User:Sample Text/glossary draft

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The following is a list of common jargon, in-character terminology, and acronyms used within Shadowrun and the ShadowHaven specifically. Where a rulebook page or wiki rulings page is relevant, it will be listed.

This list is not exhaustive, and is intended to help minimize new player confusion.

Terminology

Burnout
An Awakened or Emerged individual who has lost points of Essence (and possibly points of Magic or Resonance) due to installing augmentations such as cyberware or bioware. Often combined with a character archetype, i.e. "Burnout Adept" or "Burnout Technomancer."
Black Trenchcoat
A style of play emphasizing the grittier or more grounded side of Shadowrun's setting. Usually entails careful legwork and planning leading up to the execution of a run, sometimes with more severe consequences for "being made" or "going loud." May be darker than other styles, but is not necessarily.
Hooding
The act of taking altruistic jobs, or jobs that have a positive impact as a Shadowrunner, often at the cost of little or no payment. Can be used to describe a specific job as well (i.e. a "hooding run"). A Shadowrunner who does this frequently can be called a "Hooder." Used in-universe as well as out of character.
Mirrorshades
A style of play that splits the difference between Black Trenchcoat and Pink Mohawk, or incorporates elements of both styles without swinging extremely in either direction.
Mysad
See SR5 p. 71, 308
Mystic Adept. A type of Awakened character that possesses the ability to spellcast and summon like a full mage as well as obtain physical enhancements like a physical adept. In exchange for this versatility, they get fewer resources from each side of these two specializations for free.
Mysapt
See Better Than Bad p. 159
Mystic Aptitude. An adept power that allows the user to substitude their Magic attribute for a single physical attribute.
Pink Mohawk
A style of play emphasizing flashier action, cinema, and rule-of-cool over meticulous planning or grittier realism. May contain explosions or fireworks! Consequences for collateral damage are usually lesser than a comparable Black Trenchcoat run.
Physad
See SR5 p. 69, 308
Physical Adept. A type of Awakened character that possesses increased physical, mental, and sensory capabilities, but cannot spellcast or summon spirits. Often, but not always, plays the role of a Street Samurai.

Acronyms

ASDF
Attack, Sleaze, Data Processing, Firewall. An abbreviation of the four main attributes that each Matrix device may possess. If someone asks for "ASDF" when making a Matrix Perception test on an icon, they are attempting to determine the statistics of the device in question.
FBR/FBR
Full Body Replacement/Full Limb Replacement. An individual that has had all four of their limbs (FLR) or all four of their limbs and their torso (FBR) replaced by cyberware, or the treatment to augment an individual in this way.
HOTF
See SR5 p. 240
Hack on The Fly. A Sleaze-limited Matrix action used to obtain MARKs on a Matrix icon without being detected.
MBW
See Chrome Flesh p. 84-85.
Move-By-Wire System. An illegal, essence-expensive, difficult-to-acquire piece of cyberware that increases a character's Reaction, Initiative Score, and Initiative Dice.
PTT
See Chrome Flesh p. 54.
Prototype Transhuman. A PTT is an individual grown in a lab by a corporation or other powerful organization, and has been cultivated with bioware that does not count against their Essence, since it grew with them. This also entails negative consequences.
SmUT/MUT
See Run & Gun p. 89, Street Lethal p. 185
Small-unit Tactics/Mixed-unit Tactics. Skills that allow Shadowrunners to participate in coordinated maneuvers to gain specific dice pool bonuses, such as breaching a doorway, flanking enemies, and so forth. Mixed Unit Tactics allows a wider variety of participants, most notably drones.
WR[1-3]
See SR5 p. 455-456.
Wired Reflexes Rating [1-3]. A cyberware augmentation that increases Reaction and Initiative dice, increasing in cost and effectiveness with rating.