Horned Bear
Connection | 1 |
---|---|
Type | PMC |
Player May Join | No |
Health | Maintaining |
Area of Operation | Seattle |
Faction Information
Summary
Horned Bear is a Private Military Company whose members are comprised of elite operatives. Primarily consisting of ex-special forces or HTR. And of those in training to become on par with them. Given their particular skill set Horned Bear is often employed by individuals or corporations without the funds to devise an HTR force of their own. Or those that simply do not want to risk their own on a particularly dangerous assignment.
Goals
- Carefully seek out and train new recruits to join their official ranks.
- Ensure every member is performing the best they possibly can be and are always in peak fighting capability.
Rules of Engagement
- Always follow the parameters of a given mission above all else. Only deviate if absolutely necessary to complete said mission or given explicit permission by the individual that assigned it.
- Never target civilians. Only target hostiles that pose a threat to the mission, your squadron, or civilians if they are in the area.
- Do not cause needless/unnecessary destruction and violence. Stick to the mission and draw as little attention to it as possible, preferably none.
- Care for others while on mission even opposed to you. Treat civilians as humanely as possible and respect hostiles that surrender.
- Do not use lethal force when not on a mission. Only use the abilities, equipment, and skills you possess on a given mission unless absolutely necessary and in self defense.
Major Locations
- Mother Base - A heavily renovated factory and surrounding field in northern Auburn.
- The Mothership - A HEAVILY renovated and upgraded Titan C-260 that acts as an FOB if a given deployment would be long enough to warrant it.
Leaders
- Ashen Hand - Col. Ashen Hand is one of the three leaders/founders of the PMC. A heavily augmrnted soldier who knows how to handle ware incredibly well and train others to do the same. Under the table he is known to reach out to and employ runners on various assignments. Often for their aid, to fill out ranks Horned Bear cannot for a given missionz or to see if they have what it takes to joib. So far he has seemed a competent leader alongside the other two.
- Crimson Tide - Col. Crimson Tide is one of the three leaders/founders of the PMC. She is known to be a bit of a punk but effective at securing loyalty. An incredibly charismatic woman who takes little to no shit from anyone. She is also hailed as an exceptionally gifted mystic adept. Having immense power despite considerable augmentation.
- Yellow Circuit - Col. Yellow Circuit is one of the three founders/leaders of the PMC. Litte is known about him given his nature as a shut in. But he is hailed as being incredibly effective and terrifying at being both a rigger and decker when the moment calls for it. Anything to do with the matrix or vehicles he accomplishes with flying colors.
Background
Founded by 3 mercenaries who met across multiple assignments, Horned Bear is a PMC built upon the skill of those well above the average soldier. Every member worthy of the stories told of HTR and similar forces. They are few in numbers. Numbering only 64 in total with a group of 16 currently in training hoping to join their ranks. Most of said members however seem to be comprised of former Evo and Ares HTR members. Said Evo members reportedly attempting to form a PMC of their own before unknown factors caused them to fail. All Horned Bear members come from various backgrounds. Whether it be mercenaries, criminals, HTR, soldiers, or runners. It means little provided they meet the criteria and pass the various trials. Once they do, they are a Horned Bear. And they have earned that name.
Allies
None as of right now.
Enemies
None as of right now.
Current Status
A new player in the PMC scene ready for whatever awaits them.
Health Summary
Members
Joining Horned Bear
All who join Horned Bear must agree to an intense and extensive background check being conducted on them. This will include assensing and truth magic being cast during their interview. No metatype or metasapient is discriminated against from joining their ranks. The only individuals not allowed to join are those who match the following.
- Bad Reputation: Any individuals who are currently a member of any known terrorist organization or gang/syndicate that exploit, kill, or diminish any innocent people. Sinned or not. This also applies to individuals who have performed similar acts to said organizations/gangs/syndicates.
- "Dark" Magic: Any individuals who have affiliations with or whose tradition pertains to any of the following. Blood Magic, Toxic Magic, Necro Magic, Invae/Insect Spirits, or anything related to the horrors. (This last one is not spoken aloud, but they have the capabilities to know and find out.)
- Dissonance: Any individuals who bear the taint of dissonance or are at risk of spreading it.
- Infected: Any individuals with strain 1A, 1, 2, or 3 of HMHVV.
Additional Note: Those who have made spirit pacts or have ally spirits may join the ranks. However, the associated free or ally spirit must also agree to become a member and undergo training. Both the spirit and caster/pact holder are subjected to the procedures listed below. And if one suffers consequences the other does as well.
Joining Horned Bear is a very strange yet intense process that is conducted over a span of time. To join Horned Bear a recruit must undergo a mental and physical test to ensure they are fit enough and ready for recruitment. When they pass the test and are approved they are a member by technicality. Formally given the rank of "recruit." However they are not a fully realized member and must undergo training to reach the skill level of HTR or special forces operatives. Before doing the fitness test a form of payment is discussed. Whether it be simple nuyen or support for their family and friends. Said payment will not be received till they have undergone training and gain the rank of "private" said initiate will not receive this form of payment with some rare exceptions.
Training is tailored towards every recruits skillset with some overlap. Learning both through mentorship and on the field. Doing runs or mercenary work is considered a good form of practice, said work however must follow the rules of engagement. Once the recruit has gone through enough training they can deem themselves ready of undergoing an intense trial known as "the crucible of death." Commonly referred to as just "the crucible." If they complete this trial they are deemed worthy and are officially declared a private in their ranks. If they fail the crucible of death they may either quit or undergo more training until they are ready to make another attempt. (It is rumoured fighting a bear with your fists is part of the trial but that is neither confirmed nor denied.)
Additional Note: If a fully initiated private or higher is severely injured or unable to operate they lose their rank and must undergo the crucible of death once again to rejoin and receive the payment discussed for them.
Contacts
Name | Connection | Archetype | Profession |
---|---|---|---|
Ashen Hand | 5 | Fixer (A,G,N,K) |
PCs
None
NPCs
- Bubbles:
- Corkscrew:
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
All I Want for Christmas is K-10 | Sarcarian | It's Always Wednesday in Seattle | 23 December 2081 |