I swear to god do not sacrifice me for 3 mana

From ShadowHaven Reloaded
Jump to navigation Jump to search

Hello, welcome to the Lotus GM style guide.


Reddit account: /u/itsalotus

About me

Hi! I'm Lotus, local flower and poor choice maker. Currently looking to learn to GM for Shadowrun, and figure out how to make a challenging encounter in this system.


Things that inspire my runs are...

-Other people's runs

-Games I've played recently

-Honestly a lot of things can inspire me to make a run.


By the way, if you ever want a character of mine to subcontract in a run, don't be hesitant to ask, even if I'm not present. If I can I'll almost certainly be more then happy to hop on.

Style

Because I'm new to shadowrun and gming both, I don't really have a solid style worked out yet. I appreciate your patience in dealing with my nonsense.

Pick Policy

I generally try to pick a balanced team for the needs and level of a run, but again, I'm new to this and bad at it. I will admit that I normally tend towards picking people I am more familiar with, because I feel more comfortable talking and interacting with them.

Declining the Meet

Don't. It wastes peoples time and the slots for the run. Presumably, their fixer tells them enough about the jobs they are going to to let them decide ahead of time that they don't want to.

Thwarting the J and derailment

This, on the other hand, provides player interaction and potential for interesting conflicts, and is perfectly fine by me. However, if you do intend to sabotage a run in my game, understand that you will have been considered to have consented to any PVP that results because of what you did. Be prepared to defend yourself if you get caught.

Realism

Lets be real, the setting of Shadowrun is a terrible place to live. Theres enough to make it a dystopia several times over, without getting to the literal demons. However, in my runs, I like to also show that there is hope. Things can be made better with enough effort. It will not be free or easy, but it can be done.

Negative Rewards

Sometimes, something goes wrong. You get caught, you take a bullet, or something else bad happens. In these cases, I will give negative rewards as I feel appropriate. I believe consequences help drive roleplay, and make the space more interesting as a whole.

Failure

I feel like failure should be painful, but usually not the end. In the case of a character being burning edge to live, I would try to work with the player to develop a thematically and mechanically appropriate consequence for the situation and threat level. In terms of run failure, sometimes that happens, and I feel it is appropriate for the players to lose some of the rewards they would have gained if they had succeeded.

Runs

I just stole this from Sniff, who stole it from Sleevey, Archtmag, and Ed. Thanks palls!

NameMetaplotDate
Inscrutable Spirit Behavior14 October 2085
Urgent Supply Run22 September 2085
Medicinal Mysteries25 February 2085
Matrix Medicine8 December 2084
Sleuthing for Shifters23 November 2084
Redmond Retroviral Retrieval16 November 2084
A slightly rainy day in KansasSwarming Season20 October 2084
A Dark night in DuPont14 October 2084
Saving the SurvivorsSwarming Season7 September 2084
Skulls Splitting24 July 2084
Seattle Sleuthing8 July 2084