Property:NegativeAspectDescription
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W
As a trusted Salish mafia member, Wyome will not move against her syndicate knowingly. Ghost help you if you manipulate her into it and she finds out. (Let's face it: sooner or later, she ''will''.) +
X
X is reclusive to a fault, preferring digital interactions to physical ones. Only those with a Loyalty 5+ can physically visit them. The only exception is a character with Corporate Pariah or Wanted qualities relating to Aztechnology, even then, they must have Loyalty 4+. Gear is delivered via dead drop only. +, Always make an availability test for this contact with their Connection 3 higher than normal. +, X is wanted by Aztechnology, 500k nuyen bounty alive, 200k dead. This may cause AZT contacts or X to lose loyalty should the runner work for the other party, at GM’s (or Contact Owner’s) discretion. +, …
If a runner tells X-POS-A tells them something that might make a good scoop, immediately make a test of loyalty. On a failure, the information will end up on her newsblog in one form or another, even if garbled through her usual... style. +, X-POS-A has a poor fake SIN, and doesn't have the resources to acquire a new one. Unless a runner acquires her a burner on a run, treat her as having a Rating 2 SIN, and she'll refuse to cross district borders. +
Julian narrowly avoided going to jail after being caught on his last hack. Due to his parents' lawyers and a favor from the runner Orchid, he managed to get off with two years probation. He needs to have regular meetings with his PO, complete 200 hours of community service, and risks getting a criminal SIN if he commits any more crimes. He will not make active checks relating to illegal activities for anyone at lower than loyalty 5. +
Xaela distrusts humans, elves, and anything else without tusks, horns, or a single eye. Unless you are a Trog, raising her loyalty costs CDPx4. +
The wound left by the betrayal of a previously trusted coworker is still there. Raising Loyalty above 2 costs double the CDP +
Xiaomei does not accept failure, and she never provides anything freely. When contacting Xiaomei. If Xiaomei has the relevant information, she will always ask either for a chip, or for an added complication or objective to the run in place of her services. If agreed upon, failing or ignoring the objective will cause her loyalty to be reduced by 1. If the loyalty would be reduced to 0. Xiaomei is removed, and the character becomes wanted by the Black Chrysanthemums. The wanted value is equal to the RVP value of the run converted to nuyen. +
Xyvis is still new to commlinks. And to having a metahuman form. And to carrying things. When called, make a Loyalty + Edge (2) Test. Failure means she isn't around her commlink, and might not be for hours to come (GM Discretion). Alternate methods of contacting her, such as through spirit communication or by physically searching for her, can bypass this. +
Y
A wavering leader can be worse than no leader at all, and Yelena still finds herself falling short of the challenge even when she should be more than capable. In high intensity situations (GM discretion) Yelena suffers a -4 to all checks she makes. A successful Leadership test (threshold 4) will calm her nerves back down. +, The incident involving the Sevenfold Staff's retrieval and The Key which bound itself to the artifact piece still lingers in the young woman's mind, and similar incidents are not ones she wishes to involve herself in if she can avoid it. Yelena will refuse to assist in matters involving the 4th world or cults such as the Aleph Society without a loyalty test, and even if successful her assistance will cost a chip. Furthermore, even when she decides to assist you despite the nature of the task, she is penalized by Ever Doubtful and a successful Leadership test only reduces the penalty to a -2. +
Roll an edge test when contacting Yogesh. On no hits, remotely, he's extremely drunk and is of no use to you. In person, he takes a -6 to any checks unless he's given time and a chip to sober up. +
When contacted and asked to do a favor YoiJi will outright refuse or will charge double for higher than rating 3 favors. +
Yorshka is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Yorshka takes are obvious and are easily traceable back to you. +
Establishing a yakuza clan overseas with precious little support or manpower is a monumental task, and the majority of the oyabun's time and energy is poured into it, resulting in frequent unavailability. (Add +3 to contact availability checks and always make one.) +
Z
His charity work always comes first. Services may take longer. Every time Zackary provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section. +
Zenny's his own favorite patient, and can usually be found performing questionably safe operations on himself. When making an availibilty test with this contact, roll 1d6. On a 5 or a 6, Zenny will be in the middle of surgery and unable to perform any active checks. He'll also probably be high on redmesc, as he thinks it helps him operate better. +, Zenny's cyberware is an ungodly mess of salvaged parts and juryrigging. It can be terrifyingly effective when he gets out the spurs, but it's also plagued by gremlins. Whenever Zenny makes an active check related to something intensely physical (e.g. fighting, helping move something heavy, etc.), the GM rolls 1d6. On a 5 or a 6, Zenny fails the task due to a malfunctioning piece of ware. The glitch should be spectacular, and preferably done at the worst possible moment for the runners. +, Zenny is a member of the Hellraisers. Although he isn't especially loyal to the group, he's got his rep as a ganger to consider. He will not do anything that he thinks will go against the gang's interest for anyone at less than loyalty 5, and will not snitch on his gangmates for anyone below loyalty 6 (even then, he'll only do it for a very good reason). +
Zero has a gambling problem, far beyond just owing a few customers some money he's deep in debt to the Yakuza and potentially more unsavoury characters. He can barely afford the juice on these debts and often demands payment from runners, or he will offer up need-to-know information about Runners, and the runs they are on, to his loan sharks in order to buy himself some time. +
-4 to Networking checks among non-Infected, +2 to Networking among Infected. Will not offer services during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. +
Tasha needs to be the strongest, and won't tolerate anyone who brings that into question. If a character with this contact questions their ability to do something, or even just does it well themselves, Tasha will challenge them to a duel to prove her superiority. The duel will be a test of whatever skill was called into question and doesn't need to involve direct combat (although it usually does). If a character refuses this duel, Tasha will call them a coward and drop by 1 loyalty. +