Limitless

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Limitless
Limitless.png
Archetype
Spunky Samurai
Pushed to the Limit
And Even Further Beyond
Discord@breeze5768
Reddit[1]
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
CDP8
D.O.B.May 7th, 2061
Age24
Folder[2]
PriorityMetatype - C
Attributes - A
Magic/Resonance - E
Skills - A
Resources - E
#Max IGs/Ascension1



Character Information

Summary

A cheery, perhaps overconfident woman who has a lot ot prove and a looot of people to piss off in the process. Stubbornly defiant on her principles of self improvement, she often goads those who doubt her so she has a chance to prove them wrong personally. That being said, for the most part she prefers being friendly and outgoing for others, not really minding when others take the route of augmentations or similar to improve themselves as logn as they don't try to force it onto her personally. She often goes out of her way to try and find ways to get affirmation from others, whether it be intentional praise for her work or just taking in the spiteful glares when she does something she has absolutely no right to do.

Goals

- Prove that she's limitless (progress as much as possible)

- Find her father

- Maybe figure out what the hell happened to mom

- Make Hellsing acknowledge her as an excellent runner

- Prove to her doubters that they were wrong about her

Background

Arthur “Silver Scoundrel” Zarunath isn’t exactly a legendary name, but to those who knew him he was something else. Whether that was as a thrill seeking samurai, a philandering womanizer, or a surprisingly hardened Knight Errant, he had left his mark on quite a few people. He had an air of confidence about him and a presence unmatched by most other mundane folk such as himself. It also helped that he dressed oddly and had a strange looking custom built monstrosity of a weapon. The point of the matter was that due to a mix of charisma, outlandish behavior, and some rare moments of shocking wisdom, the man had a weighty presence-and his sudden disappearance back in the 2060s was felt by those who knew him. His comrades, enemies, lovers, all of them felt a weight drop off their shoulders. Some were glad. Some were devastated. Others weren’t willing to just accept that and kept looking. Whether it was one of his debt collectors or one of his old friends, there were a handful of people looking for the Silver Scoundrel. Like his son.

Kennedy Zarunath had always looked up to his father. He hadn’t actually met the man himself, born to a mother he doesn’t remember and left in Seattle at his father’s hideout in the Barrens. But what he had was a fascination with the man. His father left behind dozens of tomes, manuals, and strange tools for the little boy to look through and learn from, and from it Kennedy became obsessed with the father he read about. The paragon of determination, charisma, and skill. An idea of being the most ideal self, and imprinting your ideals onto the world. Not letting others interfere. Repeating to himself over and over again that “your best self is the best signature on a world like this”. Hearing little stories from his father’s old friend and fixer who went by Hellsing. No matter how the leftover funds of his father dwindled, or how awful it was living alone in the barrens, or how crappy it felt having to steal to keep afloat, the dream of meeting his father kept him motivated. He wanted more than anything to go out and find the Silver Scoundrel. He wanted to show his father that he had lived by his words, even if it was only through the ink: to go through the adventure of life his way, and no one else’s, and leave that mark on it through sheer grit. Being the person he wanted to be, and not someone else’s vision of it. Part of that, it turns out, involved some self discovery during his teens and realizing Kris sounded better than Kennedy for who she wanted to be. But another massive part of that was following in her father’s footsteps. She wanted to become a shadowrunner too. Maybe following his footsteps would lead to him.

Hellsing and Kris butted heads over this for a while-Kris refused to get ‘ware of any kind and wasn’t Awakened, but still wanted to risk her life on this. She insisted that she wanted to stay as true to herself as possible, training her ass off for a decade and a half to reach the point she was at now, with her dad’s old equipment and what she could borrow (without asking) from Hellsing. Time and again she’d argue her case, and time and again Hellsing refused. They weren’t convinced a ‘wareless person with no magic could survive. And yet, as they watched her continue on, they noticed sparks in her. Moments where she pushed past her barriers without a care in the world. When Kris was 24 years old, Hellsing gave her the a-ok as her new fixer. Time to prove that she was Limitless.

Narrative Significant Qualities

Positive

<Lightning Reflexes>

Kris was always a bit faster than most other people. Uncannily so. She wasn't AUGMENTED fast without pushing herself, but she was oddly fast for some mundane lady.

Negative

<Distinctive Style>

Her father often wrote about his eye-catching, stylish attire. And unfortunately, Kris took that to heart. While her clothes aren't exactly the kind of posh, money-grabbing kind of thing that gets someone robbed. But even then, the way she carries herself, always showing off at least a little bit, trying to add flair to everything before giving a doofy little grin...it stands out. Like her father, she leaves an impression. Not the best thing when you're a wannabe criminal

<Driven>

Kris Zarunath will find her father. That isn't some wish or a desire anymore. It is a fact in her mind. She can't reason out why she wants to do this. Questions over why she left, or finding out what happened to make him go away in the first place, or even just hearing his voice. All of these could be valid. All of them probably are. Probably more. But they all blur together underneath the subconscious mind. It's so engrained in her it drives her mad. She has to find him. She absolutely has to. Nothing will get in her way.

<Thrill Seeker>

Her father's most fitting gift to her, genetically at least, was a very unhealthy need for adventure and adrenaline seeking. According to Hellsing, she shares her father's intense love for danger and derring-do maneuvers, always taking the more risky routes if she could and being an overall problem for herself. It is important to note that beyond just being an adrenaline junkie on a good day, when she feels the need to prove herself the girl's thrill seeking becomes even harder to stop as she uses the rush of danger as both a way to relieve her stress and a means to prove that she's quite capable, actually.

Run History

NameGMMetaplotThreatDate of Run
Halloweener Hat HijackEvaMedium2 December 2085
Time to Know~Be WaltzFangblade_Medium29 October 2085
White Stone BlackFangblade_High13 October 2085
Gotta Start SomewhereRobintonLow8 October 2085
Muck HuntRobintonHigh13 September 2085
CATastropheEvaLow20 August 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Hellsing 3 4 Fixer Networker and Information Broker Seen it all, Esoteric Expert, And I know you., Vampire Hunter Even
Jeremiah Finch 1 3 Service Taxi Driver Not a crime if no one sees it!, Redmond Local Even


Organizations

Limitless does not belong to any organizations at this time.

Allies

While not a big enough player to currently have any allegiances, Limitless has been quite the cheery, helpful soul for those in Redmond, and her father was something of a hooder himself you know.

Local neighborhood groups are friends of hers, along with some small pockets of Neo-As. But she isn't really expecting or relying on them at all. Beyond that, obviously, are her older more connected friends in her contact list. But beyond that, she isn't exactly a social charmer.

Enemies

Knight Errants are a big one. Dad always mentioned to stay away from them. Some kind of prior experience that she would need to investigate later. Not to mention the little spatterings of issues with syndicate members. She has her father's talent for finding trouble though, so this will go from one or two local forces whom she occasionally tangles with to...a problem. Probably

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1 Samurai. Spunky. Mostly outgoing but can be a bit too smug. Annoyingly eager to get into shit with others
3 Often talks about former runners and seems particularly interested in one named the Silver Scoundrel. Apparently she doesn't have ware.
6 Rumored to have undergone some small changes with biosculpting, but info on that is hard. Her home is in the Barrens, though the exact location hasn't been transferred anywhere.

Shadow Community Table

Threshold Result
1 Fresh Newbie. not really that important as a player in the shadows. Aspiring Hooder
3 Tied to some older runners. one by the name of Hellsing, the other the Silver Scoundrel. Seems desperate to find the latter. Unsure why.
5 Daughter to the Silver Scoundrel. Wareless. Seems willing to do a lot of work to get any information on her father.

Assensing Table

Threshold Result
1 Mundane. Ask about emotional state and health
2 No cyberware. Not a magical subject
3 No Alphaware. Ask about Essence, Signatures, or Maladies.
4 No Implants. Ask about Essence, Force, etc.
5 No deltaware, nanotech, or gene treatments. Not a technomancer. Ask about diseases or toxins

SINs

R4: Jessica Walker (CAS)

Appearance

Clothing

Kris sports black hair with red dyed tips, along with a croptop and midriff-exposing gray and black jacket combo with what looks to be flames emblazened on the two pieces of clothing. her smaller little trailing coat piece is sewn onto the hem of the jacket to showcase more of those flames, and she loves to wear her grey pants and boots when out and about. Though these are usually covered up by the big dark cloak she has on since she needs to hide her father's gunblade. At home her attire is very casual, usuall just the bare minimum she can get away with.

Matrix Persona

A little spikey haired gremlin with a bulbous head, red and black but fairly simple.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1 Driven to Save her father
Aspect 2 Some syndicates or other crime leaders may be aggressive once they realize her lineage
Aspect 3 Knight Errants are her most hated group
Aspect 4 Will almost always try to prove herself when doubted by others by taking risks
Aspect 5 Likes to try against impossible seeming odds for the sake of proving herself

Media Mentions

ShadowGrid Profile Comments