Property:NegativeAspectDescription
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If Rusty sees a media based collar, or the opportunity to up his own status with a bust, he is on the case. Unfortunately, that makes him pretty busy around Seattle. When contacting rusty for active, gear, or networking, anything that does not get him immediate public recognition roll 1d6. One a 1 he's making a bust elsewhere and is too busy to respond to anything but DNI information requests. +, Rusty is anti-infected in general, and particularly vicious towards strain 1. If a contact is found to be infected, or in cahoots with infected, immediately lower his loyalty by 1. If the character is found out to be strain 1 infected, Rusty will cut ties and start hunting the character. +, Rust is incredibly loyal to KE and their parent, Ares. If asked to provide information, services, gear, or contacts that are indicated to be used on criminal jobs, or Rusty is informed directly of a crime being committed immediately lower Rusty's loyalty by 1 and roll 1d6. On a 1, Rusty delivers but informs his handlers there is an incoming operation. Like most Detectives, Rusty can be fed information leading to a collar for a more major crime than triggered this aspect. If this is done, his loyalty will be lowered by 1, but do not make the roll for his superiors. +
Dial-Up is a sentient AI, and as such cannot provide physical active checks or legwork. +, While quite excited to work with runners, it tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of it might "evolve" in a direction that it feels is either more effective, interesting, or profound. Sometimes it even remembers to call back to update the team. +
This contact will not knowingly aid you in any illegal activities before they happen. They will, however, bail you out of a bad situation, at the additional cost of one Loyalty point. They ''definitely'' won't help you get any Forbidden gear. +, This contact is in another country, with all the difficulties that would entail. All relevant wait times for this contact are increased by another 50%. +
These band guys are busy. Always make an Availability Test against connection +4. +
These band guys are busy. Always make an Availability Test against connection +4. +
These band guys are busy. Always make an Availability Test against connection +4. +
DA Mark Donaghy is as straight an arrow as they come and vitually uncorruptable. Each time you call on this contact, make an Edge + Loyalty test vs the number of calls since you first gained this contact or last lost a point of loyalty with this contact. If you fail, decrease loyalty by 1. Once the first point of loyalty is lost in this manner, loyalty cannot be purchased with karma, rvp, gmp or cdp. It can only be increased by providing evidence of a crime which occurred during a run in which your character participated or as reward issued by the GM during a run in which Mark made an appearance. If Mark's loyalty ever reaches zero, Mark realises you are a runner, cuts you off, and begins an investigation into your background. Increase your character's notoriety and public awareness by one and burn this contact. Mark will not perform an illegal act for a runner under any circumstances. Any attempt to make him do so immediately reduces his loyalty to zero and triggers the consequences outlined above. +
-4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. +
Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved. +
Each time a runner asks Faust for their services, roll the runner's Edge in secret. On a 0, Faust will speak in binary. If the roll is a glitch, he flies into a rage and hangs up, not responding to further attempts to contact him for the remainder of the run. A critical glitch will have him attempt to hack and format the runner's commlink, utterly convinced that the runner is in fact a hated foe. They won't apologize afterwards, either. +
In terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. +, Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +, Dottie is reclusive to a fault, she will happily video call at all hours of the day, but never meet up directly. Only those with a Loyalty 5+ can physically visit her. Technomancers are an exception and can do so with Loyalty 4+. Gear is delivered via dead drop or subtle drone (if discrete delivery is available). +
While he provide some service on Cybertechnology to not ruin is clinics, Dr Urist will never offer anything over the 12 avail range. +, When you reach Urist roll 2d6. If both dice show the same result, then you've called him on a bad day and he'll spend at least a whole minute yelling at the runner who called him. However, any insults are laid out in very elaborate fashion. (He would not call the runner a rat but a "Rodent Analogue"). Following this dressing down, he will be unreachable for 1d6 hours. +
Nathan Acula is a known criminal with a criminal SIN. As such, he knows he must be careful about his engagements with the underground. roll a 1d6; on a 1, Knight Errant will attempt to check up on him, causing run complications. You may choose to buy Dr. Acula a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. +
Hard to reach - Always do an availability test for this contact with their connection +3 than normal. He's often too high to notice he's being called when he's not studying. +
Dr. Cula is a gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence. When attempting to contact the good doctor, make an etiquette test. On no hits OR a glitch, Dr. Cula will refuse to work with you until appropriate amends have been made, subject to GM discretion. +, In addition to the odd hours required of a doctor, Dr. Cula suffers from a mysterious skin condition exacerbated by harsh sunlight and may not always be available during the day. When attempting to contact him between the hours of 6am and 6pm, roll 1d6. On a 6, Dr. Cula is available. Otherwise, he is asleep, and cannot be reached until after sundown. +
While she's happy to get people in contact with their future employers, the guts to arrange hot pick-ups and other nova-hot live situations are beyond her composure. Cross won't be of much help in extracting runners out of heated police chases and similar crises, though she can organize rescues afterwards if necessary. +
Davies can loan shark with the best of them, and loves nothing more than holding debts over people's heads. Any chip costs incurred from favors are doubled. +
Hanson cannot provide bioware or new cyberware. She can upgrade existing cyberware by calibrating it and changing components, but she can only acquire fresh nanoware. +
Dr. Nightshade is used to being the only doctor on call for the gang's local chapter, and has to be available to serve her patients. Long Haul helps with that--except when it doesn't. When contacting Dr. Nightshade, roll a d6. On a 1, Nightshade is sleeping off a Long Haul crash and will respond to your message when she wakes up in 8d6 hours. +
Dr Farraday overdosed on Cereprax in medical school. This has caused him to only be able to portray a positive outlook and attitude. As such, he suffers a -2 penalty to knowledge checks. However, players have a -2 dice pool to attempt and judge his intentions. +