IRA3

From ShadowHaven Reloaded
Revision as of 09:19, 26 January 2021 by Onebi (talk | contribs) (→‎In Play)
Jump to navigation Jump to search
IRA3
Placeholder.png
Matrix Infiltrator
Terrafirst ! Terrorist
MetatypeHuman
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
D.O.B.January 21, 2053
Approved?No
PriorityMetatype - D
Attributes - B
Magic/Resonance - E
Skills - C
Resources - A

Character Information

Summary

A Decker that was born in redmond near Glow-City, where the social misery and the slow, painfull death of her irradiated close ones pushed her to become part of the infamous Eco-Terrorist organization "Terrafirst !".

Goals

Reveal to the world the damage polluting companies do to the Mana-Sphère, and hurt those as much as she can through the systematic hacking and revealing of their shady activities.

Personality

IRA3 has had a burning wrath that turned over years to a cold, calculated hate of a world that kills and destroy so much without concern in the name of the sacred consumption. She is trying to be open to others and succeds to a degree, but always end up on incessant ranblings about depressive subjects, making it hard for her to build lasting relationships outside of Terrafirst !.

Appearance

IRA3 is a 29 years old human woman, her white skin is somewhat visibly damaged.

Clothing

On her day-to-day, IRA3 is sporting mostly bio or custom made streetwear, she use ample clothes to hide her skin damage she endured while living in the Redmond Barrens. On the job, she wears a ballistic mask and a coat customized to look like a post apocalyptic survivalist's gear.

Matrix Persona

IRA3 on the matrix has a custom avatar of a Post-Apocalyptic survivalist, her MARKs look like radioactive barrels and her hacking attempts often take the form of invisible directed radiation, degrading matrix defenses to sludge.

In Play

Overview

IRA3 is a specialized hacker, and uses Hack On The Fly actions for most of her work, she tries to be of assistance to her teammates through the run by hacking hosts and their devices, clearing them the way or getting intel of an eventual site. When bullets starts flying though, she will support them by using I Am The Firewall and Calibrate actions on them, generally boosting her team from afar. Finally, IRA3 is an outspoken radical against any polluter, sadly this is most of the world, so she will often need to contain herself as to not expose someone's Matricial history because they littered, or to not force them to eat the paper they just threw in the garbage can instead of the recycling one... with her gun.

Cyberdeck

Expanded Program Limit

IRA3 can run 6 cyberprograms at a time thanks to his Datajack Plus. Make sure to take full advantage of that!

Super Sleazy Stealth Mode

Nova Kid uses an Aztechnology Shadow Warrior cyberdeck, which is extra good at being sneaky on the matrix. Because of the deck's special rules, all matrix actions tied to the Sleaze attribute receive +1 to their limit; in addition, Sleaze is increased by 1 if it's configured to be the highest attribute in the array. The cyberprogram Smoke & Mirrors increases Sleaze by 1-5, imposing an equal amount of noise; however, Nova kid has 3 antennae, a piece of cyberware that reduces noise by 1. His datajack also reduces noise by 1. For the full bonus, the cyberprogram Signal Scrub reduces noise by 2. This allows Smoke & Mirrors to be run at a very high level without a drawback. The cyberprogram Stealth grants +1 to Sleaze as well. With all this and Overclocker, Nova Kid's Sleaze can run up to 15! Combined with his augmented Logic of 10, he'd have 25 dice to avoid being spotted when running silent. It's extremely difficult for anything to see him in this mode. Make sure to run Baby Monitor though. It will tell you your overwatch score.

Cybercombat

If Nova Kid engages in cybercombat, he's no slouch there either. He gets a +2 bonus to fight IC because of his cybercombat specialization. Make sure Attack is your highest attribute, because it'll set your limit on cybercombat actions and aid in dealing extra damage. Because Nova Kid is lightning fast, he has a crazy option at his disposal. He can use a free action to set Attack to his highest attribute and run Decryption, which grants +1 Attack, then take a complex action to make an attack, then use his second free action to swap Firewall to be his highest attribute and swap Decryption out for Encryption, which raises Firewall by 1. This allows him to raise his Attack without letting his Firewall down long enough for anyone to do anything about it!

In addition, the cyberprogram Hammer grants +2 damage to attacks on the matrix, and Blackout causes attacks to deal stun damage to any organic users he attacks. Fork allows a matrix action to be targeted at two icons at once, which can be very useful against multiple opponents.

Legwork: Knowledge Skills & Matrix

Nova Kid knows quite a bit about the matrix, the city-state of Seattle, Aztechnology, finance, history, and a few other things. He can also scour the matrix for information with the Matrix Search action (SR5 241), rolling 15 dice (or 17 in hot-sim VR) to locate any information that might be publicly accessible, even if it's fairly obscure. Make sure you configure his cyberdeck to have good Data Processing, because it will serve as the limit for the test. The program Browse will halve the base search time, and the program Search will give a +2 to matrix searches performed in a host. Toolbox will raise Data Processing by 1 as well.

Working On-Site

While Nova Kid isn't great at sneaking around or acting like he's supposed to be somewhere, he's not terrible at it. If you work together with your team's face or B&E, you can get physical access to devices. Doing so allows you to hack via a direct connection, which makes devices much easier to hack and will grant access to anything they're slaved to, such as a host.

Nova Kid is good at posing as a matrix security and/or maintenance worker. His synthetic cyberarm features improved synthskin (CF 87), meaning it's extra hard to detect as a cyberlimb, even realistic to the touch if he needs to shake someone's hand. A metal detector or cyberware scanner will find it, however; don't lie about it though, because his fake SIN has a restricted augmentation license in case anyone asks.

If he needs to do something sneaky, Nova Kid's cyberarm is helpful once again. Though he only has 1 rank in Palming and Locksmith, his arm has 9 Agility, giving him a dice pool of 10 for both of these. In addition, he has an autopicker, which raises his limit by 4 for picking mechanical locks and grants +4 dice when wireless-on. Between this and his skill in Hardware, he is pretty good at picking locks and rewiring security mechanisms.

Nova Kid also possesses various sensors to help with any spy work. His goggles have a sensor array built into them with various visual and audio features, and he has a handheld laser microphone if he needs to record some sound that might be on the other side of a glass or vibrating surface. He can use Electronic Warfare instead of Perception when using his sensor array.

Combat Options

In combat, Nova Kid will be best served by getting out of the way. Ensure your team's muscle is well between you and any threats. Nova Kid's Enhanced Augmented Reality Reflex System (EARRS) will allow him to be mobile while still gaining the full benefits of VR. It will, however, impose a -10 penalty on any combat, physical, social, or vehicle actions, so don't expect to hit the broad side of a barn with his gun while in VR mode. The EARRS does not give a penalty to defense against attacks, so he can still try his best to defend against attacks. With psyche and cram, his base defense pool is 11 dice; he can go Full Defense to make it 16.

Nova Kid should primarily take a support role in combat, boosting his teammates through the matrix using Tag (KC 40) for offense, I Am The Firewall (KC 38) for defense, and Calibrate (KC 37) for initiative. If the team is facing enemy drones or vehicles, he may be able to destroy them on the matrix with the Data Spike action (SR5 239). Alternatively, he can cause them to malfunction with his directional jammer or through other matrix actions.

If necessary, Nova Kid can fire his Ingram Smartgun X pretty well. His synthetic cyberarm has 9 Agility, and he has 6 ranks in Automatics with a specialization in submachine guns. He also possesses a smartlink, which when running the gun wireless gives it a bonus of 2 dice. Total, this adds up as follows: 9 Agility + 6 Automatics + 2 submachine gun specialization + 2 smartgun = 19 dice to fire! Be careful, though: his gun only has 5 recoil compensation, meaning he will suffer a -1 if he fires a long burst. That's not too bad, but each attack after that will accumulate recoil until he takes a simple or complex action to do something other than shoot, so it may occasionally be good to Take Aim, which adds 1 die and reduces the range category by 1 thanks to his goggles and wireless smartgun.

Background

Nova Kid was born to an Aztlaner immigrant who moved to Seattle for work with Aztechnology. His mother worked her hardest to support him during his childhood, with the promise of promotion always seemingly just around the corner. Years of overwork led to deteriorating health, and as Nova Kid came of age, his mother fell very ill. He saw one way out: putting his tech skills to use. Nova Kid stole an Aztechnology Shadow Warrior, and with the help of his fixer, he got his family's SINs burned. His exit left his confidence shaken, but he and his mother are alive, for now. Today, he is working toward a treatment for his mother's medical conditions in addition to fighting for survival.

Narratively Significant Qualities

Brand Loyalty & Emotional Attachment (Aztechnology Shadow Warrior)

Growing up, Nova Kid always wanted to be a decker. He wanted an Aztechnology Shadow Warrior most of all, and when it came time for him to escape the corporation's notice, it was an Aztechnology Shadow Warrior that saw him through it. He is highly attached to it today. Because he knows his Shadow Warrior so well, he gets a +1 dice pool bonus on every roll with it, but a -1 on any roll made with a different brand of cyberdeck. If his Shadow Warrior is ever in trouble, he will do anything in his power to get it back.

Dependent (Demanding)

Nova Kid's mother is in poor health and depends on him for financial support. He works his hardest to help her, and in return, she doesn't ask too many questions about what exactly his job is. She may periodically need something from him.

Frostbite (Computer)

During his escape from Aztechnology, Nova Kid was discovered by a host he was attempting to erase files from. The IC attacked him while he was searching the database, and today, he suffers a -2 to Computer actions while IC other than Patrol are deployed.

Run History

NameGMMetaplotDate of Run
IRA3's Investigation Into IllustrationsElayne8 May 2085
Class DismissedEva5 April 2085
Identifying Emerging Threatsjit25 November 2084
Wounded Dog New TricksDraknic25 May 2084
Horizon Presents: Drone WarsTekomandor17 July 2083


Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Jesse Pop 6 1 Fixer Trid Pirate Trid Pirate, Hacktivist, Fence, Networker, NEEEEEEERRRRRRRD, Electronics, Enormous Trove of Pirated Trideo Even


Organizations

Allies

None.

Enemies

Aztechnology: Strained relationship.

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Media Mentions

ShadowGrid Profile Comments