Difference between revisions of "A Knack for Safecracking"

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|OppositionFaction=
|OppositionFaction=Kanaga-gumi
|OppositionUnits={{AARCharacterList|Character1|Character2}}
|OppositionUnits={{AARCharacterList|Kousuke Yamada}}
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==The Plan==
==The Plan==
Several hours of fruitless searching later, Emelya picks up on a new scent. Tracing it along, Nez is eventually able to find a track belonging to a bear. Excited, she insists to Saint that they'll look at this one but not hunt it - out of respect for predators.
Armed with a fair deal of foreknowledge, Knack elects to call a friend - [[Angi Harris]] gets called to drive by the site and check what she can spot. Reporting in that there's at least 8 guards hanging around, with cameras lurking as well, Knack assesses the situation - and determines she will move forward with the job.


A brief debate between the pair of them, and then they set off to put eyes on the beast.
A second drive by, this time with Knack peeking out the window, reveals a pair of watchers keeping an eye on things, with a fire spirit potentially hanging about inside the mansion. The holes? The neighboring lots. Knack picks the house on the left, then gets going.
 
When they find it, though, Neznayka is able to identify it as a Piasma - an awakened bear, armored up as an orc and able to crush a car. Knowing the threat this represents to the people of Snohomish, and worried that it will be attacked by hunters, Neznayka decides that the pair are obligated to lure it out of the city. Their plan is straightforward: have Saint take a scent lure ahead of the bear, and draw it towards the border.


==The Run==
==The Run==
A call gets made to [[Jaelisha]], who's able to arrange for a hole to be made in the border patrols for the bear to get out - courtesy a certain organization that has been known to smuggle animals, with a focus on their rights.
Over the fence, and the mage goes in silently on foot - sneaking to the corner of the home. A quick spell to stick to the wall, and she clambers up. Into one room she goes - then invisibly she sneaks past one guard and a camera. Her luck's excellent - she finds the safe room immediately.


As they lead the bear away towards the border, Nez and Saint continuing talking. Slowly, they reveal pieces of themselves to each other - culminating in Neznayka admitting to having gotten civilians killed in a bomb blast she was responsible for. Stripping away her armored coat, she shoves a knife into Saint's hand, demanding to be held to the same standard as Red Ribbon. They argue with each other for minutes, before finally coming to something of an agreement.
A close call with a tamper system inspires her to use a silencing spell to keep the guards from hearing her. Three safes later, she's secured data, nuyen, and a picture of Yamada's personal business.


Naturally, it's about then that the bear finds them. Nez scrambles for her crossbow, while Saint springs into action, charging forward to throw a punch that deliberately skims the bear's nose, to very little effect save to shake it up. The bear draws back at a swipe by its face - and then the bolt punches into its paw, delivering a shock that makes the beast rear up - then run. The pair of runners keep it moving, then herd it across the border, too close for comfort to the border patrol guards their friends in the shadows arranged to have look the other way. A few hundred nuyen fell out of the runners' pockets, and they fled the scene - poorer in body, but richer in soul.
Careful spellwork and footwork later, and she slips away.


==Aftermath==
==Aftermath==
Nez and Saint had their little hunting adventure come to a close, Snohomish was slightly safer, and TerraFirst! got themselves access to a brand new friend.
Data is passed to Ritz - for what end is unclear.
 
Days later, the Yakuza will discover the missing items - but by then, Knack's away clean.


==Rewards==
==Rewards==
Run Rewards for Herding a Bear (Milk Run escalated to High, 14 RVP)
Rewards for "A Knack for Safecracking" (Medium, 13 RVP)


9 Karma (9 RVP)
4k nuyen - 2 RVP


10 CDP (2 base, 4 RVP)
6k nuyen found in a safe - 3 RVP


1 Street Cred (1 RVP)
6 Karma - 6 RVP


+3 TerraFirst! Reputation
6 CDP - 2 RVP, Base


Optional:
==Game Quotes==
 
For Saint: Animal Empathy (3 RVP)


For Saint: City Slicker (7 RVP)


For Both: Catlike (7 RVP)
==Player After Action Reports (AARs)==
 
==Game Quotes==

Latest revision as of 06:52, 25 January 2024

A Knack for Safecracking
Date2085-01-22
GMLHOG
LocationRedmond, Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven Kanaga-gumi
Knack Kousuke Yamada


Summary

A call from a new friend finds Knack in a lucky position to get some quick, painless cash. Surely there's not a catch!

Background

The ongoing troubles at the Green Light tavern, where the Locals hang out, are escalating. A series of disappearances has friends of the locals reaching for help.

Knack, amidst discussions with her sister, continues to work in the shadows rather than follow the "honest job" path her sister has chosen.

The Meet

After being contacted by Sarah Snow, Knack catches a ride north to meet with a woman named Ritz - who has a lead on some material which might get thugs that have been hanging around the neighborhood to buzz off. The trick is that she needs someone to break into the place.

Apparently, Yakuza have been hanging around the neighborhood - identified as Kanagas by Ritz. A not-very-anonymous tipoff by a member of that family who's apparently trying to discredit a rival has pointed her towards a piece of blackmail which might be able to take some heat off them. A brief discussion of the expected problems gets Knack to conclude that she can handle the job without getting shot - so she accepts for a small payday, with the promise that there will be credsticks on site to steal.

The Plan

Armed with a fair deal of foreknowledge, Knack elects to call a friend - Angi Harris gets called to drive by the site and check what she can spot. Reporting in that there's at least 8 guards hanging around, with cameras lurking as well, Knack assesses the situation - and determines she will move forward with the job.

A second drive by, this time with Knack peeking out the window, reveals a pair of watchers keeping an eye on things, with a fire spirit potentially hanging about inside the mansion. The holes? The neighboring lots. Knack picks the house on the left, then gets going.

The Run

Over the fence, and the mage goes in silently on foot - sneaking to the corner of the home. A quick spell to stick to the wall, and she clambers up. Into one room she goes - then invisibly she sneaks past one guard and a camera. Her luck's excellent - she finds the safe room immediately.

A close call with a tamper system inspires her to use a silencing spell to keep the guards from hearing her. Three safes later, she's secured data, nuyen, and a picture of Yamada's personal business.

Careful spellwork and footwork later, and she slips away.

Aftermath

Data is passed to Ritz - for what end is unclear.

Days later, the Yakuza will discover the missing items - but by then, Knack's away clean.

Rewards

Rewards for "A Knack for Safecracking" (Medium, 13 RVP)

4k nuyen - 2 RVP

6k nuyen found in a safe - 3 RVP

6 Karma - 6 RVP

6 CDP - 2 RVP, Base

Game Quotes

Player After Action Reports (AARs)