Difference between revisions of "Smuggler's Strife"

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* 1 street cred for doing something completely insane and pulling it off
* 1 street cred for doing something completely insane and pulling it off
* The choice of:  
* The choice of:  
# Pelican (the Johnson) as a contact with 2 connection, 2 loyalty, and them owing you a chip  
# [[Pelican]] (the Johnson) as a contact with 2 loyalty owing the runners 1 chip  
OR  
OR  
# A crate of drugs containing 5 doses of each of the following substances: Ex, Guts, Nightwatch, Push, Overdrive, Pixie Dust, Long Haul, Deepweed :), Bliss, Red Mescaline, Sober Time, and Betameth.
# A crate of drugs containing 5 doses of each of the following substances: Ex, Guts, Nightwatch, Push, Overdrive, Pixie Dust, Long Haul, Deepweed :), Bliss, Red Mescaline, Sober Time, and Betameth.

Revision as of 10:53, 2 July 2021

Smuggler's Strife
Date2082-07-02
GMNiven
LocationEverett
Status Threat Level: Medium
Factions Involved
ShadowHaven Scarab (smuggler) Knight Errant
Crane
Artemisia
Hounddog
Ace
Hired Mage
Drones
Some guards
Casualties and losses
none a bunch of drones none


Summary

The team is hired to hijack a smuggler's blimp while it's in flight. None of them have a way to fly a plane. None of them know how to fly any form of aircraft. Somehow, it goes off without a hitch.

Background

The smugglers Pelican and Scarab have had a rivalry for years, and it’s escalated more and more since it started. The tipping point was when Scarab got outside forces involved, by tipping KE off to Pelican’s runway and contraband stash outside Everett. This has led to the impounding of Pelican’s primary aircraft, and is the thing he’s most mad about at the start of the run.

The Meet

To set the scene, it's important to note that Artemisia spent approximately none of the run sober, and Crane had just declared war on Renraku before the run. The team met at a chopshop, all arriving to chat before Mr. Johnson arrived. When he did, he recapped the situation and asked the team to steal Scarab's blimp as a form of payback. He noted that while he didn't have a way of getting them to the blimp since his plane was impounded by Knight Errant, that was something the runners could change.

The Plan

The team would scope out the airfield where the plane was being held, figure out how to steal it, have the plane's autosoft take the team and the plane to wherever Pelican planned to take the blimp after the team stole it. Then they would use their contacts to find a pilot to fly the plane on the actual approach to the blimp. They would also acquire wingsuits and parachutes. After ambushing the blimp midair, they would take out any opposition and bring the blimp to the drop-off location to be paid upon arrival.

The Run

Aftermath

Rewards

  • 10,000 Nuyen
  • 4 karma
  • 1 street cred for doing something completely insane and pulling it off
  • The choice of:
  1. Pelican (the Johnson) as a contact with 2 loyalty owing the runners 1 chip

OR

  1. A crate of drugs containing 5 doses of each of the following substances: Ex, Guts, Nightwatch, Push, Overdrive, Pixie Dust, Long Haul, Deepweed :), Bliss, Red Mescaline, Sober Time, and Betameth.

Game Quotes

Player After Action Reports (AARs)