Property:NegativeAspectDescription
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C
Jazzy talks and acts quite loud. If, on a run where you used Jazzy's help, you would gain one or more points of Notoriety or Public Awareness, you instead gain that many points plus one. +
D
always make an Availability Test for this Contact with their Connection +3 than normal. +
D'Lirious has a rap sheet a mile long from a life of questionable decisions and as such tends to get hassled in areas that the cops care about. As such, he refuses to provide services outside of Redmond and Puyallup for anyone below loyalty 4. Even then, services from D'Lirious outside of those areas cost 4 times as much, for the increased risk and cost of having to pick up a fresh burner SIN. +
DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends. +, DC Metzger is spiraling emotionally but he’s no idiot. He leads the Division of Investigations for frag’s sake. Metzger will never, ever meet a character in person and will only connect if the character contacting him is using a burner commlink. And he can tell. Don’t ask how. +, Metzger might be spiraling when you call. He's got a lot of sick days and plenty of reasons to take them. Roll a 1d6: on a 1, he's not contactable for 24 hours. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
Daisuke is still a corpo, and that means he won't issue runs that go against Shiawase's wishes. If you go in a run that hinders Shiawase in a purposeful way, roll a 1d6 subtracted by how public the run is (to GM's discretion); if you roll a 1 or below, he will remove you as a contact. +
Dakota won’t work against any members of the NaN. +, Dakota hates the UCAS. She will interface with UCAS Corps and UCAS SINners on a professional level, but it never goes beyond that.
For anyone with a UCAS or Ares SIN Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. +
The GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. +
Glen's the kinda guy to double check any research he gets with his own. Which means he'll be thorough and you'll get good info! Just...a lot slower than you might like! Double the time to come back with information +, Glen is a smooth operator, and an experienced one to boot. Unfortunately, due to his preference to going into places to do physical legwork or doing his own searches, he's liable to not dig too deep if shit seems too close to something above his paygrade, but he'll stick around longer if you're a close friend. If Glen finds evidence that you're dealing with a group of a threat level higher than his connection + loyalty, he's out. He'll let you know you're in deep shit, and then dip. +
Translate the current time to EST. If you are attempting to call him in the middle of the night (11PM to 5AM, EST), increase the threshold of his availability check by 6. +
This contact has an overriding obligation to its faction, and cannot act against their interests. +
Danny is an Ares man through and through. His primary focus is the success of his company and his work. He will not accept requests that work against them, and he may request "favors" in return for his help. +
The Inferno lives at night, and so does Dante. He is active from around 10PM in the evening until around 6AM in the moring. Add +5 to the threshold of hiscontact availability test if trying to contact him at other times. +, If a Runner calls Dante for anything less than a Semi-Prime run, they need to pass an Etiquette check of Threshold 5, and have some kind of valid reason in-game, as to why Dante should care or even be willing to take their call. Failing this roll means Dante will be too busy for them and not answer any questions. A glitch on this roll means that they have annoyed him and he will expect a chip for wasting his time. A critical glitch on the Etiquette test will mean he will not only be annoyed and unhelpful, but the character in question will lose one loyalty with him. +
Darla has the heart of an artist, and can't really vibe with anybody who doesn't. The cost to upgrade this contact's loyalty is doubled unless the player has either visible cyberware or the "distinctive style" quality. +
As a middling player in Unseelie Court, and other terrorist group, activities in the late 60s, Tír na nÓg has a standing bounty for information on or the capture of Darragh. Of course, the bounty is under his true name, Donovan Ó Ciardha. +
Dave is normally willing to show up, but MAY have outstanding warrants. Roll a 1d6; on a 1, law enforcement will discover this at some point after he's called. You may choose to buy Dave a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. +
Captain Squire will refuse to assist crimes against law-abiding target. Even if that target is an MCT building that is allegedly performing unethical extralegal experiments - the heat on Squire isn't worth the trouble. +
Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course. +
Defrag is lawfully licensed as a technomancer and psychiatric healthcare professional by the UCAS government. She cannot be depended upon to do anything illegal, as it will be traced back to her. +
Der Opa is up at 5 am each day and in bed by 9 pm each night. Do not try contacting him outside that time frame: he will not pick up your call. +, Der Opa loves his grandkids, and his husband, and will not drop his family commitments for anything short of the end of the world. Roll a 1d6 when contacting Der Opa: on a 1, he is unavailable for the next 1d6 hours. +, Der Opa has his principles, as convoluted as they might sometime seem: Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Der Opa will stop taking their calls until something is done about their wicked reputation. +