Puff had a plan

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Puff had a plan
Part of ShadowHaven Shutdown
Date2083-08-19
GMKaterSalem
LocationSeattle
Status Threat Level: Semi Prime
Factions Involved
ShadowHaven
Puff
KE Runner Group hired by an other Dragon
Skimmer
Bulldozer
Rabbit
Bannerette
2xHTR
Combatdrone
Rigger
Flyspy Swarm
F11 Guardian Spirit
Combat Mage
3xSpider
3xnormal Runners
Spuky Deltaware Sniper
Spuky Rigger Support
Casualties and losses
all of them (not the Spiders) none


Summary

The Runners are hired by Puff to retrieve evidence in a murder case of a mob boss from a KE facility downtown. They scout the area but are observed by a group of runners. After an attack on the facility, they discover that one of their escape vehicles is unusable. However, they still manage to escape with their bot.

Background

It turned out that Puff once again hung out with his Aztechnology friends some feathered snakes. One of these sneaky feathered monsters tried to abuse Puff to gain control of a mafia family. The head of the family Luigi Formache is currently being held in a murder trial backed up with fairly irrefutable physical evidence. However, the trial is delayed because of the events surrounding the Renton DA. Since the conniving snake doesn't want to open her purse wide, she sells the idea to Puff, who, because of his cordial nature, assumes it's his idea. The feathered snake hires some cheap runners and puts two of his superior experts on the runner team that is hired by Puff to pick up the loot after the runners have done the dirty work.

The Meet

The meeting will be held at Purple Haze downtown. Puff pays his respects in his Fomori stallt. He has rented the restaurant completely so that no one else is present and offers the Runners not only food but also Deep Weed, which to his disappointment is refused. He explains his excellent plan to the Runners and after some negotiation they can all agree on a price for the action.

The Plan

The team retreats to a runner's pub and begins to learn everything they can about the KE facility downtown where the evidence is being secured. Thanks to physical observation, matrix searches, and the use of contacts, they are able to get clues about a new experimental defense facility, a patronizing Guardian Spirit, surveillance drones, and the building plans. During their research they notice that they are being watched. They are unable to apprehend the observer, but they are aware that they are also being monitored by drones. Nevertheless, the group takes action and sets up their plan. They use one of their cars as a getaway vehicle and at the same time moor Rabbit's bot near the coast in case they can't disappear with the car. With the help of magic drugs and SmUT, they plan to enter the facility and secure the evidence as quickly as possible and disappear again. Since the facility is in a AAA zone downtown, HTR's response will be swift and decisive.

The Run

Aftermath

Rewards

47 (7 hours run)

  • 40.000 Nuyen (20 RVP) or double for Gear (Magical, Vehicle, Drugs, or Weapons)
  • 22 Karma (22 RVP)
  • 12 CDP (5 RVP)

Optional (from RVP above):

  • Puff C9L2 (10 RVP)
  • Delta Clinic Access (15 RVP)


Bulldozer:

  • 2 Ranks of Though as Nails (10 RVP)


Skimmer:

  • 1 Rank of Though as Nails (5 RVP)


Bannerette:

  • up to 8 Anti-Vehicle Rockets / Missels for Gear Reward Price

Game Quotes

Player After Action Reports (AARs)