Difference between revisions of "Teal Tiki Temptations"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Tag: visualeditor-wikitext
Tag: visualeditor-wikitext
Line 66: Line 66:


==The Run==
==The Run==
 
With both parts of the job set up, the team decides to hit the Stuffer Shack first. Jenny Glitz informs the clerk about their work while Flyboy goes back to the slushie machine and pretends to inspect it, reporting that they would need to take it back to the shop to replace the radiator before it failed. While Flyboy is preparing to disconnect the machine, a group of Halloweeners roll up to the front and prepare to loot the store.


==Aftermath==
==Aftermath==

Revision as of 19:35, 23 August 2020

Teal Tiki Temptations
Part of Blood in the Machine
RaveARO.png
Rave ARO
Date2081-08-22
GMSedatedAlice
LocationSeattle
Status Threat Level: Medium
Factions Involved
ShadowHaven
Fuego Fieri Firebrand the Fourth
Aztechnology Halloweeners
Jenny Glitz
Valkyrie
Southpaw
Flyboy
Footsteps
Forklifts, Warehouse Guards, Stuffer Shack TROGGZOR [1]
Casualties and losses
2x Palates of Suspicious Slushie Mix, 1x Slushie Mixer 4x Halloweener Muggers


Summary

A large gathering of urban shamans hire a Haven team to help acquire a replacement slushie mixer and extract a shipment of tainted Stuffer Shack slushie mix before it can be distributed.

The Meet

Following a poorly phrased and confused job request, Flyboy, Jenny Glitz, Southpaw, Footsteps, and Valkyrie each receive a location file for a large rave at a warehouse in Downtown Seattle. They are instructed to fly a specific green ARO symbol upon arriving; it's apparent that the bouncer is quick to refuse anyone without the ARO, stating that people have no business coming in unless they have an important reason to do so. Inside, EuroVision style music plays at extremely high volume. The team wanders through the dancefloor of the rave until locating a fabulously dressed person flying an ARO that states RUNNERS PLEASE COME HERE. After convincing the raver that they needed to discuss the job in a more secure area, the team is lead to a soundproofed medical room where they meet a drug-addled man rambling about visions of tainted drinks.


The high man states that the team must destroy this tainted drink, and briefly discusses seeing a warehouse and vague feelings of mental control. He also says that they need a replacement slushie machine for one that was recently broken. He provides a large number of credsticks to the runners which totaled to 60,000 NuYen. When asked for clarifying information, an airwave spirit appears and implies that Aztechnology is involved with the use of 5th world song lyrics. The team is eventually provided more background from Jerry, a sober urban shaman that was partially responsible for the destruction of the previous slushie machine, who requests the runners locate this tainted drink mix and deliver it back to the rave. He summons a friendly local cement spirit, clocks him in, and asks him to provide a general location of the warehouse to the runners.

The Plan

After gently ushering a dancing shaman from the parking lot, the team departs. Jenny Glitz enters a Stuffer Shack host in order to perform recon and observe the icons, personas, and MARKs in use. She utilizes her persona editing program to disguise herself as a Stuffer Shack employee and change her MARKs to the company standard Aztechnology logo. Using her new disguise, she re-enters the Stuffer Shack host and locates a manifest which specifically calls out the warehouse and delivery time of a new flavor of slushie mix. She then located the warehouse host, gained admin-level access, and bootstrapped malware to the forklifts inside, which would invite 3 MARKs to anyone who messaged them with a specific passkey.


Meanwhile, Jerry's cement spirit materializes in Flyboy's van, announcing that Jerry has sent him to keep an eye on the team and make sure that they're doing their job. The spirit is very impressed by the quality of bricks in the back of Flyboy's van.


The team then makes calls in order to borrow a heavy vehicle for the purpose of driving a slushie machine while one of the rave's hardware specialist assists Jenny Glitz in performing a change of ownership operation. Jerry sends a small bus driven by the horse shaman from the parking lot. Jenny Glitz enters the host of a Bellvue Stuffer Shack, located in a B security zone, and generates a fake work order to inspect and perform preventative maintenance on one of the slushie machines.

The Run

With both parts of the job set up, the team decides to hit the Stuffer Shack first. Jenny Glitz informs the clerk about their work while Flyboy goes back to the slushie machine and pretends to inspect it, reporting that they would need to take it back to the shop to replace the radiator before it failed. While Flyboy is preparing to disconnect the machine, a group of Halloweeners roll up to the front and prepare to loot the store.

Aftermath

Jerry received the delivery of the tainted teal slushie mix after clarifying for the team that the rave was going to dispose of it themselves. The slushie machine is successfully installed at the rave and everybody is happy again. Flyboy dumps all of his flyspy footage to Southpaw for her to edit into a skate tape.

Rewards

  • 12,000 NuYen
  • 6 Karma
  • 2 CDP
  • OPTIONAL: 1 rank in Knowledge Skill: Very Cold Drinks

Game Quotes

Player After Action Reports (AARs)