Six Steps From Hell

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Six Steps From Hell
Part of Festering Infestation
Date2083-05-29
GMAsmodeus
LocationAsamando
Status Threat Level: Extreme
Factions Involved
ShadowHaven
Black Lodge
Charon
Ghanan Rebels
Asamando Nobility
Six of Hearts
Babylon
Collared Employees
Ferals
Foreman's Yggdrasil
This was an Ascension run for Six of Hearts


Summary

Six and Babs go investigate one of late Garry Foreman's projects in Asamando and if possible retrieve evidence to the Draco Foundation.

Background

Events regarding Garry Foreman and his various experiments can be found in the metaplot Festering Infestation and the Foreman's Fired run.

The Meet

A familiar elven Draco Foundation representative, Charon and a sharply dressed Ghanan representative meet Six and Babylon in a well secured parking lot. Charon gives the run-down: a potential project codenamed Yggdrasil might've been zeroed in terms of location. It's in a smaller city within Asamando called Fumbisi. Home to approximately 35,000 SINners, it also has a slight crops farming project ongoing with Renraku instead of Saeder-Krupp as one might expect of Asamando. Currently the city is embroiled in a gang war between Palers and Providers - an exact fix isn't given, but there are concerns about the nature of Yggdrasil. Foreman had apparently tried his hand at Dunkelzahn's bounty for finding renewable sustenance for ghouls by chimerizing a dual-natured Aztlan tree species with metahuman DNA, aiming to create a tree that bears fruit composed of nourishing raw meat. It seemed to be a side project done purely out of curiosity rather than a dedicated great drive, but if there's a chance it actually was made, the Draco Foundation wants to make sure they get it. Naturally, there are a myriad of ways this could go wrong if the DNA splicing even partially worked out. The worst of all potentials is that the tree may begin spreading its seeds - or worse - get infected with HMHVV to unknown consequences.

The Plan

Six and Babs are given a flight to Asamando on the down low, arriving some time later in an outpost among rocky outcrops. There's only one man at the outpost, one of the very few native Ghanan rebels that despise Asamando for stealing their territory and giving it to 'unholy abominations' like the Infected. He doesn't help the duo much, since he's half a click away from the city borders and insists on not being detected. The city is filled with free spirits, most of whom are employed by the upper class. The gang war takes place in the central regions of the town, but during daytime surveillance is limited and moving around is easier for the non-Infected populace.

The Run

Aftermath

Rewards

  • Runtime Multiplier
  1. Session 1: 6 Hours
  2. Session 2: 4 Hours
  3. Session 3: 6 Hours
  4. Session 4: 6 Hours

Game Quotes

Player After Action Reports (AARs)