The Great (Fish) Extraction

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The Great (Fish) Extraction
Date2082-02-02
GMAurora
LocationRenton
Status Threat Level: Spicy (Medium/High?)
Factions Involved
ShadowHaven
Yakuzas (Shotozumi-Rengo)
KE's CEO owned restaurant
Skimmer
Sp4rks
Relay
Pell
5 Guards
Spider
Off-Site Mage
Casualties and losses
The five guards were knocked out.


Summary

In which a Yakuza big wig employ a team of runners to steal a pair of Gulper Eels from a restaurant owned by the local chief of KE.

Background

The Meet

The team gets a tip from their fixers referring them to a well paid job, and indicates to them the meet is five hour later in a luxury Japanese restaurant. The team prepares and go without much of a fuss.

In the restaurant the team get settled in a private alcove and offered the selection of dishes, the runners opting for a variety of sushis and part of it leaving the choice to the chef. Two minutes passes and the Johnson reveals himself with an escort of numerous heavily augmented guards, a quick look at his insignias reveal this man is a member of the Yakuzas. The conversation is mostly one sided, exchanging niceties in the beginning but quickly getting on the actual pitch.

The J informs the runners he wants them to steal two Gulping fishes from another restaurant, when the team pressed him about dangers to expect he informed them that the restaurant actually was owned by the current chief of Seattle's KE branch. He also insisted that his organization could not be involved in any way, and thus the runners would have to find solutions to move the fishes alive on their own terms. He finishes telling the runners he had a deposit location he can set up for about six hours on demand, and explaining that the window for this operation was of two days maximum before security would get increased.

The original offer was plenty enough money for the whole team, but Sp4rks decided to push the enveloppe and negociated with the J, getting the team a total of 32 000 nuyens per head.

The Plan

After such a meal the team decided to do the legwork in a comfortable location : Relay's Bat-Shop, where they were warmly greeted by Help-R, Relay's assistant. When setting themselves down in the main room Help-R dropped off a plate of what would be cookies, baked with everything right but the ingredients's proportions, making them comestible, but still pretty bad.

The team take a look at the public facade of the restaurant, it seem to be high class and features a large vertical and cylindrical aquarium in the middle of the dining room, two stories high and containing a number of exotic fishes. With that identified, Sp4rks got on the task of finding related files whilst Relay got to scour the 'trix for info about the restaurant and it's floor plans.

Sp4rks's matrix dive got awfully close to convergence (35/40), as he found and copied two files : The security manifest and the Aquarium's maintenance procedures. The security manifest detailed that On-Site at night a unit of 5 KE advanced security guards was patrolling, in addition to a Spider and an off-site mage maintaining a presence of two spirits, one patrolling and the other in the fish tank. The Tank maintenance file detailed that the tank was accessed by the very top of it, on the third floor, thus completing Relay's plan of the restaurant.

The team's plan is to go in the next day, to be able to receive a second Noise generator before the run. The night passes, and at the end of the the evening Pell tries to invoke a powerfull spirit, but it resisted mightily. Probably in protest to the treatment she had of a small spirit in a prior run. It was decided seeing her in such a state it was better to get her to a street doc and retry the next day. This time she managed to invoke the spirit, and it was go-time.

The Run

In Relay's van the team pull up in a back alley, where a door is protected by a camera and a Maglock. Sp4rks hack the camera to look away and then the maglock for the team to engulf themselves in the building, where Relay (as a roto drone), Pell and Skimmer sneak past the guards up to the second floor, and then to the third one. once there, they opened the tank and prepared the gear to extract the Gulpfishes, and Pell ordered her previously invoked spirit to grab them with the gear. Inside the tank, the two spirits fight and Pell's win, because of it's significantly higher power level.

As soon as the spirit is disrupted, alarms blare across the restaurant as the off-site mage percieved his link vanishing. Sp4rks then triggers the two noise generators of the team, and the restaurant triggers one of theirs, imposing a whooping 18 noise in the whole area, and dropping near everyone from communications. The team stroll down the stairs as the spirit break a window and goes out to the car this way. Down the stairs the team take out the security team without so much as a hitch, and they get back in the van before discreetly sneaking into general traffic. HTR teams converged but none spotted Relay's vehicle, as it got to the meeting point to drop off the Eels.

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)