Property:NegativeAspectDescription
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This contact has an overriding obligation to its faction, and cannot act against their interests. +
Danny is an Ares man through and through. His primary focus is the success of his company and his work. He will not accept requests that work against them, and he may request "favors" in return for his help. +
Darla has the heart of an artist, and can't really vibe with anybody who doesn't. The cost to upgrade this contact's loyalty is doubled unless the player has either visible cyberware or the "distinctive style" quality. +
As a middling player in Unseelie Court, and other terrorist group, activities in the late 60s, Tír na nÓg has a standing bounty for information on or the capture of Darragh. Of course, the bounty is under his true name, Donovan Ó Ciardha. +
Dave is normally willing to show up, but MAY have outstanding warrants. Roll a 1d6; on a 1, law enforcement will discover this at some point after he's called. You may choose to buy Dave a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. +
Captain Squire will refuse to assist crimes against law-abiding target. Even if that target is an MCT building that is allegedly performing unethical extralegal experiments - the heat on Squire isn't worth the trouble. +
Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course. +
Defrag is lawfully licensed as a technomancer and psychiatric healthcare professional by the UCAS government. She cannot be depended upon to do anything illegal, as it will be traced back to her. +
Der Opa is up at 5 am each day and in bed by 9 pm each night. Do not try contacting him outside that time frame: he will not pick up your call. +, Der Opa loves his grandkids, and his husband, and will not drop his family commitments for anything short of the end of the world. Roll a 1d6 when contacting Der Opa: on a 1, he is unavailable for the next 1d6 hours. +, Der Opa has his principles, as convoluted as they might sometime seem: Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Der Opa will stop taking their calls until something is done about their wicked reputation. +
Dial-Up is a sentient AI, and as such cannot provide physical active checks or legwork. +, While quite excited to work with runners, it tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of it might "evolve" in a direction that it feels is either more effective, interesting, or profound. Sometimes it even remembers to call back to update the team. +
This contact will not knowingly aid you in any illegal activities before they happen. They will, however, bail you out of a bad situation, at the additional cost of one Loyalty point. They ''definitely'' won't help you get any Forbidden gear. +, This contact is in another country, with all the difficulties that would entail. All relevant wait times for this contact are increased by another 50%. +
These band guys are busy. Always make an Availability Test against connection +4. +
These band guys are busy. Always make an Availability Test against connection +4. +
These band guys are busy. Always make an Availability Test against connection +4. +
DA Mark Donaghy is as straight an arrow as they come and vitually uncorruptable. Each time you call on this contact, make an Edge + Loyalty test vs the number of calls since you first gained this contact or last lost a point of loyalty with this contact. If you fail, decrease loyalty by 1. Once the first point of loyalty is lost in this manner, loyalty cannot be purchased with karma, rvp, gmp or cdp. It can only be increased by providing evidence of a crime which occurred during a run in which your character participated or as reward issued by the GM during a run in which Mark made an appearance. If Mark's loyalty ever reaches zero, Mark realises you are a runner, cuts you off, and begins an investigation into your background. Increase your character's notoriety and public awareness by one and burn this contact. Mark will not perform an illegal act for a runner under any circumstances. Any attempt to make him do so immediately reduces his loyalty to zero and triggers the consequences outlined above. +
-4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. +
Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved. +
Each time a runner asks Faust for their services, roll the runner's Edge in secret. On a 0, Faust will speak in binary. If the roll is a glitch, he flies into a rage and hangs up, not responding to further attempts to contact him for the remainder of the run. A critical glitch will have him attempt to hack and format the runner's commlink, utterly convinced that the runner is in fact a hated foe. They won't apologize afterwards, either. +
In terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. +, Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +, Dottie is reclusive to a fault, she will happily video call at all hours of the day, but never meet up directly. Only those with a Loyalty 5+ can physically visit her. Technomancers are an exception and can do so with Loyalty 4+. Gear is delivered via dead drop or subtle drone (if discrete delivery is available). +
While he provide some service on Cybertechnology to not ruin is clinics, Dr Urist will never offer anything over the 12 avail range. +, When you reach Urist roll 2d6. If both dice show the same result, then you've called him on a bad day and he'll spend at least a whole minute yelling at the runner who called him. However, any insults are laid out in very elaborate fashion. (He would not call the runner a rat but a "Rodent Analogue"). Following this dressing down, he will be unreachable for 1d6 hours. +