The Jungle Moved

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The Jungle Moved
Date2082-01-24
GMAsmodeus
LocationAmazon Rainforest, Amazonia
Status Threat Level: Semi-Prime
Factions Involved
ShadowHaven
Frag Face
Dr.Trauma
Samsara
Skimmer
3 points of Edge were burned.


Summary

A vacation trip down south ends in meeting one ugly motherfucker.

Background

Aztechnology personally contacted a couple of high connection fixers and asked for people suitable for a retrieval task, but warned them of the dangers present.

The Meet

The team of runners consisting of Samsara the Buddhist ork poser elf, Frag Face wanted for god knows how many crimes, Skimmer the well mentored street samurai under Nameless' tutelage and Dr. Trauma the well-meaning medical professional arrive at an Aztechnology Seattle branch center in Everett. A woman with a raven familiar, an inactive future athame and stupendously great drip first shows all four runners a straightforward contract; they will not be dragged to court over anything that happens, naturally, but with the recordings the security cameras have and their willing signing of it, they can certainly screw over the runners' reputation in the shadows if they back out on the deal after accepting. Getting information about the business-like Aztech corpo is difficult before everyone finally signs the contract.

Once she gets to the point, things go more and more grim the more they hear. Aztechnology's been experimenting with utilizing various HMHVV variants as chiphead assassins, precision tools that can be deployed to eliminate preset targets without collateral damage. While they've had some progress, a prototype managed to escape after a case of corporate sabotage happened at one of their South American research facilities. An Evo spy had managed to get among the research staff and let the specimen loose -- now it's been tracked to a swathe of northern Amazon where it's been dwelling and rampaging, set on kill duty without an active target to hunt down. As Samsara asks for more details about what it can do, the shades-wearing Ms. Johnson shows a saliva-inducing list of deltaware augmentations and purpose-tailored ware ranging from damage compensators and suprathyroid glands to genetic optimizations, next level orthoskin and muscle replacements. In addition to its datajack, cortex bomb and shoulder mounted missile launcher, it's a force to be reckoned with. With the contract already signed, Aztechnology gives them the rest of the day to prepare, but warns them that the longer they take, the more time this thing will have to murder bystanders.

The Plan

Samsara and Trauma head off to either do alchemical preparations or buy a crudton of paint grenades from the local Krime mall. Given the Bandersnatch bioweapon's propensity to be near-invisible, they'll need to find a way to make it shootable. Nameless had asked for Skimmer to get back to him after hearing about the job and reveals that he in fact is aware of these experiments. He was subject to a similar branch of study on Evo blacksites and was a purpose trained assassin meant to combat these assassin prototypes and serve as their counterpart. He knows a thing or two about how Aztechnology's personafixes for these assassins are built and offers some advice, although it may be outdated intel by now.

The Run

Aztechnology handles travel expenses, but once they land in a nearby airplane strip, they're on their own. The team begins their advance into the swampy woods. Movement is difficult and Frag Face outright steps on a landmine. Samsara and Trauma find several other traps that this monster has laid out, having witnessed their arrival and prepared in kind. With this new revelation, they adopt a linear advance, moving in a line with Frag Face in front to tank any further explosions. This seems to have been an intentional manipulation, as the specimen chops a tree onto all four from behind. Most manage to get out of the way, but Dr. Trauma's ankle gets bruised by the falling tree trunk. As he lunges to the right, he gets caught in a net trap that was set right on his landing spot. Having fallen into the hunter assassin's trap, Frag Face decides to help Trauma by cutting him out of the net. As the doctor falls into the ork monster's hands, a rocket gets launched right at them now that there's two people right on top of one another. Frag Face makes a run for it and evades the bullet.

From here, the mission devolves into paranoia and blind firing. Skimmer and Trauma keep themselves wired up for the slightest movement, spraying bullets every time they're attacked. Frag Face loses a chunk of his ballistic shield as the specimen swipes at him from behind, barely missing his vital organs with its wrist blades. The team begin setting up proximity alarm paint grenades to try and catch their quarry with something they'll be able to see. Finally, as they find a long abandoned campsite and begin making preparations to settle down for the night, the predator strikes again and impales Samsara from behind. Its blade pierces right through her kneecap, sending agonizing pain through her entire body. As the second strike hits her shoulder and causes one of her arms to fall limp, she manages to catch the falling grenade with her yet functioning hand and blast both of them with bright pink paint. The rest of the team rushes for the mauled orkoid elf's rescue and engage in a desperate battle against a precision made monstrosity. As the sun falls beyond the horizon, Skimmer bursts tracker chips and bullets into the specimen's hide while Frag Face fights head-on with a worthy challenger at last.

Unfortunately, the specimen is too much for even him to handle alone as its wrist blades shatter his sternum and knock him down on his ass. Dr. Trauma distracts the creature with astral bombing, taking advantage of its dual-natured, infected state. Samsara and Frag Face look to one another, realizing that brute force will not prevail against this kind of monstrosity. Putting their meager brain cells and empty heads together, they begin attacking precisely at the creature's nervous system, jabbing nerve bundles through its hardened skin and slowly dulling its movements. While it still puts up a fierce fight and even impales Skimmer on its blades, charging past the elf and the ork to lift him up off his feet to spill his guts on the campsite, it gets bogged down in a two-on-one fight between Samsara, Frag Face and itself. Able to fight both of them simultaneously, it continues brawling while Skimmer barely patches himself up and picks his rifle up with gritted teeth. Dr. Trauma ditches his crossbow after lightning bolts spark off its sturdy, thickened skin and instead shoots right at its back with a precision volley of armor-piercing rounds. Even these don't manage to purchase damage and only after a grim last moments, Samsara barely dodges certain death and counters with a final jab to the monstrosity's throat. It falls down paralyzed from nervous shutdown and the entire team takes a long, well deserved rest after checking their surroundings, restraining the monster as much as possible and calling in for extraction.

Aftermath

Aztechnology seals the beast in a custom made sarcophagus that puts it in a permanent coma until the case is opened. The team's flown back into Seattle and, given how impressed Ms. Johnson is about the live capture, allows the team to make use of their bio- and cyberware clinics at reduced cost. Samsara even gets to keep a piece of her field footage, although most of their devices are scrubbed clean to protect corporate security. As a final thanks for exceeding her expectations, none of their medical records will be kept in Aztechnology -- all of their augmentations will be strictly off record.

Rewards

  • 80,000 Nuyen or...
  • 160,000 Nuyen as gear:
  1. Bioware
  2. Cyberware
  3. Foci (Either one up to 24 Availability or any number under 20 Availability)

  • For Samsara: "Mask of the Predator" Custom Ballistic Mask; 6 RVP
  • For Skimmer: "Aztechnology Predator Suit" Custom Heavy Security Armor; 20 RVP
  • 2 CDP
  • +25 Aztechnology Reputation

Game Quotes

Player After Action Reports (AARs)