John Galt
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Hermetic Mind Mage | |
---|---|
Fast Talking Wheelman | |
Bisexual Disaster Wizard | |
Discord | @robinton |
[1] | |
Metatype | Human |
Street Cred | 0 |
Notoriety | 1 |
Public Awareness | 0 |
CDP | 18 |
D.O.B. | 6/29/2050 |
Age | 35 |
Folder | [2] |
Priority | Metatype - E Attributes - B Magic/Resonance - A Skills - C Resources - D |
#Max IGs/Ascension | 1 |
# Optional Infected powers allowed | 0 |
Essence(Current/Max): | 4/12 |
# Optional Drake powers available | Major Powers:0 or Minor Powers:0 |
Character Information
Summary
"Don't drink kids, it's bad for you," he said, tossing back a shot of Orkstaff's. There is something in John that clearly hates himself, based purely on how he drinks, let alone the fact that "too fast" is his general approach to life, the universe, and everything; and doubly so when it involves something with an engine and wheels. While not a pacifist by any means, Galt believes in the power of his mind and skills over the powers of a bullet in his case. He certainly understands that the right bullet from the right person and into the right person can make a difference - that's just not him.
He is, however, not stupid. While he owns a gun, his general preference would be for it to never leave the concealed holster under his custom tailored Ace of Wands coat.
Goals
Short term: Earn enough scratch for a better place - maybe not somewhere fancy like Bellevue, but at least out of the cramped one room flat over his friend Greta's garage. Save up for a GMC Phoenix, the King of All Cars.
Long term: Long term planning is for people who are kinder to his liver than he is.
Background
John was born in the Barrens and raised in the Barrens; his first crimes were in the Barrens between stealing bikes from Go-Gangers and racing them to eventually aiming for larger and larger automotive prey. During one such crime, most notably that went poorly, his magic manifested into his first mind control spell.
Thankfully, perhaps, the person whose car he was trying to steal was a Hermetic Mage named Edward Faraday who took the newly magically aware kid under his wing and began to teach him how to control his magic.
He is only recently "out" in the Shadows, having no street cred of note, but determined to put a good face on it - dressing in clothes that are too expensive for him with a car that cost most of the Nuyen he'd saved for years; and hiding the small, cramped apartment over his friend Greta's autoshop where he endlessly tinkers with his car.
Narrative Significant Qualities
Positive
Fast Talker - Mentor Spirit: Raven
Fast and Furious - Speed Demon, Steely Eyed Wheelman, Stunt Driver
Magical Training - Tough as Nails (Stun) 3
Negative
Down and out in Redmond Barrens - Bad Luck
I've got a rep to maintain - Distinctive Style, No Man Left Behind
Run History
Name | GM | Metaplot | Date of Run |
---|---|---|---|
The Barons of the Barrens | Sarcarian | 2 September 2085 | |
Wrestlemalfunction | Eva | 1 September 2085 | |
Barrens Boys: Hangover | Tidanshock | 11 August 2085 | |
Hell on Wheels | discogoblin | 29 July 2085 | |
Bird on a Wire | J.R. | 23 July 2085 | |
Underhaven Grotto Prep 1: Quiet Cleanout | J.R. | Or'zet Underground | 13 July 2085 |
/clean up that Rat's nest! | J.R. | 24 June 2085 | |
Heartache | OrionRequiem | 22 June 2085 | |
Mixed Messages | Dexcaliber | 17 June 2085 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Alessa P | 4 | 2 | Fixer | Owner of The Daze | The Daze, Shadow Connections, Ear to the Ground, Punk Rocker, Bootleggers | Even |
Astrid Novak | 3 | 1 | Custom (A,G,K,N) | Talismonger/Alchemist | Talismans, Healer, Alchemist, Magician | Even |
Boozeman | 1 | 2 | Networking | Barkeep | Paranoid, A quiet place, Spelunker, I know where you can find him | Even |
"Wild Goose" | 2 | 2 | Gear | ID Manufacturer | SIN Forger, License Forger, Matchmaker | Even |
Messner Vukotic | 4 | 2 | Fixer | Community Healer/Charity Worker/Fixer | Black Cross Healer, Safe Place, He Won't Need it Anymore, Knows all kinds of People., Hears all Sort of Things. | Even |
Barry | 2 | 2 | Networking | Doorman | Corvid Doorman, Magpies Musings, Denver Watchdog | 1 |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
John's magic is about as subtle as his driving. When he casts, arcane symbols of gold form in front of him as he works the magical formulae. His distinctive style comes out in the way he is overdressed for Redmond, underdressed for Bellevue, and generally looks like he's on the wrong end of a three day banger.
"I take my whiskey neat, my coffee black, and my bed at three, you're too sweet for me..." - Hozier
Matrix Search Table
Threshold | Result |
---|---|
1 | A reference to Ayn Rand's "Atlas Shrugged" who believed in the untrammeled power of the human mind. |
3 | A few hits based on appearance alone about a carjacker from about ten years ago. |
6 | Same as above, though limited down to the Redmond Barrens |
Shadow Community Table
Threshold | Result |
---|---|
1 | A Hermetic Wizard who excells in counterspelling and summoning |
3 | A Hermtic Wizard whose skills are heavily focused on illusions and mind magic. Also drives pretty good for someone not a rigger. |
5 | Bisexual Disaster Wizard working out of Touristville in Redmond. Drives fast, talks faster. Responsible Mind Magic user. |
Assensing Table
Threshold | Result |
---|---|
1 | Awakened. Generally "decent" health if you ignore liver damage from long term drinking. General emotional state waffle between "existential dread" and "joie de vivre" |
2 | No cyberware at all. |
3 | His essence is absolutely untouched . And oh yea, there's some liver damage and lung damage from his babits. |
4 | No cyberware, bioware, or any modifications. Essence 6, Magic 6. |
5 | They veerrrryyyy beginnings of Lung Cancer, but otherwise nothing else |
SINs
SIN | Issuer | Rating | Licenses |
---|---|---|---|
James Smith | Ares | 4 | Concealed carry, Driver, Mage, PI |
Appearance
Lean and rail-thing, John stands at almost six feet tall with dyed black hair and emerald green eyes. He is almost never seen without his distinctive vest and tie, as well as the Ace of Wands jacket which he wears almost religiously. A small metallic bracelet of linked round shields rattles at his wrist as he takes another drag of a smoke or swig from a bottle.
Clothing
All of John's clothing are designed to look nice while having been bought on the cheap. The vest and tie are thin and stained with long use, though the distinctive Ace of Wands coat does a lot to cover most of those sins.
Matrix Persona
None whatsover.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | "Protective of the underdog" - one of the reasons he likes Alessa P | |
Aspect 2 | "From the Old Home Town" - From the Barrens and would likely help out old friends | |
Aspect 3 | "Booze Buddies" - Likes spending time at Boozeman's place | |
Aspect 4 | "Gearhead" - loves working on, fixing, or stealing cars. | |
Aspect 5 | "On a slow burn" - Someday, that liver is going to give out on him, or the cancer in his lungs will develop, etc. | |
Aspect 6 | "Arcane PI" - Mr. James Smith, Arcane Investigations, at your service. Paranormal investigations our specialty. |