Difference between revisions of "In the Court of the Crimson King"

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| result      = Puzzle solved, contact established.  
| result      = Puzzle solved, contact established.  
| combatants_header = Factions Involved
| combatants_header = Factions Involved
| combatant1  = [[Night Claws]]<br>[[Quickdraw]]
| combatant1  = [[hasRunner::Night Claws - John Holis|Night Claws]]<br>[[hasRunner::Quickdraw]]
| combatant2  = The Court of the Crimson King
| combatant2  = The Court of the Crimson King
| casualties1 = None
| casualties1 = None
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==Background==
==Background==


Before the events of [[Hast Thou Considered the Tetrapod?]], Scarlet the Oracle agreed to reveal more information about the Red Children if runners could "seek the Court of the Crimson King."
Before the events of [[Hast Thou Considered the Tetrapod?]], Scarlet the Oracle agreed to reveal more information about the Red Children if runners could "seek the Court of the Crimson King." Night Claws was eager for information and agreed; a new decker named Quickdraw agreed to come along as well.
==The Meet==
==The Meet==
The runners met with Scarlet in a private room in E-Wasted, where she explained that time was short before Monique Gray, the captured technomancer would be transferred to a high-security MCT building elsewhere in the city. Little was known about where exactly Gray was, but the file recovered from Mirage Island mentioned a missing persons report and included a physical description. Ranger talked Scarlet up to 6,000¥ each, after which the team left E-Wasted to begin their legwork.
A perfectly unassuming host icon sat waiting. It refused entry to anyone not running in hot-sim VR.
==The Plan==
==The Plan==


The missing persons report was tied to a news article describing where a mass shooting took place in Puyallup, killing twelve civilians before a Knight-Errant team broke up the fight. Night Claws was able to determine that a backroom deal had been made between KE and a fixer of unknown affiliation, though the others were able to determine that someone in a suit had been seen taking an injured person into an unmarked car that headed for a bar in Renton named "The Dirt." Ranger and Decoy identify the bar as a regular hangout of metaracist neighborhood watch gangs in the area.
Not understanding the dream-like logic of the bizarre host, Night Claws and Quickdraw struggled to make any progress. They relied on their knowledge of host architecture and matrix design as well as intuitive interactions with the fantasy iconography to progress.
==The Run==
==The Run==


After bribing the bartender, Ranger is able to get an audience with the fixer, whose name is Toshiko Johnson. Decoy tries to sweet-talk her, but fails to pierce her businesslike exterior; Ranger comes in to save the day by negotiating payment for the location of the facility where Monique Gray was being held. Night Claws searches for information about the facility, finding it to be owned by one Tartarus Risk Management Services Incorporated, a formerly A-rated security corp that nearly went bankrupt before being bought out by MCT in its rise to the top. He also pulls up floor plans.  
The two appeared in a pitch-black area with a starry night sky overhead, low gravity and no air. On the ground were rusty chains and cages in which free sprites attempted to communicate they were in mourning for something and sought the sun. After some faffing about, Quickdraw located the sun, which was a physics object, and edited its location to be nearby. The sunlight dissolved the chains and cages, opening up the gateway into the foundation.  


After hacking the security system on an exterior window and using the floor plans to navigate a route down to what looked like holding cells in the basement, the team gets a call from a mysterious number offering an additional 4,000¥ if they destroyed as much as they possibly could before leaving. The team decided to take the offer, sabotaging the fire suppression system before easily mowing down the corpsec, extracting all prisoners they found on-site, and dousing everything in gasoline to set it ablaze. Night Claws had to contend with a security decker, but his fault sprite managed to win after taking a solid hit. Decoy had his Roadmaster launch high-explosive grenades at the top floor to clear out any resistance long enough for them to escape out the front door and speed off into the night.  
Inside, the two found themselves in a fantasy city of towers made of red clay and red sandstone. A procession made of a choir and a piper marched down the main street toward a coliseum, where a man with a giant key ring had locked up all but one of the doors, which was guarded by two spearmen. Night Claws and Quickdraw failed to convince the spearmen to let them in, but they did note the approach of the Black Queen, whose funerary chant marked the beginning of a ritual in which the two were told they needed to summon the fire witch Scarlet. Quickdraw correctly rang a nearby brass bell, summoning Scarlet, who teleported them to a coastline, where they boarded a ship with prismatic sails after a strange conversation with a gardener.
 
On the ship were a jester, who offered fruit and a pit orchestra, but no helmsman. Fortunately, Night Claws was strangely adept at manning the helm, and sailed the ship for an isle on which stood a red stone castle. Once there, a group of wise men told jokes, and were sufficiently impressed by Quick Draw's wit that they invited him and Night Claws to draw from their deck of tarot cards, which was missing the Emperor. It was a trick the whole time, and the jester disavowed any knowledge but led them inside by a marionette dance.  
==Aftermath==
==Aftermath==


Both the client and the mystery caller were pleased with their results. Payment was given as offered, and Night Claws was given an icon to a mysterious host referred to as "the Court of the Crimson King."
King Crimson awarded a file with the band King Crimson's entire discography. The Red Children were impressed with the pair's efforts. Scarlet prophesied, "The Tiger will make its move soon. The dragon crouches in the shadows."
==Rewards==
==Rewards==



Latest revision as of 11:39, 20 January 2020

In the Court of the Crimson King
Part of Crouching Dragon, Hidden Tiger
Date2080-10-10
GMPurkinje
LocationSeattle
Result Puzzle solved, contact established.
Factions Involved
Night Claws
Quickdraw
The Court of the Crimson King
Casualties and losses
None None

Summary

Having earned trust from the Red Children, the runners of ShadowHaven are invited to seek the Court of the Crimson King, a mysterious location in cyberspace.

Background

Before the events of Hast Thou Considered the Tetrapod?, Scarlet the Oracle agreed to reveal more information about the Red Children if runners could "seek the Court of the Crimson King." Night Claws was eager for information and agreed; a new decker named Quickdraw agreed to come along as well.

The Meet

A perfectly unassuming host icon sat waiting. It refused entry to anyone not running in hot-sim VR.

The Plan

Not understanding the dream-like logic of the bizarre host, Night Claws and Quickdraw struggled to make any progress. They relied on their knowledge of host architecture and matrix design as well as intuitive interactions with the fantasy iconography to progress.

The Run

The two appeared in a pitch-black area with a starry night sky overhead, low gravity and no air. On the ground were rusty chains and cages in which free sprites attempted to communicate they were in mourning for something and sought the sun. After some faffing about, Quickdraw located the sun, which was a physics object, and edited its location to be nearby. The sunlight dissolved the chains and cages, opening up the gateway into the foundation.

Inside, the two found themselves in a fantasy city of towers made of red clay and red sandstone. A procession made of a choir and a piper marched down the main street toward a coliseum, where a man with a giant key ring had locked up all but one of the doors, which was guarded by two spearmen. Night Claws and Quickdraw failed to convince the spearmen to let them in, but they did note the approach of the Black Queen, whose funerary chant marked the beginning of a ritual in which the two were told they needed to summon the fire witch Scarlet. Quickdraw correctly rang a nearby brass bell, summoning Scarlet, who teleported them to a coastline, where they boarded a ship with prismatic sails after a strange conversation with a gardener.

On the ship were a jester, who offered fruit and a pit orchestra, but no helmsman. Fortunately, Night Claws was strangely adept at manning the helm, and sailed the ship for an isle on which stood a red stone castle. Once there, a group of wise men told jokes, and were sufficiently impressed by Quick Draw's wit that they invited him and Night Claws to draw from their deck of tarot cards, which was missing the Emperor. It was a trick the whole time, and the jester disavowed any knowledge but led them inside by a marionette dance.

Aftermath

King Crimson awarded a file with the band King Crimson's entire discography. The Red Children were impressed with the pair's efforts. Scarlet prophesied, "The Tiger will make its move soon. The dragon crouches in the shadows."

Rewards

  • 2 faction rep: Red Children

Player After Action Reports (AARs)