Property:NegativeAspectDescription

From ShadowHaven Reloaded
Jump to navigation Jump to search
Showing 20 pages using this property.
H
Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed.  +
Will never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with him  +, He has a low view of Awaken individuals and treats them with disdain. Treats his loyalty as one lower if the Runner is awakened  +, Will never work with infected characters and if finds out that a runner is infected, he will immediately burn them. If on the other hand, they are carriers treat his loyalty as 1 lower and will never meet them face to face.  +
If Helena has to perform a check, roll a secret 3d6. On a glitch, the opposite result occurs. On a critical glitch, the runners' opposition somehow gets a leg up on whatever it is they tried to have Helena help with.  +
There's no such thing as getting a weapon delivered by Henry through a quick phone call. At a minimum, he'll give you priority as a customer if he likes you. If he doesn't like you... well, better hope you've got a few hours to burn. Even if you need to talk to him about something unrelated to his arms dealing, Henry will refuse to discuss things over a commcall; you'll have to wait 2d6 - Loyalty hours for him to open up shop and get you in to see him in person. If you're trying to get ahold of something with over 12 availability, increase this to 4d6 - Loyalty hours.  +
Hez-kukra is easily insulted and generally abrasive, so if he detects even the hint of a slight against his business, his face, his family, his dog, you name it, he refuses to deal with you until you apologize and make some form of amends. Worse yet, even the slightest hint of bigotry against any marginalized group will put you straight in his dog house. A slight against Hez-kukra or his kin requires a favour or a monetary gift to make amends and any instance of bigotry will require double the effort.  +, To raise Loyalty past 2, a run is required. The run needs to show a real, meaningful reason for Hez-kukra to trust the character. Loyalty can only be raised one rank at a time.  +, Under no circumstances will Hez-kukra do anything they believe will harm metahumans (elves excepted.) If they learn that a character has dealt a significant blow to a majority non-elf metahuman group (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Hez-kukra will consider the character as an enemy. If they find out that a character has assisted with the targeted killing of metahuman civilians (even elves!) the contact is immediately burned and becomes actively hostile.  +
The Kenran-kai is a weak clan, one disrespected by many, but it's a loyal clan, one with a united ambition for greater things. Hikari lost her family once, but now, she's found a second one, and she won't lose that. Hikari will not act against the interests of her clan. If her services are used against the Kenran-kai, and she discovers it, she will burn the runner.  +
Whenever you call His Beardliness, make a Loyalty + Edge (3) Test. On a failure, he is too busy taking care of his magnificent beard to be helpful.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls.  +
-4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less.  +
Everything will have a pirate theme, whether you like it or not.  +, Before noon, they're sleeping off their hangovers.  +
Hollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion)  +
Who knew that baking baked goods and baking "baked" goods took so much time, roll 1d6 and on a 3 or higher Honey will prioritize your call, on a 1 or 2 she's too busy baking and prioritizes her business' clientele for the duration of the run.  +
She will not knowingly aid anyone going against her neighbors, including those in local gangs or syndicates.  +, Hun gets excited about most of her cases and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, she gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +, While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back.  +
As a trusted Whiteclay mob member, Hotah will not move against his syndicate knowingly.  +
Dealing with Howard and the Union can be bad for business for those who intend to work with the corps on the regular. Treat your loyalty as 1 less with corporate contacts if you've called Howard on this or your last job.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Anyone who uses Huli Jing's safe house aspect, must roll edge (2 hits) or have him mind probe them for information to blackmail them later on(Hull JIng gains a chip against the runner).  +, Anyone who takes the contact Huli Jing must be wary of them, for they will never trust you or be your friend. for loyalty, it is treated as always being 1. unless it's a roll link to one of their aspects.  +
Due to a form of OCD, Huugo deludes that his multitude of viral and biological samples will spoil or get lost or something if he doesn't check on them regularly. -2 on all rolls that require him to physically leave his lab.  +
Hyden isn't exactly a pacifist, but he doesn't like violence. If you use information or services that he grants you for wetwork or other violent acts (including unnecessary violence enacted on a job), reduce Hyden's loyalty by 1. If this would reduce Hyden's loyalty to 0 or below, you instead owe him +1 chip.  +