Difference between revisions of "G-Old"

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<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Heart of G-Old
|Aspect=Heart of G-Old
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|HasThematicsApproval=No
|HasThematicsApproval=No
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->






<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
 
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Some of Those That Work Forces
|Aspect=Some of Those That Work Forces
|Description=Having seen hate crime at its worst G-Old is always willing to help prevent it and has the means to identify likely suspects. +2 dice for legwork involving hate groups and their members.
|Description=Having seen hate crime at its worst G-Old is always willing to help prevent it and has the means to identify likely suspects. +2 dice for legwork involving hate groups and their members.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->




<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
 
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Backdoor Armory
|Aspect=Backdoor Armory
|Description=G-Old through his time as a KE Chief has learned exactly who, where, and how to access all forms of ballistic armaments. +2 dice to acquire any non-explosive ballistic weapon.
|Description=G-Old through his time as a KE Chief has learned exactly who, where, and how to access all forms of ballistic armaments. +2 dice to acquire any non-explosive ballistic weapon.
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
|}}




<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Old Acquaintances
|Aspect=Old Acquaintances
|Description=When you work as long as G-Old you make connections with powerful people. +2 dice to Networking rolls for political or corporate figures over the age of 45.
|Description=When you work as long as G-Old you make connections with powerful people. +2 dice to Networking rolls for political or corporate figures over the age of 45.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->




<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
 
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Beat the Border
|Aspect=Beat the Border
|Description=You catch quite a few fake SINs when you've worked the forces for most of your life, fortunately G-Old knows most of the mistakes that get them burned. +2 to acquisition rolls for Fake SINs
|Description=You catch quite a few fake SINs when you've worked the forces for most of your life, fortunately G-Old knows most of the mistakes that get them burned. +2 to acquisition rolls for Fake SINs
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->




<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Wanted: Alive
|Aspect=Wanted: Alive
|Description=Having taken his fair share of individuals prisoner, G-Old found many of KE's weapons to be somewhat lackluster in doing the job and established contacts to acquire him better non-lethal weaponry. He is now opening up those old contacts to his runners. +2 dice to acquire any gear that can directly incapacitate targets in a fully non-lethal manner.  
|Description=Having taken his fair share of individuals prisoner, G-Old found many of KE's weapons to be somewhat lackluster in doing the job and established contacts to acquire him better non-lethal weaponry. He is now opening up those old contacts to his runners. +2 dice to acquire any gear that can directly incapacitate targets in a fully non-lethal manner.  
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->




<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
 
{{PositiveAspect|
{{PositiveAspect|
|Aspect=To The Lowest Bidder
|Aspect=To The Lowest Bidder
|Description=G-Old kept contacts with vehicle manufacturers that typically supplied KE with their patrol cars and is able to leverage them for himself and his runners. +2 to dice rolls to acquire vehicles under the Cars category.
|Description=G-Old kept contacts with vehicle manufacturers that typically supplied KE with their patrol cars and is able to leverage them for himself and his runners. +2 to dice rolls to acquire vehicles under the Cars category.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->




<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
 
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Greased Gears
|Aspect=Greased Gears
|Description=While G-Old dislikes corruption he understands that at times grease must be applied to achieve action. +2 to dice rolls when the object being bought is to be used as a bribe.  
|Description=While G-Old dislikes corruption he understands that at times grease must be applied to achieve action. +2 to dice rolls when the object being bought is to be used as a bribe.  
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
 





Revision as of 06:31, 18 December 2020



G-Old
G-Old.jpg
Ex-Knight Errant Chief
Contact OwnerPatches113
Connection5
Public Contact?Yes
ArchetypeFixer
LocationBellevue
MetatypeHuman
Awakened/EmergedEmerged
GenderMale
Age62
Preferred Payment MethodShadowrunner Jobs
Hobbies/ViceElven Alcohol
Personal LifeDivorced
AspectsHeart of G-Old
Some of Those That Work Forces
Backdoor Armory
Wanted: Alive
To The Lowest Bidder
When You Were Still In Diapers
When You're This Connected
More than Just Experience



Overview

Having grown bored after retiring from the force G-Old took what he new from working in law enforcement and applied it to his advantage becoming a well connected fixer. Able to supply jobs that he is certain will end in success based on his own understanding of police and corporate responses and general threat that the run would pose to any of the runners on his payroll.

Aspects Description

Aspect Description
Heart of G-Old While G-Old understands runners do need to kill in their line of work, the deaths of civilians or innocents is unacceptable. G-Old will refuse to work with runners if he finds out that their actions directly lead to the deaths of innocent lives while on a run. The only way to atone is to do "community service" in the form of hooding for him.
Above Aspect pending approval. Please notify Thematics.
Some of Those That Work Forces Having seen hate crime at its worst G-Old is always willing to help prevent it and has the means to identify likely suspects. +2 dice for legwork involving hate groups and their members.
Backdoor Armory G-Old through his time as a KE Chief has learned exactly who, where, and how to access all forms of ballistic armaments. +2 dice to acquire any non-explosive ballistic weapon.
Old Acquaintances When you work as long as G-Old you make connections with powerful people. +2 dice to Networking rolls for political or corporate figures over the age of 45.
Beat the Border You catch quite a few fake SINs when you've worked the forces for most of your life, fortunately G-Old knows most of the mistakes that get them burned. +2 to acquisition rolls for Fake SINs
Wanted: Alive Having taken his fair share of individuals prisoner, G-Old found many of KE's weapons to be somewhat lackluster in doing the job and established contacts to acquire him better non-lethal weaponry. He is now opening up those old contacts to his runners. +2 dice to acquire any gear that can directly incapacitate targets in a fully non-lethal manner.
To The Lowest Bidder G-Old kept contacts with vehicle manufacturers that typically supplied KE with their patrol cars and is able to leverage them for himself and his runners. +2 to dice rolls to acquire vehicles under the Cars category.
Greased Gears While G-Old dislikes corruption he understands that at times grease must be applied to achieve action. +2 to dice rolls when the object being bought is to be used as a bribe.

Dicepools

Dicepools
Knowledge Checks 5 + Loyalty + Aspects - Notoriety
Active Checks 3 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 9 + Loyalty + Aspects - Notoriety
Networking Checks 13 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

No active characters with this contact have been found.


NPC who know this contact

Narrative Significant Runs

No runs yet. This list will auto-populate when this character is tagged in a run AAR.