Difference between revisions of "Insonia"

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==Character Plot Hooks==
==Character Plot Hooks==


Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she's in use. If you want to use them in a run unrelated to Bleach, please ask first.  
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she's in use. If you want to use them in a run unrelated to Insonia, please ask first.  


{| class="wikitable sortable"
{| class="wikitable sortable"
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!Information
!Information
!Related Run(s)
!Related Run(s)
|-
|Loyalty
|The core of her characterization is loyalty - misplaced or not. Her priorities are simple, and she ensures they stay that way. First comes the Family, second comes the team, third comes the job. Where do her friends fit into this hierarchy? Well, the maid hasn't thought that far ahead.
|This is her attitude on every run, but goes double for runs involving the Finnigans in some way. Anyone who is making moves against them either goes on a list or gets cut down to size then and there.
|-
|Fuck the Yaks
|For backstory reasons, Bleach holds a burning hatred of Yaks in general. It goes double for the Kenran-Kai, and quintuple for [[Gojira Gaki]]. She will go out of her way to take them out if there's an opportunity in accordance with her negative qualities.
|This is her attitude on every run, as well as during her time off and any other time for that matter.
|-
|Distaste for HMHVV
|Some "interesting" experiences with infected - from working for one of the major players, to running alongside powerful Banshee wizards, to handing over opfor as captives to infected gangs - has left Bleach with some lingering concerns about the Infected. Her general outlook is that they are somewhat unclean at a base level - such is cannibalism. When she's paid to ignore it, she ignores it. Otherwise - well, it depends very much on the individual. That's not to say she lacks sympathy - but her own safety will always come first, barring exceptions that tug her heartstrings.
|[[The End of All You'll Know]] inspired a great deal of this concern. [[Operation Opal]] cemented it, after being forced to confront what exactly she'd had a hand in. [[Spotter]] is an example of those heartstrings getting tugged at.
|-
|Better Days
|Bleach looks back on her days in Dallas fondly - she'd worked for the Finnigans down there as well, butting heads with various Aztlanner gangs. It was a good time, and she learned more skills down there than the Yaks ever taught her during her 'service' with them. Any friends of the family from down south are going to be friends of hers. Seattle, on the other hand, has not been as kind. She's more successful, but she feels more isolated.
|No relevant runs yet.
|-
|Nemeses
|Bleach makes lots of enemies. There are some she's aware of below, but odds are good that she's made more enemies than she even knows herself, given her habit of working for anyone and her other habit of whacking Yaks. This is a freebie for Yakuza on every run due to the Wanted quality, but other enemies may appear. A double check to ensure they're appropriate is appreciated if you have any doubts.
|Generally applicable.
|-
|Tellestrian Sniper
|During the course of [[Spotter]], the maid was part of a team tasked with pulling a pair of infected out of the line of fire of a potential hit team. This team included a sniper. When the sniper took out the mother of an infected kid, it made it very easy to take them captive and bring them to Farraday's clinic for use as "food." This would later come back to haunt her, as during the course of [[Operation Opal]] she would play a part in freeing this same sniper. There is little doubt that the sniper wants vengeance, and Bleach has been looking over her shoulder since.
|[[Spotter]] was the inciting run, and [[Operation Opal]] was responsible for the sniper's freedom.
|-
|Enlightenment Rejected
|Bleach has a permanent lifestyle and six figures in her bank account after going against the sort of world-shaking threat that would capstone any runner's career. There's no sensible reason for her to continue, and even though people keep pointing out to her that she needs a plan for when her vengeance quest is over, she has nothing in mind.  For now, she's content to run from her problems and keep killing her way through whatever she can't run from until something stops her or she feels like she's done.
|[[Reject Enlightenment]] was the sort of run that grants a character's wishes. But it couldn't grant hers - all the money in the world could not make Bleach content.
|-
|-
|Darkness Embraced
|Darkness Embraced
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|-
|-
|}
|}


==Media Mentions==
==Media Mentions==

Revision as of 23:52, 6 December 2023

Insonia
Insonia.png
Ancients Techie
Refugee of Bogotá
Enemy of the Machine
Discord@lhog
Redditelleelleellehawg
MetatypeElf
Street Cred0
Notoriety0
Public Awareness0
CDP18
D.O.B.April 27th, 2057
Age28
FolderDrive
PriorityMetatype - D
Attributes - D
Magic/Resonance - E
Skills - A
Resources - A
#Max IGs/AscensionExpression error: Unexpected < operator.


Character Information

Summary

A refugee of the Aztlan-Amazonian war, who fled up the Pacific coast to escape the conflict in Bogotá before getting picked up by the Ancients as a tech specialist.

After a decent bit of time running with the Go-Gang up and down the coast from LA to Seattle, she's finally joining a chapter that stays closer to someplace she may be able to call home.

Goals

Short Term:

  • Make herself a home here in Seattle.
  • Get to know strong people.
  • Get some of this used 'ware replaced. It's dinged to hell.

Long Term:

  • Turn into a lean, mean, cybered up deckersamurai machine.
  • Piss off security forces.
  • Get a bounty of 1 million nuyen.

Background

Born in Bogotá to an Amazonian mother and an Aztlanner father, Insonia had family on both sides of the border as a child. Her family was wealthy enough that they were able to arrange border crossings to see both - and they even vacationed in portions of Aztlan, her father's work as a decker for Amazonian forces earning the family decent pay.

Of course, as the 2070's rolled around, she saw her father less and less. There were increasing concerns about tensions between Aztlan and Amazonia, with espionage and incidents between the two governments increasing in intensity and frequency. When war broke out, Bogotá was at the heart of it, with Amazonian and Aztlanner forces clashing in and around the city at the epicenter of the war. At first, her family stayed relatively safe, able to play off both sides - her father's native Spanish and usefulness to both sides able to cover for whose side he was truly on. But as the city came under siege, the situation became desperate. Allamanda was attempting to steal supplies from military units regularly to keep the family from starving.

It didn't go well. Caught up in the middle of a firefight, she was unlucky enough to be on the receiving end of a grenade. Her survival was a miracle. Patched together with 'ware from the many killed during the siege, she recovered - only for Aztlan to make a move to win the war. When rumour spread that the Aztlan forces were culling Amazonian agents, she was given her father's deck and told to flee.

She did, of course - surviving and slipping north with a stream of refugees, unable to return to Amazonia across the front line. SINless, she traveled further and further north. By the late 2070's, she lived in LA - and was having more and more difficulty surviving without an organization's support.

So naturally, when an Ancients affiliated doctor was working on her cyberware, a casual reccomendation turned her onto the idea. It took only a short time for Insonia to dive into the gang's activities, quickly becoming known both for being a durable fighter and a solid tech expert. She's traveled up and down the coast for a few years at this point, doing gang work - and slowly moving towards being a proper runner.

Narrative Significant Qualities

Positive

  • Mixed Lineage (Bilingual, Biocompatibility - Cyberware) - Allamanda's parents gave her many gifts. Among them were a talent for languages and the cyberware suite that lets her walk.
  • Ancient (Made Man) - Help from the Ancients is responsible for a lot of her freedom in life. Allamanda loves her motorcycle, and she loves her motorcycle gang too.
  • Lateral Thinker (Perfect Time, Quick Config) - With equipment this aged, Alla's had to get used to thinking quickly and thinking on her feet.

Negative

  • Haunting History (Insomnia, Thousand Yard Stare) - The city under siege lives in her mind. Nights are the hardest. Days are not much easier. Her very name comes from the late nights spent tinkering instead of sleeping - anything to keep her mind occupied.
  • Lingering Anger (Prejudiced - Security Forces, Radical) - The armies on both sides cared not even a whit for the civilians trapped in between them. Years of watching police and soldiers alike show callous indifference have poisoned her attitude towards any and all hands of the law. She hates them, and anyone like them.

Run History

NameGMMetaplotThreatDate of Run
Duerme y Pasa a Mejor VidajitHigh8 March 2085
Bravado in the BluffSynonym2 March 2085
Rapunzel, Rapunzel, Let Down Your BearSleeveyCompound InterestDeadly23 February 2085
Chain MailSleeveyLa Famille Du PeintreHigh10 February 2085
Genre SavvyjitLow6 January 2085
Alea Ecta EstFangblade_Deadly30 December 2084
Ash ReplevinSleeveyLa Famille Du PeintreDeadly27 December 2084
Meatgrinder, Part 1 - Tide of DarknessAsmodeusMeatgrinderDeadly21 December 2084
My World DownFangblade_High9 December 2084

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Argent 1 3 Fixer Street-level Fixer Silver Tongue, Elven Blood Even
Dr. Nightshade 4 1 Custom(G,A,N,K) Ancients Cyberdoc Sleep is For the Weak, Awakened & Emerged Specialist, Global Supply Network, Criminal Connections, Trust Me, I'm (Actually) A Doctor, First One's Free, West Coast Wanderer Even


Organizations

Contact Position Connection Faction Rep Archetype Health Location
Ancients Techie 3 25 Gang Maintaining North America & Western Europe

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

A tall, dark skinned elf with white hair and intense, orange cybereyes.

Clothing

Favors cargo pants and tank tops when working in the garage, sometimes a jumpsuit if it's cold.

Matrix Persona

A red-trimmed set of power armor, with long Wolverine-style claws hanging from the hands. Her marks are slashed scars, not unlike the ones across her shoulder.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when she's in use. If you want to use them in a run unrelated to Insonia, please ask first.

Aspect Information Related Run(s)
Darkness Embraced Ties to the Black Lodge are rarely a good idea, but Charon's picked Bleach for multiple runs. Worse than that, the weapon focus that Bleach wields is made by Mr. Herenight himself. If she goes against the Lodge's interests, they're likely to know - and they can burn her pretty easily. Reject Enlightenment was the start of her ties. Oil Rig Obfuscation continued to tie her into the Crow's schemes.

Media Mentions

ShadowGrid Profile Comments