The Girl in Many Colors
Technomancer | |
---|---|
Heavenseeker | |
Gardenbound | |
Owner's Discord Name | sleevey. |
Connection | 3 |
Public Contact? | Yes |
Archetype | Service |
Location | The Matrix |
Metatype | Unknown |
Gender | F |
Awakened/Emerged | Emerged (Sourceror) |
Preferred Payment Method | Nuyen or Favors |
Hobbies/Vice | Glitchy Simsense |
Personal Life | Unknown |
Faction | Unkown |
Aspects | Color Coded Matrix-Bound Spinning Along the Color Wheel f3f6f4 701ac2 000000 97a3a9 1787dc |
Overview
The Girl in Many Colors is a hacker as enigmatic as she is eccentric. Little is known about her origins and little is known about the true nature of her quest. Supposedly, she is an intensely resonant technomancer in search of a resonance realm called 'Garden', something she claims is at the very heart of the matrix itself as a concept. She has convinced herself that the path to garden lies in a place called 'Heaven' and has dedicated the first leg of her search into finding and infiltrating the Heavenly Host. Eager to network among other technomancers (fellow Heavenseekers), her quest has only just begun.
GM Notes
-The Girl in Many Colors is hyperactive, neurotic and intensely curious. She talks a LOT and asks a lot of prying questions about her fellow hackers and their previous and current work. She will want to know the nature of whatever job she is brought on to assist with and she will even go as far as hacking her allies devices for their juicy secrets if she feels she is being left in the dark.
-Her persona takes the form of a woman wearing a sundress and featureless mask. Both sundress and mask are the color she currently embodies. She is ALSAYS in motion, spinning or dancing or skipping circles around other personas. Her sprites take the form of similar masks with flowing silk running out behind them, also matching in color. Her resonance actions are intensely bright, difficult to look directly at. Extremely oddly for resonant technomancers, she enjoys sampling dilapidated hosts and glitchy simsense. I'm sure its nothing.
-The color of The Girl In Many Colors can be decided by the GM or with a roll of a 12-sided dice. 1-2 is White, 3-5 is Grey, 6-8 is Black, 9-10 is Red, 11 is Blue and 12 is Purple. Her mannerisms change slightly with each color, she is more cheerful while White, more scheming while Grey, more mercenary while Black, more bellicose while Red, more analytical while Red and more morose while Purple. Don't go too far with these though, just keep them in mind. She will still be hyperactive and exuberant no matter what.
Aspects Description
Aspect | Description |
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Color Coded | The Girl in Many Colors, true to her name, is a color. The color in question is selected from among the hacker 'hat' colors: Grey, Black, White, Purple, Red Hat and Blue. This can be decided by the GM or by a roll of the dice, with Grey, Black and White being favored over the other colors. When making an action outside of the bounds of a hat's color, she will take a -2 to the action or outright refuse if it is particularly 'out of color'. Her color may be changed by a PC for the cost of one chip. |
Matrix-Bound | The Girl in Many Colors will never willingly appear in meatspace unless explicitly forced to by the events of the run. She will not make any active rolls unrelated to the matrix for a PC under any circumstances. |
Spinning Along the Color Wheel | Her vivid demeanor isn't just a gimmick. Well, it may be a gimmick but at the very least, there are upsides to it! The girl in white gains a +2 on all justifiably 'in-color' actions, at the GMs discretion. An example might be hacking files while Black or Grey, engaging in Cybercombat while Red, hacking hosts or IC while Blue and initiating I Am The Firewall or Calibration while Purple. Use your best judgement! |
f3f6f4 | The girl in white is a potent sourceror. She gains +2 dice to threading complex forms or providing knowledge about the resonance. |
701ac2 | Not everyone can be such a dignified hacker ... at least not alone. That's what her sprites friends are there for! After being alone within the light of the matrix for so long, she almost communicates with sprites better than people. +2 dice to all compiling rolls and +2 on all social rolls interacting with resonance and dissonance entities. |
000000 | Danger abounds at every turn of the matrix. From xeno-sapients, rogue AIs and dissonant technomancers, and even stranger, unnamed things. Aall sorts of worrisome things live in the dark. For some reason, these things fascinate The girl in Many Colors. She gains a +2 on any knowledge rolls regarding matrix threats, no matter how obscure. |
97a3a9 | The Girl in Many Colors has spent a long time in the strangest, deepest places of the matrix. She feels alive there, more than anywhere else. She gains a +2 to all dicepools while inside a foundation or a resonance realm. |
1787dc | Used to digging through heaps of data in search for the thinnest scrap of information regarding Garden, matrix searches come as second nature to the Girl in Many Colors. She gains +2 dice to perform or assist on any such searches. |
Dicepools
Dicepools | |
---|---|
Knowledge Checks | 7 + Loyalty + Aspects - Notoriety |
Active Checks | 11 + Loyalty + Aspects - Notoriety |
Gear Acquisition Checks | 3 + Loyalty + Aspects - Notoriety |
Networking Checks | 1 + Loyalty + Aspects - Notoriety |
Network
Player Characters with this Contact
Name | Loyalty | Chips |
---|---|---|
Bunny Hop | 4 | -1 |
Fennec | 1 | -1 |
NPC who know this contact
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
Memitim's Tomb | Sleevey | Dead Gods Stir The Name of Heaven | 10 March 2085 |
Budding Heavenseeker | Sleevey | The Name of Heaven | 26 January 2085 |