business. Though the runners are instantly suspicious (enough so that Oberon assenses and finds that the two of them are adepts with nearly untouched essences, and enough to prompt Insight to take a close look at the Matrix to find a camera watching them from a nearby rooftop), the promise of even lowball pay like the 6k on offer is too good to pass up.

The Plan

Insight performs some legwork while the runners banter and Makali'i apologizes for taking a swing at Oberon. The address provided by the Johnsons is verifiably a magic shop with a miniscule Matrix presence - Magus Mephisto's Magic Emporium. A search for the man himself reveals that he's more commonly known in the shadows as Mystico, a runner at least fifteen years out of the game by now, and a quick drive-by his shop lets her peep at his Matrix presence as well - a simple camera watching the till and slaved to a commlink running silent with a sleaze dongle. Insight makes swift work of the data inside, and finds among various accounting information and order invoices a history of mobile food orders. Not just to this place of business, but to another address as well, one that she finds is only a few blocks away, in a residential apartment complex.

Meanwhile, Makali'i does her best ganger impression and chats up the local Crimson Crush keeping a close eye on their turf on the street corner. With orc solidarity and a few nuyen exchanged for some illicit goods, she works out of them the mage's status with the gang. He hasn't got any outstanding debt with the Crimson Crush at the very least, and as far as they know, he doesn't have any affiliations with other gangs, although the question itself garners some suspicion on their part. He's a human after all - he pays his dues, but he's never going to be one of the crew. Eventually, however, Makali'i is satisfied that if this mage is double crossing them with the Red Hot Nukes, that at the very least they don't know about it.

The crew drive by the apartment complex next, and find a living space on the bottom floor alight on the astral with the same magical defenses that they'd found at his shop - a fairly decent ward to keep intruders out, and a watcher spirit to watch the meat along with it. Insight once again scans the Matrix, although finds nothing of high interest inside - a smart heating system, a trid projector, and very little else for the hermetic mage.

Suspicious of their Johnsons and almost certain that this is more "surprise extraction" than it is "debt collection," the dutiful runners nonetheless hatch a plan. Break in, leave a threatening note. Call this number, pay up, or deal with the consequences. If they can settle it without violence, all the better.

The Run

Aftermath

Rewards

  • Rewards for Shakedown Breakdown (Medium, 13 RVP)
    • 6000 nooj (3 RVP)
    • +2000 nooj (Negotiation)
    • +2000 nooj (Renegotiation with Leverage on Shady Johnsons)
    • 5 Karma (5 RVP)
    • 12 CDP (5 RVP + Base)
  • Optional for Gehenna:
    • An introduction to Alias (5/1) (5 RVP)
  • Optional for Makali'i:
    • 12000 nuyen worth of commlink upgrades at gear rates up to availability 15 (take the remainder as a cash reward at nuyen rates) (3 RVP)
  • Optional for Oberon:
    • Dwarf Essence (0 RVP) (Contingent on a run)
  • Optional for Insight:
    • Up to 4,000 bonus nuyen in paydata (2 RVP)

Game Quotes

Player After Action Reports (AARs)